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Found 10 results

  1. Well with all the chaos of the 15th anniversary for UO, crazy storms, and not to mention our own 10th year anniversary events, we can now post the interview with the dark lady her self - Mesanna! Thank you, Mesanna, for answering our questions despite the hectic couple of months and for showing up to our 10 year shard tour closing event on Sunday! I hope you all enjoy the interview! 1. Tell us about how your UO career started and has changed through the various positions you have held through your career. Did you ever expect to be the Producer of Ultima Online? What was the transition fr
  2. Attend the All Shard Meeting Tomorrow At 8pm EST The Blaze Tent is in the Luna Fairgrounds South of Luna City That is where the meeting will be held. It is unknown if it is just EM Vladimere and Em Dudley or if Mesanna will be there Mesanna "If we are going to do this I want everyone to understand this is for everyone/guild on the shard." Quick run down of Events Runes were locked on the floor for the SHE and KFC auction due to people picking them up over and over and over. Em Vladimere lended a hand in helping them (On Friday) I discovered I couldn't pick up the runes earl
  3. for those who might not read the UOF News & Developers Posts, or forgets to go to UOHerald, and are wondering about the status of these cloaks...
  4. Mesanna took some time out to answer questions sent in by our users, so here's our interview with Mesanna. Interviewing Mesanna 1) What are some of the ways UO is trying to innovate to stand out from other games? In my opinion UO is so unique we can only improve on that foundation. We want to make sure there is something for everyone’s play style. 2) The Warriors of Destiny story arc has been long(over 2 years!) and enjoyed immensely by the player community. With it's conclusion fast approaching, is there another grand story arc waiting in the wings? If so, can you give so
  5. I would like to introduce to everyone your new Event Moderators: EM Name Assigned Shard EM Eira Sonoma EM Pallando Floater EM Sykobri Atlantic EM Sezja Napa Valley EM Immortal Drachenfels EM Autolycus Lake Superior EM Aeon Oceania EM Faine Morgan Floater EM Glamdring Floater/Trainer EM Sarakan Europa EM Quantum Lake Superior EM Dudley Floater EM Tailspin Cheaspeake EM Tashik Legends EM Nyrogie Pacific EM Kasaven Catskills EM Sarthus Lake Austin EM Cernunnos Floater EM Iatu Great Lakes EM Annendora Floater EM Emile Layne Europa EM Vespera Floater EM Malachi Great Lakes EM Alcor Siege EM Lau
  6. Ailish asked the question I see you have been here often lately ... makes me happy! Anyway, I know you read the thread about PvP proposals directed at Draconi; what I would like to know from you is this: IS the paralyze situation with Dread Mares a bug? Where you can paralyze the Dread, then the person hops on it and goes running off, as if it was never paralyzed. Also, what of the ability to cause a pet to attack someone while hidden/invis'ed by double-clicking them (rather than issuing a kill command)? I can't believe this was intended given all the changes Leurocian made to the p
  7. Again, thanks to Mesanna for taking the time out to answer our questions Here's Mesanna's interview! 1) Thanks Mesanna.. I'd really like to know the future direction of UO. There’s been lots of EA staff/ company changes that have affected the direction of UO and it would be good to know what is happening in the future. Can you enlighten us? Even with all the changes to the team I personally love the direction I see UO going in. UO is going back to the basic story line of the original games which we all loved.2) Please describe your average day there at EA Mythic. Oh god! I never have
  8. 私たちの質問に答えてくれたメサンナに再度感謝する さあ、メサンナのインタビューだよ! 1) ありがとう、メサンナ。 私は UO の将来を知りたくてたまらない。これまで多くの EA のスタッフが異動したり、運営機構が変更になって UO の方向に影響を与えてきた。将来どうなるかを知ることができればいいと考えている。 そのことについて何かヒントを与えてもらえるだろうか? このチームには大きな変化があったけれど、私は今 UO が向いている方向が個人的に好きよ。UO は私たち皆が好きだった元のゲームの基本的なストーリーラインに戻りつつあるわ。 2) EA ミシックにおける君の平均的な一日を描写してくれたまえ。 あら! 平均的な一日というものは存在しないのよ、毎日が異なっていて、だから私はこの仕事が好きよ。でも本当に手短に言ってみると・・・メールを読んだり返事を書いて、予定をこなし、バグ報告をして、フィードバックを行い、予定をこなし、お昼を食べたら、さらにメールを読んだり書いたり、会議に出席し、バグレポートを読んで、頭を叩き、アスピリンを飲んで・・・家に帰るわ。*笑う*これでいかが? 3) UO チーム内にいて君の一番のやりがいって何だろう? パブリッシュして皆に幸せになってもらうことね。 4) Associate 開発マネージャーとしてウルティマオ
  9. What ever happened to that interview, did it take place? Is it posted somewhere on these boards?
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