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Found 10 results

  1. how we water plants!! (no longer have to target water pitcher in our backpack as long as water pitcher has water in it) our furniture dye tubs by putting a default button on.... (click once and then click again to set back to default - bleach!) *not really sure if the furny dye tub issue was fixed prior to Pub 56 but then again I don't really care when .... TY TY TY =)
  2. Guest

    Fixing HTML errors

    The forum's main style is going to go abit funky tonight as I'm trying to fix some html problems with the style/theme.
  3. Pub 53 Turn-ins: Fixing incorrect point values The publish to Origin contained a bug where the following items could be turned into Yonns for more points than allowed in Phase 1: * Staff of Pyros * Vorpal Blade * Berserker's Scythe These have been removed from Yonns in the worldwide publish, and will only be worth their normal points to Onoe (2,500gp, 2,500gp, and 10,000gp respectively). We apologize for the inconvenience this bug caused to Origin. Thanks for being our public test shard! __________________ Tim "Draconi" Cotten - Lead Designer - Ultima Online - EA My
  4. Hi all. I can't seem to solo things that other people can whack without issue. I've copied my stats and brought them here for advice on redistribution/modification. I appreciate any thoughts you might suggest to improve my ability to -survive-. Thanks! REAL SKILL (not improved with items, what have you) Anatomy: 89.6 Arms Lore: 7.9 Chiv: 76.7 Focus: 79.7 Med: 90.8 Parry: 86.8 Resist Spell: 54.9 Swordsman: 100.8 Tactics: 91.8 Lockpicking: 26.0, set to reduce. Not going to be a treasure hunter Current Resists P: 70 F: 64 C: 70 P: 61 E: 70 Str: 124 Dex: 53 Int: 84 EQUIPMENT Soul Seek
  5. I been think about this alot since Stratics unfortunate outage and the relative slowness of UO/EA communication. Also the general lack of communication with EA/UO staff. I mean GMs will hardly talk to except for those dang automated messages we all despise. There's NO way to get someone if you have a real problem or issue. Well instead of bashing I want to be part of the solution I want us to come up with some good ideas to fix customer service, then I will take these ideas and present them to Jeremy and Co. at the Town Hall in Austin! Shoot I'll borrow a laptop and present them with
  6. SouthernRageLNR posted about an issue affecting 'reds' Devs could you please look into and fix the bug with guilded pets going blue or unguilded. This is a super hugh iusse for red tamers, we have no why of know if our pet is guild friendy red or just plain red. So when a guildmate does an aoe my super dragon eats his face and i have to hear them complain in vent. This has been around for years can we PLEASE get it fixed. ....I know im not the only one that thinks this is important!! ~~~~ Sakkarahagreed as did many others Yup, many of us do, but it's already been brought up in t
  7. source September 21, 2007 "Why can't Powder of Fortification be used on the new items dropping in the dungeons on Origin?" We intend for these items to drop for a while, but don't want to flood the market with them - making them unfortifyable means that they will, eventually, get destroyed if used, and you'll have to return to the dungeons and hunt up more. Otherwise, we'd have stacks of them lying around the bank within a relatively short time. This is not a precursor to taking out Powder of Fortification, as some people are speculating - doing that would require extensive changes to
  8. source September 21, 2007 "Why can't Powder of Fortification be used on the new items dropping in the dungeons on Origin?" We intend for these items to drop for a while, but don't want to flood the market with them - making them unfortifyable means that they will, eventually, get destroyed if used, and you'll have to return to the dungeons and hunt up more. Otherwise, we'd have stacks of them lying around the bank within a relatively short time. This is not a precursor to taking out Powder of Fortification, as some people are speculating - doing that would require extensive changes to
  9. Posted on UOHerald.com FoF: Finding and Fixing Jeremy Dalberg 03 Aug 2007 21:39.44 EST This week's Five on Friday has info about the sneakier skills, a preview of Publish 46, and more! ------------- August 3, 2007 We got a set of Remove Trap and Detect Hidden questions this week: "What skills are necessary to remove a faction trap and why, since a tinker can make a faction trap removal kit?" The document here explains faction traps and their removal. "Why" is a hard question to answer - what if your group runs out of kits, or doesn't want to spend the silver on them? What if you
  10. Alrighty, I need some help adjusting my mage template Heres where he stands right now 110 Focus 110 Magery 100 Meditation 110 Resist 75 Inscription 100 Spirit Speak 105 Eval Int 95 STR 32 DEX 118 INT I dont really use him for PVP at all, more for pvm and DOOM Could I get some help switching his template around so that I can kick serious butt no matter what im doing?
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