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Arkhan

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Everything posted by Arkhan

  1. Sorry for the thread resurrect. I found this while looking around to see if there was any sane way to upscale UO Classic Client, because I've found that I think I still prefer it to the EC, simply because the EC's lack of updated building artwork really makes it look stupid. That, and the awful paperdolls. All they need to do is upscale properly... I grabbed a screenshot of my gameplay window and resized to properly proportioned *x1080 resolution. With bicubic resampling, it looks fine. Even bilinear. Fixing the visuals of the game at this point, is honestly more important than
  2. You can heal those things with the Mysticism and Spellweaving heal spells. Or at least you could last time I played a few yearsish ago. I don't have enough tinkering to craft one to test it anymore. They aren't the most powerful things around, but they are pretty cool/useful for non-OP hunting. I liked the wolf the most when I messed with them. I can't say for certain about the living Vollem. I am pretty sure I recall being able to heal that thing with regular Magery because it's not a clockwork one. I had a living vollem from the SA preorder, but it's apparently gone from
  3. I can just go back to the 2D client to get the right shades in the UI. It's just the EC that has a completely wrong UI for the dye tubs. Even the leather tubs are wrong! I wasn't about to go waste another 500,000 gold. Maybe after I finish grinding out Minax artifacts to get Blackthorn clothing to replace my crimson cookie apron and hobo-robe of death... That's the other thing I desperately wish they would fix in a better way. Every high level character inevitably looks homeless because of some robe + apron/sash combo. Those minax artifact drop rates are terrible, and you nee
  4. Did you patch? Yesterday I didn't patch the 2D client and it just doofed out at the login page.
  5. Like 4 years ago, I said Pinco's UI should just be the default UI. I kind of think that more than ever now...
  6. Nope. Things were spotty for a bit around 5am yesterday, but, it's up and going now...
  7. Yeah, it definitely has the "we're on life support" feeling to it, which is sad. It's also kind of funny that the game can stay afloat with such a small team. They might want to seriously consider farming the art out to the community. I'd imagine there's people who would be more than happy to help. One of the many people causing Atlantic to go into the "medium/high" population count has to be interested... Facelift to visuals like paperdolls/tiles ---> Attract new players that aren't scared off by doofy looking first impression visuals ----> money to hire more people....
  8. As a case in point, I got my girlfriend onto the game, and a friend. With trial accounts, I can't even give them any of the random loot I have laying around, because it requires Stygian Abyss. This made helping them out with some nice armor a bit difficult, especially because the NPC armor that is for sale has not been scaled to match the rest of the game really... you put it on and basically still get wailed on.
  9. The problem is, the new chat system has caused people to ditch bank-sitting. You used to have to sit there and read overhead text to talk. It's basically like a refined version of Ultima VIII. Banks were always crowded and full of activity. With the new chat system, you can just talk without doing that. So, it's ghost-town style. But... they put the skill gains in the same window as chats. You could actually turn off skill-notifications completely in the classic client. But, it never mattered before, because chatting never went over there. You also can't really filter out c
  10. I couldn't find a way to disable it in the Enhanced Client, either. I looked in the chat window settings file, and settings file generated for each player also. No dice. I could see how this would be irritating for a brand new player. Old players barely see skill gains anymore, or are powerskilling through things and aren't even caring about chats. I want to point out though, that you are exactly who I am talking about in this thread: http://www.uoforums.com/topic/56412-just-came-back-i-had-some-questions-with-regards-to-improving-the-game-population-looking-for-feedback/
  11. I remember VnG from back then, but I was mostly on AOL Legends back then.
  12. 1) It's never too late to get addicted to UO. If you go into it expecting an easy, WoW-like experience, you're going to hurt. If you go into it expecting a sort-of learning curve, followed by classic WRPG style dungeon crawling, you'll enjoy it. I've played like 15 MMOs and always end up back on UO, wondering why I stopped playing it. Chasing the shinies isn't always a good idea. 2) The magic of the game is still there. In fact, I'd say it's a bit better in some aspects than it has ever been. We've only just recently seen the game actually relate itself to the single player Ultima se
  13. I don't think meditation is going to be a fun time. You can't meditate in warrior-y armor unless you want to wear leather and stuff. Armor type determines stamina loss now IIRC. You need stamina for swing speed. I would switch this to focus. Also, the skill cap in the game was raised to 720. You have 20 extra points to wiggle around with! You could look into the Sampire template, because you're almost there already. Anatomy could be worth taking to 100. It gives you 55% damage increase at 100 skill, in addition to the 300% damage increase cap from gear + abilities. You
  14. Oh. I guess I need to readjust my gameplay alertness. I'm used to bank sitting/watching the overhead text. This chat-thing is new. Maybe I am not subscribed/entered into it? I never see any text on screen besides someone spamming UO Codes.
  15. I just came back, and my shard looks like a ghost town. Where is everyone? Did I miss a mass exodus to Atlantic, or something? I know everyone fled Britain Bank to go sit at Luna, but, even Luna is empty most of the time...
  16. If you are just returning, Time of Legends is quite pointless. You'll just get pummeled. It's actually a really great expansion, IMHO. ... once you can do stuff there. Just buy Stygian Abyss so you can equip stuff that is newer. You might run into some Time of Legends gear you can't wear, but, Stygian Abyss is where you'll be able to produce a viable suit of armor, and actually experience things that won't get you killed. You also can't use the new Mastery system from Time of Legends until you hit 90 skill, so, it's no loss unless you really want to run around and look at dinosau
  17. LOL, this new money system made me panic, too. I frantically went from character to character, trying to find my checks/money. Then I said "balance" and it was like YOU HAVE 20,000,000 GOLD!!! and I then learned about this new (awesome) money setup. I think you have to logon to characters to get it to trigger spewing their money into the joint account, though.
  18. lol and them someone killed the beetle and went O_O If they were in the bank, did that new bank/money setup maybe clean them out and re-token them somewhere off in space?
  19. I've played UO on / off since forever. I end up back on this damn game after ping-ponging around other MMOs. I'm always back to UO, even though I often say "screw this game. Never again!" . UO boasts the most things to do, and the freedom to do it when I want. I'm honestly tired of the 3D CookieCutter MMO mold where you have to go from zone to zone, leveling, doing meaningless quests, and chasing EndGame nonsense, only to have it nerfed in the next expansion. Time of Legends recently got me to get back on. It's really hard to say no to dinosaurs, and Minax asking to have her f
  20. Sorry for the thread revival. I saw this while skimming where to post something completely unrelated. It's too bad the game is nothing like what was originally stated in the Kickstarter. They chased the money and went with the vocal "Make UO2" crowd. So all of us that backed this expecting a single-player-style Lord British game have gotten hosed. Even with the latest releases, I personally think the game feels dated and out of touch with where CRPGs have gone in the last 15 years. Some of the stuff that lends itself well to UO (an isometric 2D game) do not work as well wit
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