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27th February 2010, 07:34 AM
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#1 |
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Say I have a weapon created by a Val hammer that is 50 spell, 30 SSI, 50 HLD, spellchanneling, -1 cast, 100 luck maybe one other property but i cant remember atm. can you imbue it? from what i have read about imbueing (which is little) you can add properties but it takes away a property to gain one depending on the total number of the item. Can you pick what you wish to go down when imbueing? like could i remove the uber 100 luck and add HLA?
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27th February 2010, 09:53 AM
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#2 |
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No, you can't remove a property when imbuing an item and the max properties is 5. The only exception in a way is with skills, you can change 1 skill to another if their in the same group. Skills are listed in 5 groups so if say swords and fencing are in the same group you could imbue fencing onto an item if it had swords and swords would fall off.
You can change the intensity of item though as well like if you had 100 luck and 30 hld you could raise hld to 45 or something and drop luck down to 1 if you were near the 500 weighted cap. Each property is weighted from like 100% to 130% depending on the property with a 500% max weight for properties on any exceptionl crafted item. Play around with imbue gump on any character even if no imbue skill to see what can and can't be done. Hope that makes sense |
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28th February 2010, 06:03 AM
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#3 | | Infamous King of Typos
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Also, if an item is already enhanced with a special material like valorite, then it can't be imbued.
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28th February 2010, 08:36 PM
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#4 | | Optomistic Craftsman
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Originally Posted by Merion Also, if an item is already enhanced with a special material like valorite, then it can't be imbued. | No longer true - you can now imbue enhanced items, but only up to the max values of non-enhanced items (example - a runic spined chest with 121 luck cannot be taken any higher, but the 5 in physical resist can still be taken to max)
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1st March 2010, 02:01 AM
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#5 | | Infamous King of Typos
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| Wow, really?
Dear Heavens! How could I miss that change!?
*scurrys off to sort through massive heaps of enhanced junk*
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1st March 2010, 08:08 AM
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#6 |
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Thanks again for all the info.... messing with the imbueing gump cleared alot up...i do have more questions though....ok say the item has 5/5(whats that) and 445 of 500 on an item what does having the 55 eqate too? as in 20% hit fire ball, 30 %, 40 etc or none of the above?
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1st March 2010, 08:13 AM
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#7 | | Huzzah!!
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5/5 is the number of mods on an item. (Imbuing can add up to 5.)
445/500 is the intensity value.
So say Lower Reagent cost is capped at 20 per item, having 20 LRC on an item makes its intensity 100/500, since the intensity of LRC on it is 100% of the maximum possible.
Imbuing is one of those skills that involve a lot of thinking and math to min/max the best possible outcome.
Last edited by Corvak; 1st March 2010 at 08:15 AM.
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1st March 2010, 08:38 AM
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#8 |
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Thank you.....I guess Imbueing just isn't for me...thinking and math blah
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7th March 2010, 07:43 PM
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#9 | | Infamous King of Typos
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hmm... I just went and tried to imbue some of my old stuff and got the message: "The special materials in this item are too old to survive the imbuing process."
With newly crafted stuff from special material it worked just fine. That's not fair! I hoped I could bring some of my old stuff up to pair insted of throwing it all away and craft new thing to imbue *grr*
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18th March 2010, 05:29 PM
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#10 | | Optomistic Craftsman
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Originally Posted by Merion hmm... I just went and tried to imbue some of my old stuff and got the message: "The special materials in this item are too old to survive the imbuing process."
With newly crafted stuff from special material it worked just fine. That's not fair! I hoped I could bring some of my old stuff up to pair insted of throwing it all away and craft new thing to imbue *grr* | I found 4 packs of similar items in my different char's bank boxes. Some that were decent way back when, but had plenty of room for improvement... close to 300 items... none of them worth being nostalgic over, though - they all went poof in a mass unraveling, other than the valorite stuff, which got smelted... valorite ingots > magical residue & essences.
Last edited by Guido; 18th March 2010 at 05:31 PM.
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18th March 2010, 05:40 PM
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#11 | | Hiding somewhere on Catskills
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Further imbuing question:
Lets say I have a 'blank' ring and I imbue a skill from 'Group 1' onto it.
Can I imbue ANOTHER skill from the same group onto the ring?
If not, are the skills grouped in such a way as to make certain skill combos impossible?
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18th March 2010, 06:08 PM
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#12 |
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No, you can only imbue 1 skill from each group. I'm sure they were grouped to aviod certain combos, but can't say for sure. These groups from what I read in the past have always been this way since skill jewelry was introduced. Thanks
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23rd March 2010, 09:06 AM
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#13 | | GRI Cadet
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Greetings... is it worth enhancing the items before unraveling?
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23rd March 2010, 10:28 AM
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#14 | | Knowledge is power; Guard it well!
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Pitr are you shooting for relic fragments? If so then yes, if you have the resources, if you resources are tight then no.

Hope is the first step on the road to disappointment
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23rd March 2010, 12:57 PM
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#15 | | GRI Cadet
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How many points does an item increases after imbuing and how many points do I need to get a relic fragment?
Can I use any wood? or Metal type?
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