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Greater Cure Potions

- - - - - cure greater potions

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I would change the way greater cure potions work. As it stands there isn't any difference from 0 ep to 100 ep (I am using 100 as max for my example)

First, lets look at some other potions.

Nitesite: as your ep increases your screen brightness increases

Heal: as your ep increases your hit point recovery increases

Agility/Strength: as your ep incrases the amount of dex/str increaes plus the duration also increases

Invisiblity: As your ep increaes the duration increases

Refresh: as your ep increases the amount of stam recovery increases

Cure: as your ep increases........there isn't any change!

I think as your ep increaes your failure rate to different levels of poison will decrease (or your sucess rate will increaes). For example:

Failure Rate (%) @ 0 ep
level 1 poison: 1
level 2 poison: 10
level 3 poison: 25
level 4 poison: 50
level 5 poison: 75

At 100ep you shouldn't fail any cure attempts. (I am using 100ep as the magic number but it can be any number)

Nox templates would greatly benefit from this.
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Ben going to lock this thread. This is actually being discussed HERE. No need to have two threads on it :)


Another Quality Job by Atlas607

Also tagged with one or more of these keywords: cure, greater, potions