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Formula for cleansing winds

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#1
Rufus_The_Hermit

Rufus_The_Hermit

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So cleansing winds is supposed to heal and cure poison based on mysticism and focus/imbuing. Right, but how so, exacly? Any known formulas? Like Greater Heal is 0,4* magery + 1to10, cure is 0,75*magery + 110 - poison level/3 ... What is the healing done by cleansing winds, exacly? But more importante, what is the cure chance?

I ask because of mechanical pets, specially that new Kotl Automaton. Now that repairing them is faster and based off in dexterity (or so patch notes say...) without that 12 second delay, having them around is now more viable. They can be healed decently now but still curing poison remains a problem, as the repairing is much similar to applying vandages (veterinary), but will not cure poison as bandages do to pets of tamers. Sooooo... i guess that the best way to cure them is cleansing winds, as it can also heal.

So, what is the cure chance on Cleansing Winds, anyone knows? I have a template in mind with 70 myst / 70 focus, i wonder if that is enought to prevent watching mechanical pets die slowly to poison or wasting all stock of ingots healing the poison's damage.

Thanks for any help