About imbuing resists on exceptional armor, I do not know how do the extra resists from exceptional crafting (15% without arms lore) are calculated when imbuing the armor.
A leather armor piece, for instance. Say that it has 5% extra in three resists: physical, cold and fire:
--> when one tries to imbue it for the first time, will it already have these 3 properties imbued in it?
--> will these resists count towards that cap of 500 points total in an item?
--> will they count towards the individual cap of 100 points for their respective resists?
--> would it be possible to have a total resist of 2% (base for leather) + 5% (exceptional) + 13% (imbuing) = 22% physical on it? Or does the imbuing of 13% overwrite the resists from exceptional (2% from base leather + 13% from imbuing = 15% total)?
Similar to enhancing:
--> will it be an extra property when imbuing?
--> will the extra 9% from enhancing with spined leather count towards the cap of 500/100?