Hello folks! I have been considering playing UO and I have a few questions:
- Is it too late to start as a new player and have a good experience?
- Is the magic of the game still there?
- Are there many people to socialize with in-game?
- What's the best server for PvE?
- Is it terribly difficult to play a mage type? Maybe I should try melee to start.
- Do archers have to kite mobs?
Thanks for any advice!
1) It's never too late to get addicted to UO. If you go into it expecting an easy, WoW-like experience, you're going to hurt. If you go into it expecting a sort-of learning curve, followed by classic WRPG style dungeon crawling, you'll enjoy it. I've played like 15 MMOs and always end up back on UO, wondering why I stopped playing it. Chasing the shinies isn't always a good idea.
2) The magic of the game is still there. In fact, I'd say it's a bit better in some aspects than it has ever been. We've only just recently seen the game actually relate itself to the single player Ultima series by something other than name-dropping things like Mondain and Minax.
There are more places to explore than ever. The only "magic" you'll be missing out on is having people ganking you while you try to figure the game out. The PK/PvP environment of the game has been dialed back alot. You don't have to worry about exiting town, getting killed, and then robbed of your entire day's worth of work.
3) There are lots of people, but it's not like old screenshots anymore. There aren't large amounts of people standing around socializing, because they've added a more modern chat-system thing. People can apparently chat from wherever now.
I kind of don't like it. I preferred the crowds of bank-sitting, and screwing around. This appears to be gone, sadly. If more new players arrived, it might sort of restart itself.
4) All of the servers are good for PvE. That's the game's best feature now. Play on the one nearest you that seems to be the most populated.
5) Mages are tricky for new players, but only because of resource management. Casting spells in UO requires reagents. (Spell components). It's like ammo. Without it, you can't do a damn thing. If you run out of both gold+reagents, you're sort of hosed. You can find regs on the ground, but that's tedious. They have suits of armor that lower your reagent cost all the way to 100% (you need no spell components!). If you can find someone nice enough to help you with that, it's not too bad. You just need to learn what spells work the best, and when/how to use them all. It's not particularly hard. You'll just be frantically running around casting spells, trying to avoid being hit. Pretty standard for wizards. Also, unlike other MMOs, magery in UO also provides healing. You can blow crap up, and heal yourself. You can also teleport. Wizards in UO are great.
6) Archers have to kite mobs. IIRC, getting hit while trying to shoot lowers your hit chance. There are also bows with Velocity (they get a damage buff when shot from further away). You can get an archer shooting pretty fast, though. So, it's not as boring as it sounds. Gargoyles can't be archers. They use throwing weapons instead. I personally think throwing weapons are 100% cooler than bows. Gargoyles only.
I see you want to try out a Paladin. They're a good time. Ever since Chivalry has been added to the game, it's been one of my goto skills. You get healing, teleporting, and combat buffs. It goes good with any weapon!