Hello, first my character template of my current skills:
90.4 in peacemaking
95.1 mysticism (100 with bracelet that adds +15, probably will buy PS to get it raised)
77.6 archery (Have hunter's headress for +20 archery, so 102.6 archery total)
I used to have lower provo and music, and 90 healing, but traded the healing to max out both of those.
I still use bandages when I can't get a heal off with Mystic because of poison, but might grab some anti-poison potions, hell I might even go alchemy.
My bow has spellweaving on it, and it's a really great bow for the price I got it for, but it doesn't have a hit chance. That doesn't bother me too much either, because I have the enchant spell.
A scenario recently made me want to change out of archery, but not sure what to go for. If I drop archery, I can also drop Tactics. Archery doesn't really seem too viable anymore, anyways. Along with that, I'm not sure if I want to keep healing or not. Without anatomy, it seems like healing is pretty useless.
I know I want to keep provo, music, and mysticism, but not sure what else to go for. Anyone have any suggestions for a really great build out of this? I enjoy archery but it's just not giving me the results I want.
The scenario I was in was I was at isle of fire killing demons and dragons, when a great dragon showed up. He dispelled my colossus immediately every time, and I couldn't provoke him (provo was too low at the time, only 90ish). I could still hit him with archery, but had to keep pulling back because I had to get rid of poison so I could cast properly. Anyone have any suggestions/help/tips?