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Mixed Magic Doom Thief


7 replies to this topic

#1
morikaweb

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I am working on a Doom Thief. This character is strictly PVM and is mostly defensive/run away “combat” style, but there is enough spellweaving that I could chose to stand and fight if I wanted to. Anyways would this template be effective or would I just die a lot?

 

 

100 Hiding

60 stealth, 120 W/Items

55 steal, 120 W/Items

100 lockpicking

100 spellweaving

85 chivalry - Healing and Travel

90 Ninjitsu - Shadow Jump, Shape Shifting

100 med

30 focus

 



#2
dragkiris

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You have nothing to fight with

#3
morikaweb

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You have nothing to fight with

 

Not directly no but I thought between  thunderstorm, wildfire, word of death and summon fiend I would be able to take down most mid level mobs. But I admit I have not used Spellweaving so I am not sure if those spells are strong enouh.



#4
dragkiris

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You could eventually kill some things but would not be time efficiant

#5
Anna Goodward

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Hmm.. you would need loads of mana and mana recovery from the looks of that template


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[Europa Roleplay]


#6
morikaweb

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@Anna I have 150 mana and a ton of lmc and recovery on my items.

 

If spellweaving will not work as planned would Mysticism be a good fit for offensive and healing magic? Drop the chivalry scrap the Spellweaving then Max focus and add 100 Mysticism?

 

As I said I am looking for advice on how to fix this template, I dont really want ot go a traditional route of just throwing magic or melee on it if I can do something more interesting.



#7
dragkiris

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Mystic/focus would be much more effective

#8
Ethen Allen

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That 90 ninjitsu is a waste of points for a real thief. Weaving at zero you can still use the bees.

 

My temp

 

65 thief

65 stealth

120 mage

120 mad

120 eval

100 hide

100 pick

30 necro for summon familiar and wraith form


  • Ethen Allen likes this



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