aiornieu 5 Posted September 1, 2012 Report Share Posted September 1, 2012 Personally, I'm still enjoying Rift quite a bit. If you've had any sort of playtime in WoW you shouldn't have any problems jumping into Rift without feeling confused or overwhelmed as Trion has "borrowed" heavily from the WoW Model. Here are a few good things (and bad) that allow Rift to differentiate itself from WoW:Good:Multi-Class system. At first glance the Rift Class system looks eerily similar to WoW class trees, but as you level and play around with them you will find a brilliant system with which to experiment and enjoy the game through different playstyles. As with every game there is always someone who will do the math to figure out the optimal (cookie-cutter) spec that'll give you the best healing efficiency/highest DPS output/maximum mitigation/etc., but there are literally dozens of viable specs and you are only hindered by your creativity. Rifts & Invasions: Once again, if you've spent any time in Warhammer Online this system will look very familiar at first glance. Rifts are dynamic mini-events that spawn based on zone/area population and provide some pretty neat items as well as an alternate means of leveling. These are open world events that, depending on the difficulty (major or minor) will need various different sized groups to complete. Invasions are more akin to the rift events on steroids, where dozens of rifts spawn all over a zone requiring a large group of people (everyone in the zone preferably) to work together to complete objectives and beat back the enemy. Open Grouping System. Trion has done a fantastic job on making grouping a lot easier than most games. Unless a player specifies otherwise they are almost always in an open group....so if you run to a player that's already tagged a mob you need to kill for a quest, just click on his nameplate and add yourself to his group before the mob dies and you'll both get credit for it! No more waiting for respawns. But that's not all, during the Rift and Invasion events you don't have to stand around asking for an invite to the raid groups that have already formed....just find one of their raid members and join the raid automatically for max experience and loot. If it ain't broke, don't fix it. Trion has been both praised and criticized more times than I can count because of all the systems/mechanics that have been "borrowed" from other games. Whether it's the WoW UI, the WAR Public Quest System, the EQII Collections, etc. etc.....but in almost every aspect they've actually taken some of the best parts of those games and not just copy/pasted, but actually improved on them. Dungeon/PvE Quality: Rift is the first game I've found that has the same PvE quality as WoW. From dynamic lighting and dungeon ambiance in the 5-man content to boss difficulty, tiered progression and risk-vs-reward model they're PvE may not be better than WoW's, but it's definitely of the same caliber Fast and Furious Updates: The Devs have really set the bar on this one....from openly admitting and discussing their mistakes, to implementing features and tweaks that the community has asked for to just sheer content volume released. The initial game was released on March 1, which included (end-game only) 2 Open world Raid events (10-man) and 1 20-man Raid Dungeon. Since then we have seen multiple hotfix updates and 2 content patches which have included a total of 6 additional overland raid events (10-man), 1 new 20-man instanced Raid and the inclusion of a 10-man instanced raid...and that's all been patched in in about 3 months time! The next scheduled content update is slated to hit before the end of June and will include free server transfers (something Blizzard has always charged for) and is also rumored to include Hammerknell, a major 20-man raid instance said to include double-digit bosses. Trion has also been quick to address issues such as security lapses at launch and game bugs to keep players satisfied. As you can see I'm a pretty big mark for Rift. I think it's as good (if not better) than anything else currently on the market and it's definitely something I plan to continue playing for the foreseeable future. Quote Link to post Share on other sites
Adri 5,795 Posted September 1, 2012 Report Share Posted September 1, 2012 I enjoyed Rift for a while, but sometimes it got overwhelming. The multi class system you mention is a great idea. The problem is I had a hard time finding a comprehensive guide that would simply explain the different specs for a new player. I enjoy healing and had a hard time figuring out which trees to use to optimize my healing output. I asked for help a few times, and found some really nice people, but it was still complicated for this newbie to understand. The rifts and invasions was something I totally loved. I loved being able to jump right in, join the group, and start healing the tank and doing damage. I liked the sensation of banding together with my fellow adventurers to beat back an invasion. The learning curve on some parts of the game was steep. Other parts it was very simple. There were quests to guide you from area to area. Also some quests to teach about professions and what have you. I would probably still be playing it but I just don't have the time to invest in another game right now. Quote Link to post Share on other sites
Kaelyn 29 Posted September 1, 2012 Report Share Posted September 1, 2012 I have never played Rift, but from what I have read it has regular updates and content and seems to be one of the few games worth a monthly fee. Quote Link to post Share on other sites
Lord Chaos 10,441 Posted September 1, 2012 Report Share Posted September 1, 2012 I really liked playing Rift, its a good enjoyable game. I still play every now and then. Quote Link to post Share on other sites
Gnomy 4,081 Posted September 2, 2012 Report Share Posted September 2, 2012 I only played it Beta and got bored quickly - but it sounds like alot changed since Beta. Quote Link to post Share on other sites
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