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Archer PVP template, help plz!
Posted 20 April 2011 - 10:14 PM
Im new on UO and Im just starting my first PVP template, I did some research and since I wanna play archer, thats what I was thinking so far:
Archery 100 ( +20 Hunter's Headdress - question, does this +20 counts on my skill cap??)
Resist Spells 120
Chivalry - 70
Total cap 700 -
Total cap 225
Well, the only thing that Im really concerned so far is about my mana, I'll try to guear up some stuff to help me with that, but still.
Any suggestions or coments?
I didn't try this yet, so any good suggestion about how to play pvp with this kind of character?
Posted 21 April 2011 - 06:28 AM
Well, I was doing some experiments with a friend and the buffs from chivalry made him do a lot more dmg when hiting me. So, I was thinking about using chivalry to protect against curses and also help on dmg with Consecrate Weapon and Divine Fury. I was also thinking about Enemy of One if I catch my self in some 1x1 pvp (but I dunno if the skill works with pvp or if is made only for pvm). I'll also use this char for some pvm, by changing gear and using slayer weapons, so... thats pretty much why chivalry.
Do you think isn't a good Idea? Should I replace it with something else?
I was thinking about hiding/stealth but I dont have any room for it and I also heard that isn't good for 1x1 fights. Not sure though.
Other thing that Im confuse about is my guear, there are some vital Itens that u would suggest me?
Posted 21 April 2011 - 09:11 AM
When I tried it, it didn't work for me, but I've seen people use it to great effects in the past.
The only spells you need to worry about in PvP are close wounds, remove curse and maybe divine fury... but you have to take into account that DF is a double edged sword. You do more damage and swing faster, but your opponent (if melee or archer) will hit you more often as well.
Enemy of one doesn't work in PvP at all.
For a PvP/PvM archer, I would highly suggest including chivalry. In PvM, Enemy of one is priceless, and divine fury isn't bad either.
A while back (oh, about two years ago now), a friend and I were playing with our archer templates. She had 120 archery, tactics, anatomy, healing, resist and bushido. I had 120 archery and bushido 100 tactics, anatomy, healing, meditation and 80 chivalry. Short story shorter... She killed me nearly 100% of the time. Since then, I've tuned my template to include ninjitsu instead of chivalry and mace fighting instead of bushido. I love my current template for PvP, but it really stinks for PvM... for monster bashing, I have chivalry instead of ninjitsu and bushido instead of mace fighting, and it's suddenly the one of the most effective monster hunter templates out there.
Anyway, gear... Factions?
If not, hunter's headdress, fey leggings, primer on arms damage removal and the rest imbued. If you have leggings of the insane tinker and the ranger's cloak, I can not recommend them enough... but they're expensive. (Swing speed increase is EVERYTHING to an archer, so they're in high demand)
Try to get DCI to 60-65, HCI to 45, DI to 100, LMC to 40, MR wherever it fits and the rest of your gear should be focused on stats (str, dex, int, stamina, HP, Mana)
Posted 21 April 2011 - 10:19 AM
A 6x120 archer would be most balanced in my opinion, you get the meditation (or perhaps ninja depends on what you are most worried about countering) along with solid healing and keeping resist spells for mages. You also end up with room to change skills around, if you want a little chiv for stamina refresh/concecrate. But this is very straight forward, "pure" archer you just blast specials with your bow.
Fencer/Archer is the popular one these days, it can perform multiple roles increasing its effectivness. Disarms and bleeds with a war fork then uses the composite bow to hit with AI's and moving shots. This temp is best in groups I think, while it can be very strong solo. You see more of these all the time.
Now for stats I see you do not have a 255 cap, which is raised with a stat scroll, this is kind of a big deal you need the points. Also look into using 50 enhance potions and using agility and str potions to raise your stats up even more. Even without ep you need to use these, it's free stat points.
Posted 21 April 2011 - 11:05 AM
Meditation/or Focus 50
Archery 100 ( 20+ Hunter's Headdress)
I think the seconde one might be better, since I don't really need healing and Bushido cap on 120. (At least, I think I don't....) And since is my first char, I'll need to use it to make money on PVE, so it must do some pVE also...
Which one should I go for?
I really one stand up for 1x1 also, not only for group pvp.
And for a second char, I want a really pure pvp.Is Ninj/Fenc/Stealth/Poison a good build for pvp also?
Posted 21 April 2011 - 11:22 AM
My reason is, lightning strike and confidence (the only bushido spells you'll use) are a lot better at 120 than 100, and you'll likely not notice the difference between 120 and 100 anatomy (it's worth about 1-2 points per shot offensively)
Poison is hard to work with in PvP. Everyone should have cure potions, so you need to do a lot of poisoning to get a clear advantage. But it is a cheap special move which makes it easy to chain.
Posted 21 April 2011 - 12:38 PM
Well, para spam I'll deal with trapboxes and high resist (120) but about dismmount I can't answer u and that's why Im afraid of and why I had ninjutso on my build before.
What should I do?
I know that with archer, if I felt from my horse, I'm pretty much done. The only thing that I can think about it is: dismmount my opponet first.. and pray to be fighting against only one...
But, well.... any suggestions?
Thanks again guys!
Should I lower heal to 80's, bushido to 100 and instead of 70 chivalry, go 100 100 ninjitsu??
That's the only way I can think right now...
Posted 21 April 2011 - 03:54 PM
As for the poisoning ninja it's a cool temp but rather difficult to play. "Classic" assassin in my opinion, I have one but it is more for roleplay and fun. Hardest thing, aside from the 8 skill temp, is sneaking up on people.
The best poison temp for a warrior in the game is a 6x120 build with poison on it. Hard to do because of the skills, but with nice jewels it is a beast. Also the potions people carry are not such a big deal anymore, the increased weights mean people carry less and when you start chucking shatter potions they run out quickly. If you ask me there are only a few dexxer temps worth playing right now, and that is one of them. It has flaws but if you run into someone without potions they WILL die.
Anyway as for your archer build, I think a ninja fencer archer is the best overall pure pvp temp right now. ABC is a solid "hybrid" pvp/pvmer.
I don't worry an awful lot about dismounts, faction horses are amazing in that regard, but it is something to consider espeically if you pvp solo. 100% chance to get into llama form is 107.5 skill. So if you are going to use ninja for forms you want to consider that. 80-90 skill should be sufficient but I have killed guys who have failed a few times to form. But on a tight temp it could be worthwhile.
Posted 21 April 2011 - 08:58 PM
And why is a good Idea to have 2 combat skills (arch/fenc)?
Posted 21 April 2011 - 09:13 PM
1. Using mirror images when dismounted to avoid the archer-ganks
2. Using animal forms when dismounted (specifically llama) to run away at mounted speeds
And 3. It gets your skills to 300 points for a hefty discount on mana costs for special moves. But you can do that with bushido or parry as well... so maybe not so much.
Fencing and archery:
1. Fencing has disarm and bleed on one weapon (the war fork). With an archer, you can do neither.
2. Archery has moving shot and hits from a distance, which fencing can't do.
A combination of that 1, 2 punch makes you a pretty powerful character, even if you don't know what the heck you're doing. And it's great in duels or groups.
Posted 21 April 2011 - 09:35 PM
i am just trying to figure out what levels to have them at, but put simply you can get alot of DI from it and also with close wounds, bandages and if the bow is balanced then healing stone will mean it will be quite hard to kill
and it should work very well in pvm with a RC roaming around
Death comes in so meny forms and I know quite a few of them....http://img204.imageshack.us/i/yelenasig.jpg/
Posted 05 January 2012 - 10:20 AM
this is the temp im working toward:
and rest of point either med or focus or just throw it down on anatomy or chiv "shrugs"
what you think?
Posted 05 January 2012 - 12:26 PM
In other words, if you want to PvP as an archer, bushido is more of a crutch than a benifit.
If you go ninjitsu, you get mirror images to make it tough for the melee/archer types to kill you. If you go with meditation, you have mana to use your specials, and if you go with mysticism/focus, you get a lot of extra tools to help you along your way. If you go with swords, you can disarm or use faster swings to interrupt mages. If you keep bushido and go swords, you also have bokuto.
In any case, you also want to have more chivalry as well. Another recent patch made more chivalry practical.
Posted 15 April 2012 - 11:31 AM
I am not sure about resist, but in most circumstances I don't think you will benefit much from Focus. You will benefit more from Bushido and healing IMHO. For a lot of encounters in PvM you will be somewhat efficient enough, I guess. Are you planning to have lots of FC and FCR? So you can heal properly through Close Wounds? Apart from that you could probably go with lower anatomy and lower chivalry, no Focus so you can still stick with resist but also add Bushido and / or healing. Maybe with the help of skill jewelry.
is this any good pvm or/and pvp ?
You are very near the ABC that has been mentioned in several threads, like this recent one:
Posted 21 April 2012 - 01:13 PM
Without healing on this temp your dead in the water.
ok i took focus out and went for healing i just go to luna bank lots of people
an do holy sacrifice or what is called then i can heal him up with bandies
bushidi i dont like i dont see what i can get out of that or maybe its because i ignore the advantages hehe