Jump to content

Welcome to Ultima Online Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Welcome to UOForums

If not already a member, take a moment to join our awesome community. It is free to sign up and there are no ads.

 

When you click on CREATE ACCOUNT, the sign up form will appear at the bottom of the forum.

 

If you have issues, like not receiving a validation email. Then please contact us by email help@uoforums.com and we will help you get set up.

 

If you wish to contact us about our site for other reasons, then please contact us by using the contact form in top right corner of the forum


Photo

The Playable Mule


2 replies to this topic

#1
Robin

Robin

    Newbie

  • Members
  • Pip
  • 8 posts
Recently I have come across an awesome template for a mule char. Normally mule=boring but, thinking this template allows you to play him in all kinds of fun roles.

GM Mining
GM Lumberjacking
GM Alchemy
GM Fishing
GM Mystic
GM Magery
GM Focus

With mining you can mine sand for your Alchemist. Fishing and mining work on a boat as well as with the new salt peter mining only from boats. Mystic and Magery make you strong enough to handle Ore Eles and Sea serps with fishing. Heck with the mystic spell RC and invis you can hunt just about anywhere with success.

Here is different twist.

Keep Magery, Mystic, and Focus at 74 and use Jewelry to GM them and either powerscroll your Mystic and Focus up or add Tinkering. With 78 tinker skill you can make your own shovels and hunt with two GM made Vollems. By the way when used right they can rock. You can heal/repair a Vollem from 1 HP to 299HP in only one repair. This can be done every 30 seconds. Using 2 Vollems you can take out most mid-level monsters. Want your mule char to have a "Lord" title? hehe

#2
Tanivar

Tanivar

    Craftaholic

  • Members
  • PipPipPip
  • 594 posts
My main Crafter is:

120 Smithing
120 Tailoring
100 Tinkering
100 Carpentry
100 Fletching
100 Arms Lore
20 Music
60 Magery (to GM with jewelry & a spellbook)

He hunts dragons at the Fire temple for barbed hides and carries the title of Illustrious. :)
[SIGPIC][/SIGPIC]
Moving forward is a Good Thing, but EA needs to consider they've made a wrong turn somewhere and are not going the right way. The route they are taking is shedding Customers and not picking up many new ones.

What that one or more wrong turns were is something they have to dig into their records, look at the competition, and figure out to get back to moving forward on the path to more Customers coming in than are leaving. Can they do it, or is our destiny to be playing on free-shards?

#3
Hinreissend

Hinreissend

    Advanced Member

  • Members
  • PipPipPip
  • 782 posts

Heck with the mystic spell RC and invis you can hunt just about anywhere with success.

At 100 Mysticism you will fizzle a lot casting the Rising Colossus. I am still fizzling at ~118 skill points.



Reply to this topic