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Old School Shard
Posted 09 January 2011 - 04:16 PM
Posted 09 January 2011 - 05:14 PM
Posted 12 January 2011 - 03:05 PM
How About a old school shard on UO? There Could be 2 of them. 1 old school test shard. Another old school real shard. I know many pvpers these days want to go back to the 1990's days. Also if this where to happen it should be able to run with UOassist? just my thoughts
As a long time UO player, since 98 in fact, I just don't see the appeal of a "classic" shard. For one thing, how do you define what you want it to be? I would be willing to bet that everyone has some differences in opinion as to what they want. Do you mean pre-AoS? Pre UOR? If you were to have, say, a pre-UOR server, would it just be the pre-UOR ruleset or would you only have the pre-UOR facets ( In other words, Fel and Lost Lands ). What about skills? Do you want to change the skills back to where they were, or leave it the same with just a Fel ruleset? To give a good example, in my ideal world, the game would be just as it is now, except without quests and some other ML stuff. I frankly think that defined quests that aren't live events have no place in UO. However, I can't expect EA to open a shard just for my preferences. I'm sure some people enjoy those quests very much.
I wonder, and I'm not accusing the OP of this, if some of the desire for a classic shard comes not from an actual preference to how it really was, but rather a nostalgia for an experience that was as much a product of the time as it was the game. I'm willing to bet that most of the clamoring for a classic shard is nostalgia driven.
For those who don't PvP, really think about it. Do you really want a Fel only shard? I hear a surprising number of people claim that, but I think it is pretty clear on even a cursory examination that the players as a whole voted with their feet when UOR came out, and moved to Tram. The UO team has apparently stated that the majority of players don't go to Fel, ever. Factions never was immensely popular, probably because UO is just not designed like DAoC.
For PvP, do you really want to go back to a game as one dimensional as UO was at one time? Back in "the day", were there really any options if you wanted a powerful character? Who wasn't a 4xGM with magery and tactics? Sure, you could pick a bunch of assorted skills that matched a character you had in mind, but you'd have to be entirely motivated by roleplaying. Sure, you could be whatever you wanted to be in UO, if you wanted to suck. At least until meditation came out and eval int. was changed, I *always* felt like I was making a compromise between being effective and creating the character I wanted.
Using "the 90's" as a marker for our "classic" cut off, is there really nothing that was added that was worthwhile? Lets see; There will be no house lockdowns, so anyone can come in and rearrange your stuff or just take it, unless you're fortunate enough to get "blessed" by a GM. Obviously you can be ganked pretty much anywhere you go by someone who is more powerful than you because they chose to maximize their ability to cause grief rather than play something interesting. No challenge to finding the best combination of equipment for your playstyle, because only a few types of equipment are useful outside of RP purposes. There will be few trade skills that are useful, unless you like banging out lock boxes which half of the players in the game can pick in a minute at most. They can also pick the lock of your house too. Boats will just be for storage. Fishing will be relegated to an RP skill, as it turns out that catching fish in UO instead of treasure and crap just isn't that fun or profitable.
Cartography? Why do you need a map, there is one in the game already.
No skill management. If you walk past someone fishing, you're going to lose that .1 magery and be 99.9. Learning by watching in a game sounded like such a good idea at the time.
Really, is there *nothing* that was changed or added to the game in the past decade that the classic enthusiasts like?
Posted 13 December 2011 - 07:49 AM
because the reason UO was such a hit in its day was the community!
when is the last time you have to goto the bank and buy a pet to ride because he was cheaper/vendor was sold out?
when is the last time you had ask a mage to gate you to minoc so you could find a smithy to repair your mighty sword?
YES you will be "stuck in fel" but ya know what? with no FC/FCR and little/no DI
PVP is much more balanced... its almsot 100% skill of the PLAYER
NOT skill/gear of the toon.
Posted 21 December 2011 - 09:07 AM
that's the only UO I know of. I stopped playing after about 3 months after the introduction of Trammel stones and all that. I remember loving my pk character!!! he had Hiding, Stealth, Theivery, Alchemy, Poisoning, lockpicking and something else that were all fairly high. I remember waiting outside of town for people and snagin there stuff or deadly poisoning them.
I haven't played UO since. I heard of some T2A free shard or something like that. I was actually thinking about getting the game again just for that. I don't know much about it but I wanna play like the old days again for sure!!!
I remember bairly having enough animal taming to ride a nightmare and then going to a dungeon and hopping off and hiding so he could tare gazers up LOL.
Anyone know about that shard or anything?
And on the "no clear idea of what classic was" my opinion of that was everything up to the addition of Trammel and on. Just for the simple fact that was why I stopped playing...
Posted 21 December 2011 - 05:54 PM
"Old Style" uo would mean:
- a game dominated by griefers and pkers (seriously, that is no fun at all)
- lack of tons of nice stuff which has been added, including but not limited to custom housing
- would be limited to the basic skill system. This for most would make the game boring by todays standards as there will be no competition anymore and everything will depend on the players connection because it would be the only difference in the end
UO today is not perfect at all but offers much more than any other mmo out there today.
Community? I think uo has great communities. Be it roleplayers or others. Making a classic shard will NEVER magically bring back any kind of community.
Furthermore be said that uo is anything you want to make out of it. Europa Roleplay for example does not allow magical properties on weapons and armor which basically turns back time to some more classic playstyle and it is fun and fair for everyone. Of course you need people who are commiting to these rules. But I say if you want it in a specific way, you can just do it anytime and suprise!! You don't need a "classic" uo for that
Personally I think it's only the pkers and griefers who want a classic uo. It is just annoying that they want to force everyone that way (yes this can be read on stratics).
For "3rd party" shards. Well there are thousands out there, mostly populated by pkers and griefers and other people I'd rather like to avoid
Citizen Office of Vesper
Posted 22 December 2011 - 01:08 AM
I don't believe that making an official shard would just harbor griefers a pkers because if people didn't want to play it, hey they have all the shards they have now to go back to or whatever. At least the people that want the old style (even if they are griefers and pkers) would have the option...
Also, I could care less about community. Humans are humans lol. Some good some bad anywhere you go inside or outside of a game. So I definitly agree with you there.