The last Magery "FIX" I remember was the FC/FCR "FIX". I saw Ninjitsu still needs "FIXING", but how much "FIXING" can it take before it's "FIXED" to oblivion? I see Mages still want Bushido "FIXED" and PvPers want Pets "FIXED", but am I missing anything else or will "FIXING" these situations "FIX" UO?
Personally I'm just tired of changes designed to affect one aspect of playing totally frelling up others. You can't make changes designed for PvP and not expect the PvM'ers to be effected. I do both and quite frankly I'm sick of it.
Not a streight forward answer to what I had in mind, but the meaning is the same
Actually, the solution is quite simple. Make Mages be mages again. That's right - no Bushido/Mages, no Ninja/Mages, no Paladin/Mages...just mages. Pure mages, nox mages, true tank mages.
It's very true that nerfing bushido or ninjitsu because a mage has an overpowered attack with it is incorrect. That's not to say that there aren't imbalances present within the skills when combined with a warrior template, but they shouldn't be judged as overpowered just because a mage can dominate with them.
Take them away from mages. If they're still overpowered on warriors, then they need adjustment. A mage who needs those to compete is no mage at all.
Mages online? lol
Yeah thats exactly what it is until some uber-suit jackass comes along and does something like AI+spelleffect DP+spelleffect Holylight deathstrike AI dead? lol
or howabout an archer who runs you right down, completely bypassing the 'must stand still to shoot' rule
then it becomes dexxers online
Wilki UO Community Coordinator
You can't make changes designed for PvP and not expect the PvM'ers to be effected. I do both and quite frankly I'm sick of it.
There is a misconception that we're only changing combat for PvP. That is far from the case. The amount of burst and sustained damage that players can dish out overall needs to be address, both in PvP and PvM.
We will continue to address it bit by bit with each publish. .