Welcome to Ultima Online ForumsRegister now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Posted 25 October 2009 - 05:07 PM
I have a Fisherman I've used for about 7 years now. On his template I included Resisting Spells to help against those Deep Sea Baddies. Recently I'm wondering if the 100 skill points might be put to better use than on Resisting Spells. Could you explain to me the benefits of having GM Resisting Spells? My armor's elemental resists are all maxed. Thanks! 8)
Posted 25 October 2009 - 07:01 PM
it helps minimise stat loss from curses and debuffs. it reduces the duration on para spells. and helps totally resist the effects of the poison spell (i beleive it reduces it one step if its successfully resisted) thats pretty much all I can think of it doing. weather its a waste is debatable i know alot of pvmers don't bother.
Posted 25 October 2009 - 10:02 PM
Posted 26 October 2009 - 12:03 AM
I have 120 resist on my Olde School mage and even though I use protection (which lowers reset by 30) I am rarely paralyzed and resist poison 50% of the time. When I play with my tamer (0 resist) I get para'ed every time and poisoned every time. Like every skill in UO, it is a trade off, that depends on what you fight the most, vs. what other skills you have. The only way to know for sure is to store resist, and see how things go for you. Lots of work but, what part of UO isn't, besides Dying?
"That which we endure makes us strong!"