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Door Locks!

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11 replies to this topic

#1
Robert Falcon

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Hello all!

Ok I know this might be a petty request for a change, but I think it would be useable by others and maybe even fun!

DOOR LOCKS!

Background: I play on Europa shard (BOC), I run an Inn called the Green Goblin in the town of Cove. In my Inn I have 4 rooms for rent and a common bathroom.
My security is set up as follows:
Owner: Main safe and personal boxes
Co-owner: Staff allowed access to food, drink, daily cash box etc.
Friends: All other who come, to read bulletin boards, menus, jukebox.

I rent my rooms out to other players (some who have no homes) for a night, week, month, or even longer. This would allow them to secure their items in nightstands and chest.
Because I do not wish guest to be able to get into to other parts of the Inn such a stock and such and are co-owned elsewhere. It is unwise to have them grated access, seeing how some are from other guilds.

Solution number 1: Allow Tinkers to make locksets for doors! Using ingots they could craft a door lock and keys. The higher the skill and the better grade of ingots the hard to make and “pick.” Once made a tinker (who is an Owner or Co-Owner) could click on the lockset and get a message “which door do you wish to install in?” He would click on that door, and TA DA it now has a lock set like a chest or small wooden box! He would then click on his iron key and make keys for said locks! That way you could issue them to guest and only if you had a key could you get in the room!

Then you’ll say what if they keep a key or loose it? Simple! They do like all good hotels do! They change the locks! A tinker would remove the lockset, and install a new one as before!

Owners would have a master key if there smart! Also this would allow for players who have lock pick skills to “break in” and do a bit of thievery! Lets say a tinker of 40 used iron ingots, those locks would be easier to pick then that of a tinker with 100 or 120 using Valorite, which should be almost if not impossible to pick.

Solution number 2: Just add a slot to the home security another slot “Guest” You can then escort them to the room set the door to guest click on you sign out front and add the player as a guest. Only draw back to this is, they would be allowed to all other guest rooms! Unless you could some how allocate a certain number of your lock downs to guest locations! Like with the Goblin, I have four-guest room and a bath, I could allocate five (5) of my lock downs for guest doors. Set four of them for guest 1 thru 4 and the bath set for all guest

Just a thought? I thank you for your time in reading this and hope to see it come to life. If not oh well, play on! Oh if you find yourself on Europa and in Cove, stop by and say hi! Mention this posting and receive free ale!


* Signed in a neat hand *

Edward Striker
Green Goblin, Owner
Baronship of Cove (BoC)

#2
CheesePlant

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Hi Edward,

This sounds good but how would it work on Tram and Fel, would it be the same? When someone opens a door that has a broken lock it could say "this door has been forced open and the lock appears to be damaged".

So this would allow all boxes locked with keys to be pickable on Tram and Fel?

#3
Dareth

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Awesome idea! But to simplify..why not have those door locks not pickable? If someone tried it could display a message this door was tampered with and must have a new lock installed ...or something along that line, because I if were staying in a inn..and my possesions there, Id be mad as heck to know someone nicked them! The inn would quickly become a thieves nest..not a reputable inn..unless you wanted to go that story line..:5usaribbon:
[SIGPIC][/SIGPIC]

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#4
Warsong of LS

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would it no be easier to make a "special" chest that is only openable to that person that rents a room? instead of locks for the house? This would seem easier to create. But an interesting idea either way.
Hope is the first step on the road to disappointment

#5
Moturdrn

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Awesome idea! But to simplify..why not have those door locks not pickable? If someone tried it could display a message this door was tampered with and must have a new lock installed ...or something along that line, because I if were staying in a inn..and my possesions there, Id be mad as heck to know someone nicked them! The inn would quickly become a thieves nest..not a reputable inn..unless you wanted to go that story line..:5usaribbon:


I suppose that could be gotten around with Edward's idea of different ingots affecting the ability to lockpick the door.

If you base it off of the skill of the tinkerer, and the type of ingots use, you could get to a situation whereby the thief needs to attempt to pick the lock multiple times. Due to the nature of the harders locks however, there is also a possibility of it jamming, requiring the tinkerer to come out and fit a new lock, and halting the thief in the process. That stops the possibility of a thief just spamming lockpicks, whilst keeping an element of risk.

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#6
Anira Cuilwen

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I personally like the idea. I got the same "Inn Problem".
I like the idea of locks for doors and I like the idea of having access bound to a specific character or access, too.
For having the best fit for all types of players (RP or non-RP) I'd like to see it implemented as follows:
The House Owner should be able to choose whether a specific door lock should be pickable or not. Also it should be recognizable if someone attemps to pick. (not before)
So you could have pickable door locks for RP purposes as well as "real" secure rooms for "real" purposes. In any case the door lock should be craftable and replaceable at any time.
In case of the containers it is possible to pick locks already but there should be an option to bind access to a specific character for real secure purposes, too.

#7
Thorodin

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I like the idea. Perhaps instead of just crafting the locks, the entire door would be crafted. Much like the chests are crafted now and with tinker skill they automatically make them lockable and include a key. Crafting a door would need a low carpentry skill and a tinker skill and then would be locked down. I just think this way would be easier to program since it could be more difficult to program a craftable that would interact with the house cusomization program.

#8
Corvak

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implementing it would be easier if it was a chest/container rather than a door, however. :)

It could be done right now with locked chests, but its just too awkward having to keep the key around, and worry about losing it.

#9
Robert Falcon

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implementing it would be easier if it was a chest/container rather than a door, however. :)

It could be done right now with locked chests, but its just too awkward having to keep the key around, and worry about losing it.


yeah but the whole point is to keep people of off the rooms! Based on what your saying why have doors at all?

#10
Phoenix_DWxC

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Ahh back to the days of old. Where did I put all those old door keys? I remember the fear of losing door keys and having to find a reputable gm tinker to make me another key and hoping he didnt keep a copy for himself. Isnt possible now that if a friend locks down a chest only that person or the owner can use it? That is how we handle the community center.

#11
Corvak

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Ahh back to the days of old. Where did I put all those old door keys? I remember the fear of losing door keys and having to find a reputable gm tinker to make me another key and hoping he didnt keep a copy for himself. Isnt possible now that if a friend locks down a chest only that person or the owner can use it? That is how we handle the community center.


It's the person and everyone with higher access. So if a friend locks it down, owners and co-owners can use it.

#12
Anira Cuilwen

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Really? Didn't know that. I would really like to see another permission level between ANYONE and FRIENDS the, having the same functionality for containers.
Door locks would be very nice for RP things in general but not like in old days. Guess installable locks would be great even if the door would need to be crafted.