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Physical resist.

- - - - - physical resist

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20 replies to this topic

#1
bendavho

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I have a mage, if in theroy my mage had armor/jewels that gave me 100% phy resist, could a warrior still do damage to me w/ his weapon?

#2
Adam

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Correct, but, UO doesn't allow you to have over 70% in any resistance. (Think it's 70 or 75)

#3
bendavho

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Wut about sdi, can you have 100% sdi?

#4
Adam

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Maximum you can have is 12% per item, not sure how many items in total can have SDI on it

http://guide.uo.com/...operties_0.html

#5
siobhan

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I want to say SDI is capped tho around 40%

#6
Adam

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Yea I thought it had a cap, wasn't sure what it was though, heh
Thanks Sio!

#7
Guest_Bo_*

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Actually no, in pvm there is no cap in SDI. I wear 43 SDI on my chiv/mage and notice a difference when I take off scrappers and put on mage weapon to pvp after we're raided and still killing off spawn. Just like there is no DI cap in pvm. The pvp cap for SDI is 10-15, not sure but its right there, and DI is 100. Hope that helped..

Just off the top of my head, here are some key SDI pieces
scrappers - 25
kasa - 12
pendant - 5
Spell woven britches - 10

#8
Adam

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Ah yea, thanks Bo!

Isn't that why people were/are hitting the dark father for insane amounts of damage? (something like 255?)

#9
Guest_Bo_*

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probably so. Also, the Word of Death hits him for insane damage, I've heard...

#10
RMS Carpathia

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I understood all of the but ONE things... What is SDI?

-RMS Carpathia-
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#11
Guest_Bo_*

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spell damage increase

#12
Guest_Bo_*

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ooooh, I forgot the 10% bonus you get with GM inscribe too.

#13
Adrianna Danere

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To get back to the original question, warriors' weapons can do any type of elemental damage too so even if somehow it was possible to have 100% physical resist, you wouldn't be protected from a warrior's swings. With Consecrate Weapon casted, the paladin would always hit your lowest resist.

So to be truly invincible, you'd need 100% resist in all resists which is impossible anyway. AND you could still be hit by attacks that cause direct damage, ie. bypass armor.

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#14
BISHOP

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what about the staff of the magi? is that a good weapon to arm? I think I read up on it and it has 50% damage or spell damage increase?....

#15
Guest_Bo_*

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staff of the magi is a great weapon for mages. Its -0 mage weapon property acts as a weapon skill. so if you have 110 magery, you are swinging as if you have 110 weapon skill. the 50% damage inc also helps because most mages dont have DI items or tactics, so it helps you get a bit more damage off.

#16
Mercenary

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Never knew about that. I always wondered what the appeal of that staff was, and now I see it! Thanks.

#17
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the big appeal of it for a while was the fact that mages could have parry/bushido, and just equip that staff and evade. without having to invest any points in a weapon skill. But now they make it so you need 50 weapon points.

#18
BISHOP

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well my character is as follows:

120 mage
111 eval
102 resist
120 med

just started working chiv and starting spell weaving. would it be beneficial to carry that? I honestly thought it gave spell damage increase. Im not really interested in using a wep i dont think although i was told a mage with bushido/evade is very hard to take down but i dont think im gonna get into that just yet.... wonder if i just shouldnt buy that staff from the vendor i saw it on..

#19
Adrianna Danere

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Using a Staff of the Magi saves you 100-120 skill points or so to use elsewhere, so yeah, it's definitely a good choice if you're not interested in using weapon special moves or attacking with a weapon in general. The Staff will let you defend yourself nicely without any weapon skill and it'll even do some damage when you hit with it.

I've been extremely happy to have one myself. I guess the only minor downside is that it's 2-handed, so you can't opt for a shield at the same time. But who cares, you're a mage anyway so a staff is way more appropriate than a weapon and shield :grin:

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#20
BISHOP

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now since its two handed can you still equip the scrappers compendium? And the staff basically takes 100% lowered requirement meaning as you said I can take an extra skill and gm it but only when I have it equipped. so instead of having 6 at 120 i could basically have 7 skills at 120?





Also tagged with one or more of these keywords: physical, resist