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Do hardcore mages need wrestling??

- - - - - hardcore mages wrestling

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20 replies to this topic

#1
bendavho

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Just wondering if mages need wrestling here is my template

120 Magery
120 Eval
120 Med
105 Resist (trying to get it to 120)
50 scribe (getting it to 100)

I still have 140 pts unused what should I do with em?

#2
Vindicator

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Depends, do you want to PVP or PVM?
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#3
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If you are going to pvp, then yah it cant hurt. It is a good way to defend yourself. If you are going to pvm, then I wouldnt bother. You can better use it towards something else that can help your damage output. The benefit of having wrestling in pvp is you cant be disarmed, you can disarm archers and can hold a book that helps your suit out, like a scrappers or clainens.

#4
Maddux

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A weapon skill will help stop monsters and players from disrupting your spells. You can cast "protection" but that lowers physical resist, and with my game style, thats too much too give up.

[SIGPIC][/SIGPIC]


#5
bendavho

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This char is for pvm, so wut skillz do u think i should train in?

#6
Vindicator

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I reccomend training wrestling then. My necro has wrestling and it helps a lot when fighting CS not getting interrupted when getting attacked by 3 or 4 monsters at once.
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#7
Maddux

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I tend to go with "wrestling" for paralyzing blow, or "macing" so I can use the Staff of the Magi, but if you already have a good mana leech weapon with spell channeling, you may wish to go with that skill.

[SIGPIC][/SIGPIC]


#8
bendavho

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I have 140pts left like noted above, wut about mixing wrestling and chiv?

#9
Maddux

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Cant beat 4/6 chivilary spamming "Holylight". Its very effective. I would go one way or the other, but not both. It all comes down to what your comfortable with.

[SIGPIC][/SIGPIC]


#10
DiP

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If your strictly doing PvM then I'd say pick up a PvM skill, like SpellWeaving.

Mostly for Word of Death to finish off the bigger monsters.

#11
bendavho

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Hate to sound like a noob, but wut in the hell is 4/6 chivilary?

#12
DiP

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4 Fast Cast / 6 Fast Cast Recovery with the chivalry skill.

You could cast Close Wounds as fast or faster than a mini heal and it could heal up to 35 pts (karma dependant).

You could cast Holy Light at a fast rate doing area damage up to 2 tiles (I think) and 15-20 damage (to most monsters).

#13
Guest_Bo_*

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Best part of 4/6 chiv/mage in my book, is being able to do that HL quick! I love being able to do it on the run too. The witherers have to hold still for a slight moment and can get fizzled, but you can cast it and run into a gaggle before it hits and no fizzle. You will need 105 chiv for 100% success rate though.

The template is almost strictly survival though, you can cleanse by fire, remove curse and heal quicker than magery, and the other 2 you can do really quick, so the de-buff spells wont last on you that long at all. I find the template to be a great spawning template, but not as great as the necro-bard..

#14
bendavho

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HL isn't that affected on players?

For pvm mage/chiv template wut do you recommend?

Current template:
120 magery
120 eval
120 med
106 resist
60 scribe
0 chivi

#15
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Yes HL will affect players but only if you are blue/red attacking the other color. I think scribe will give you the SDI bonus only at GM, so 60 may not be effective enough. Anyone feel free to correct me if I'm wrong.

I do the HL strictly for spawning tho, so I havent really used it much on players, although it probably would be a great interrupter spell since its soo fast, and you can move while doing it.

#16
DiP

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Yes, Inscription is only useful to a mage at GM.

HL is excellent when chasing a runner so you can either A: Interrupt any attempt to heal or B: finish off an opponent.

#17
bendavho

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I have notice on other threads for chiv/mages to have templates like this:

120 med (keeping)
120 eval (keeping)
120 mag (keeping)
120 resist (at 106 but keeping)
120 chiv (still training but want to keep it)
120 spell weaving (120 spell weaving or 120 inscription is better for this template, any opinons?

#18
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for spawning, I use that template w/spellweave, i switch out my scrappers/arcane, with my swds of prosp when getting into a fight. the sdi you can get from a scrappers will do more damage than the bonus from inscription, and its easier to get to 4/6 with it

#19
bendavho

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Again I have been out of the game for about 4 years, I am not up with all the lingo so could someone tell me wut a scrapper is?

I know I am pretty much a reborn noob :(

#20
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a scrappers compendium is a mage book that you can craft now, it has by default 25sdi 1/1 10lmc, and you can get extra mods on it if you're lucky. the 2 I own have 12 and 15 lrc attached onto it, which affords me less restrictions on the lrc items on my suit. There are books out there with MR, mana inc, eval, mage, med bonuses. But I would say that probably 90% of them out there have plain mods which still isnt that bad. It's a loaded book!





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