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Question about classes...

- - - - - classes question

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11 replies to this topic

#1
Scibat

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What class(es) would you suggest for a brand new utterly clueless player?

What I am looking for is what class is closest to EZ-Mode, just for the sake of learning the game and least frustrating in terms of player mistakes.

A couple of suggestions would we wonderful, and I would greatly appreciate the help. =)

#2
Corvak

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NOTE: Classes, as such, don't exist in UO, but you could consider a set of skills to be your 'class'. Each character can have 700.0% total skill points, and each skill has a maximum of 100%.

I suggest a paladin.

- Combat skill (Swordsmanship, Fencing, Macefighting or Archery).
- Tactics (Increases damage).
- Parrying (If you use one handed weapons, not useful with archery).
- Healing (Allows you to heal yourself of others with bandages).
- Anatomy (Boosts the amount of healing you do with bandages, and boosts damage by a bit.)
- Chivalry (Paladin spells. They allow you to heal, cure poison, boost damage, and teleport using runes)

#3
sablestorm

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In terms of skills, you won't have to worry about mistakes. You can change your character as much as you want to, so feel free to experiment. For instance, you can start off as a mage, but if you find you'd rather be something else, merely set your mage skills to lower and train up other skills. You're never locked into a single class. You can change things up as you go.

#4
Scibat

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Well that works, Pally is one of my 'usual' class choices in other MMOs. It will be interesting to see how they play in UO. :D

#5
Maeglid

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Well, you have 6 general options. Mainly because you will have six character slots.

Archers are good in one sense, because they are ranged attackers, meaning less melee damage. But you will need arrow supplies.

Melee fighters are only good up close and get hit a lot - on the other hand they don't need 'ammunition'.

Mages can do a number of things, such as offensive & defensive spells, healing and resurrecting dead players...

Tamers can tame ferocious beasts and wreak havok.

There are many flavors of these and all the other skills out there - mix and match to your hearts content.

I would probably suggest a Mage of some type would be a good first step - you can heal, attack and defend in a variety of ways.

No matter what skill sets you choose, there is a handy way to move along a little bit faster. When you are fresh, all your skills are basically at zero. If you want to learn swordsmanship, find the Swordmaster in New Haven, and he will train up some skill for your for a small price. Most skills can be trained up this way, up to a certain basic level.

Did I see you in New Haven on the Catskills shard? A chicken by the name of Alfonz ring any bells? Anyway, welcome to the forums!

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#6
Maeglid

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Wow, that was weird - I missed all of the first posts somehow and ended up with your last post, Scibat. Listen to them - they know more than I do. :D

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#7
Darla

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Pally, as was suggested, was my first. Great idea.

An account can have 6+ peeps so most go with one of each "class"...or so. UO lets you do more personalizing than many of the others.

After training with the "trainers" in Haven, getting some good physical defense armor and band-aids, I would look to Despise dungeon. No magic-casters or poison squirters there, just hack and slash. Good place just to train.

Will need a chivalryt spell book and tithing some gold at an alter. The tithing is your resource for casting chivalry spells.

Most anyone will help you set up your screen and walk you through simple combat.

Also, it would be helpful to those here to know what shard you are on. Many will escort you a time or two and help with gear.

Welcome and good luck,
Clex

#8
Corvak

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He's planning on Europa, I think :)

#9
jfk

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Aye, another vote for a pally. The dexxer is the easiest type to start earning gold fairly quickly in game. The template is straightforward, easily played, and has high survivability. Corvak gave a solid intro level paladin template. As you get more experienced, branch out and try different templates. The most unique thing about UO vs. other MMORPG's is the fact that you aren't stuck with a cookie cutter template. You can mix and match within your skillpoint max.

#10
Scibat

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Thanks guys for -all- the helpful advice and insight! Definitely going Pally I think, and the plan is playing on Europa.

-- Scibat

#11
Farsight

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If you want to go to Europa and you want to roleplay (I guess roleplay based on your other posts), I would suggest finding someone with the [Grd] tag, a Cove ([BoC])) or the Vesper tag ([-V-]) and joining one of those guilds with a completely new character.

Don't even worry about what your template will be long term, you'll get that as you start roleplaying and those guilds sometimes demand some unusual template choices (i.e. if you want chivalry, you can't have it if you join up the Guardsmen of Yew (Grd)).

If I recall correctly (I haven't played Europa in a few months), they're usually recruiting somewhere in New Haven. Just make your character a human and start roleplaying.

Once you get your feet wet, so to speak, then you can figure out what kind of character suits your needs best and work toward that.
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#12
Corvak

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Largely, the basis for most Europa RP and RP-PVP is territory control. It's actually kind of like EVE, but without the griefing. Many guilds/alliances are based around roleplaying as a specific city or region. For example, on Europa, Vesper is not part of Britannia. It is an independant republic with an elected ruler, called the Chancellor.

The Europa EMs support all of this RP as well, and tend to play along with it when designing events. For example, there was a storyline where Casca was sending tax collectors everywhere, and the EM would create armies of mercenaries and send them to collect the tax. Another interesting thing was how the EMs had to contend with how the roleplayers don't deck themselves out in arties like everyone else.

RP Rules of Engagement. The RP guilds of europa have a set of rules they have all agreed to regarding equipment - Generally, no artifacts or runic/magic items are used when IC, typically what's allowed is anything crafted using a non-runic tool that isn't an arti. Generally this rule removes a lot of variables from the mix and makes RP-Pvp more fun.

As Farsight mentioned, there are also rules on skills and races, they vary by the guild. Typically, Humans are preferred, though Elves are sometimes allowed.





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