* * * * *
So the first rule of thumb is, treat this as an alliance of friends. Treat each other with the respect and courtesy you would extend to your friends. Conflicts invariably arise. Playing UO can sometimes be like watching reality TV and sometimes there are tensions between people. I urge you to be as mature as possible and keep these conflicts confined to discussion and not actions in game. What's more, I offer to mediate conflicts if you wish, I cannot guarantee results as I can't exactly say past mediation has worked out great, but I will do my best to be fair. Everyone in the alliance needs to enjoy a level of expectations about their safety being in the alliance.
This brings us to safeguards in the event a guild pk joins a guild or someone gets angry and runs amok. If this should occur, I will try to remove the guild from the alliance quickly as possible to protect everyone else. Individual guild leaders can remove their guild from the alliance as well to protect their members. Once the immediate crisis has been resolved, everyone can rejoin. Thankfully, we haven't yet had a guild pk affect the alliance yet *knock on wood*.
This brings us to our own policies on alliance status and freedom of choice. I personally don't believe in the "if you're not with us, you're against us" ideology. If the RP Alliance isn't for you, you're more then welcome to depart with no hard feelings on my part. If you are in good standing with the alliance, you are welcome to return. Some guilds have departed to take part in wars. Others have departed to experiment with Factioins. Still others have departed simply because it was more comfortable for them. Everyone has the freedom to make that choice for themselves and I won't make them feel bad about it.
The alliance provides the ability for combat between members, which lets us take part in duels or roleplay battles between good and evil characters. Remember that combat is strictly voluntary, however. If possible, set the battles up before hand so that everyone knows what to expect. What's more, there is no looting of fallen alliance members. There are exceptions to the rule. If someone asks you to loot their corpse to save their items from decaying, for instance, or if someone is playing a roleplaying character in an event that expects to be looted because they are carrying items that further the storyline, these are examples of the exceptions.
Another rule here is not to mistake in-character personas with the player persona. Someone might be roleplaying a rude character that doesn't mean the player is rude or trying to get under your skin. Some of the players behind evil characters are the nicest people you can meet.
One other suggestion I have is for the well being of the alliance as a whole. Let's leave political and religious commentary out of our alliance chat. That sort of commentary can lead to inflamed emotions which can lead to alliance drama.
Adding an additional suggestion here, don't publicly criticize the events that other alliance members run. It's not easy running events and we need more events not fewer. We don't want to discourage anyone. All events are voluntary, so if it is not your up of tea, you need not participate. Furthermore, if you show to an event and find it doesn't interest you, you can always recall out. No need to complain.