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Crafters template

crafters template

7 replies to this topic

#1
-=malachi=-

-=malachi=-

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I'm not sure where to put Imbuing. It looks like a standalone skill, so maybe after the skill is finished I'll move it on a soulstone anyway.

Two crafters on my main account:

Dwarf:
  • 120 smith
  • 120 tailor
  • 100 armslore
  • 100 mining
  • 100 alchemy
  • 100 magery
  • 75 tinker
715 skillcap. One possibility: Decreasing magery to 55, dropping tinker altogether. If needed, use items to raise magery. I like it to be able to mark/gate without hassle. Tinkering is for making shovel/thongs/sewing kits on the fly. Loosing that 2 abilities would be hmm.. inconvenient.

The second, Cooper is even more cramped:
  • 100 carpentry
  • 100 fletching
  • 100 armslore
  • 100 LJ (95 real+5Mel's hatchet)
  • 100 tinker
  • 15 music (+30 jewelry if needed to raise to 45)
  • 80 smith (large forge)
  • 75 tailor (beds)
  • 50 magery (+ items to get to 75 pentagrams)
715 skillcap. I see no possibility to make room here.

Any ideas/thoughts?

Edit: Made a copy on http://www.uoforums....html#post445438

#2
wax

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put mining on a harvester with lumberjacking

i made almanak as imbuer wiht magery and mysticism

#3
Riboflavin

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75 tinkering and mining on two soulstones?
True, it's nice to be able to craft smith hammers and shovels when you need them. But then, 75 skill points for it. Uhm. Cain has to buy all his tools too. It's not that of a hassle.
[SIGPIC][/SIGPIC]

#4
-=malachi=-

-=malachi=-

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Thanks for all the input. I will use dwarf as my imbuer, I'll drop tinkering and magery. There are more than enough possibilities to raise magery with items.

Just for the record: ATM soulstoned Mining, Carto, Magery (Yes, I GM'ed Mining on two chars).

I'll most likely delete Vanora (gargoyle test char), so she will dissapear from the guild :)

#5
-=malachi=-

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put mining on a harvester with lumberjacking

i made almanak as imbuer wiht magery and mysticism


No chars left on that account. And I'll NEVER train up LJ again on the other account. I would rather train up taming again to 115, hehe. (In fact, I'll do that on an unused bard)

Lumberjacking on Cooper has historical reasons: Back in the day you needed carpentry to get boards out of logs.

#6
Riboflavin

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No chars left on that account. And I'll NEVER train up LJ again on the other account. I would rather train up taming again to 115, hehe. (In fact, I'll do that on an unused bard)

Lumberjacking on Cooper has historical reasons: Back in the day you needed carpentry to get boards out of logs.


Have heard that in the next pub lumberjacking will be revamped, changing to a super uber "must have" skill. In particular for mages :o. Sorry to hear that you will never ever train it again :P.
[SIGPIC][/SIGPIC]

#7
-=malachi=-

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http://www.uoforums....ther/insane.gif

Baeehhhh!

#8
wax

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as wie talk about useless skill: item ID is still not necesary - i thought it would give an bonus to imbuing like armslore to smith / tailor..



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