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Posted 23 September 2010 - 11:45 AM
So when you go under 99 necromancy, the vampire form goes away about a second afterward.
But with 0 necromancy and the human jack of all trades, you can still stay in wraith form!
Posted 23 September 2010 - 12:04 PM
IIRC they pretty recently (ie in the last year) changed the behavior that as soon as Necro drops below minimum skill level, you revert to your normal (ie human/elf/gargoyle) form...
Would it be possible to use a scroll or after you cast mana vampire to put necro back on a stone then add another skill? is it really necessary for the skill to be 99-100 and if so why? Thanks
They did that b/c people did the same with +X Necro jewelry, and then put on different jewelry...
EDIT: Dang! FS beat me to it! (took too long editing this...)
Bodhbh Dearg - Beginning avatar - Shroud of the Avatar
Sir Lir - Mage-Tamer - Council Sojourner - Avatars of Virtue
Lugh Allcrafted - Beginning Crafter - United Order of Virtue
Aoife - New-born Necro-Mage - Council Sojourner - Avatars of Virtue
Cú Chulainn- Paladin - Avatars of Virtue
Posted 12 October 2010 - 04:08 AM
Posted 12 October 2010 - 04:54 AM
I use healing on my Catskills Sampire.
But he's a team-work fighter, I never hunt alone on Catskills. The thing about healing is that it takes several seconds to heal, and by that time, I usually healed the damage through hits anyway... making healing only good for cures. And even poison damage is easily healed through dealing damage.
So it's much better to use spirit speak rather than healing. Then at least you can use curse weapon for a massive 70% heal per hit.
Posted 20 October 2010 - 12:39 PM
Thanks also to Jack of Yew on Europa for the 120 bushido and 120 parry powerscrolls:)
I have been back in the game for only a couple of months (left in 2004) and have just finished my Sampire.
I cannot believe how effective this template is!!
The end result puts my old main char fencer paladin to shame.... ^^
Now I can really make some money and focus on more overpowered equipment
"You want to make one of these characters!"
Posted 10 November 2010 - 03:45 PM
Posted 10 November 2010 - 05:36 PM
My sampire is a swordsman and I would like you to aid me with weapons (yes I have read the previous posts but everything is still not clear).
Could someone list for example 3 weapons that I need and with what imbued mods so I can order them from imbuer.
Posted 11 November 2010 - 06:42 AM
1. Daisho - the Feint mod is probably the best you can use for high end fights (Rikktor, for example).
2. Radiant Scimitar - when you're surrounded, the whirlwind attack clears the field easily.
3. A heavy hitter - if you have SSI and high stamina, use an ornate axe, otherwise, a rune blade is better.
Mods - Mana leech, stamina leech, swing speed increase, damage increase and a variable, depending on the situation mod such as slayer or hit lower attack.
Mana leech helps you keep on with the special moves. Stamina leech keeps you swinging fast, swing speed increase keeps you swinging fast, damage increase from items is calculated apart from other sources, so high DI is important. Without those four mods, you're in trouble.
The last mod should be a slayer if you're fighting something that requires one (i.e. repond slayer for Baracoon, Undead slayer for Neira the Necromancer), and hit lower attack if your target doesn't have a slayer vulnerability (i.e. Dread Horn). Fighting dread horn with a daisho with HLA makes it absurdly easy, and even possible for a non necro-casting samurai.
Posted 11 November 2010 - 08:14 AM
In fights such as down in the cavern of the discarded, you'll really like a hit-area effect. Since hit-area goes off on every hit, and whirlwind hits up to 9 targets at once (usually 8 or less), you will get an average of 4-5 hit-area "hits" if you have hit area of 50%. This damage doesn't leech anything back to you, but it clears the field absurdly quickly. Sometimes, the hit area does more damage than even a slayer.
For a cavern of the discarded weapon, you might be able to remove stamina leech or swing speed increase on a radiant scimitar to include both repond slayer and hit area.
Posted 11 November 2010 - 09:32 AM
You also want to have some super slayer weapons just in case you cant get the honor off.
And mace fighting weapons SAP stamina from mobs. Some people say its not worth it, but I've had swords fencing and macing on my sampire and I like macing the most by far.
Posted 16 November 2010 - 08:03 AM
I also trained 120 imbuing so now I will start to craft my armor. I have the following arties for base:
Rune beetle Carapace
Fey leggings (human)
Mace and shield reading glasses
A primer on arms
snake skin boots
now the resists are still sucky and I only have open these slots: ring,bracelet, arms
money is not a problem so I might buy some arties more. And suggestions to replace something with another are welcome.
Also one thing.. this is stupid question but I will ask it anyway.. do sampires have lrc100? or do they carry regs / scrolls to cast vamp form