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Suit Idea

- - - - - idea suit

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4 replies to this topic

#1
Macdaddy

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Max stuff
24 hit reg (+14 hit reg)+ 3 Human +5 Vamp
18 stamina reg ( 70 focus) 18 +3 Vamp
18 (80 med (+5 mana reg)) 18 +5 vamp
35 hit chance (get your weopen with 10+ hit) 45+
45 defence
60 + dmg inc


rune bettle lmc 15 mana reg 3 10 mana (faction)
Voice of fallen king 5 hit reg 3 stamina reg
Braclet of Health +5 hit reg
Totem of the Void 2 hit reg 10 lmc
cc 2 hit reg 10 dex (faction)
Ring of vile 8 stamina reg 25 hit chance (faction)
Fey Legs 15 def (faction)
Stormgrips 8 int 25% dmg inc (faction)
Quiver 5 def chance
Folded steel Glasses 25% Def chance(faction)
Sash of Lut 2 mana extra if have
2 hit reg arms Lmc 6+ resists Med

let me know thanks
[SIGPIC][/SIGPIC]

#2
Farsight

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Just so you know, HPR is supposedly capped at 16 (I haven't tried a HPR suit outside of a bloodwood +12 HPR suit), so after the voice of the fallen king, bracelet of health and CC (or totem), you're already capped for HPR. So HPR on your arms is just extra. Perhaps you should change either the totem (extra DI from faction primer) and arms for other benifits. Or you could change out the voice of the fallen king for something with LMC and higher resists and keep the totem and arms.

Apart from that, you could do quite literally anything with a suit like that.

edit: I looked it up, and hpr is capped at 18 (not 16) which throws off all my advice. (Bear in mind that hpr can go over the cap through forms (dog, for example) or confidence/gift of renewal)

Disregard the hpr calculations.

#3
Corvak

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what about resists?

#4
Macdaddy

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I was quoted
24 hit reg cap
18 mana reg cap
18 stamina reg cap
Not sure putting this out to make sure. Using Vamp form for the extra and Human form for extra points.
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#5
Farsight

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From uoherald.com:

Regeneration Effects:

Hit Point Regeneration - Increases the wearer's natural Hit Point regeneration rate. Capped at 18.

Mana Regeneration - Increases the wearer's natural Mana regeneration rate. Subject to diminishing returns - the difference between 0 MR and 3 MR is substantially greater than the difference between 15 MR and 18 MR. No hard cap.

Stamina Regeneration - Increases the wearer's natural Stamina regeneration rate. Capped at 24.


It has been said (but I can't provide a new source, the best I can find is at noxins.net) that MR over 12 provides nothing much in terms of actual regeneration (according to the calculator there, it really doesn't make sense to have much over 10 MR if you have meditation and 6 MR with no med)

It has been demonstrated, but not documented, that forms can make you go over the caps (i.e. dog form or vamp form for HPR, SR)





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