Jump to content

Welcome to Ultima Online Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Welcome to UOForums

If not already a member, take a moment to join our awesome community. It is free to sign up and there are no ads.


When you click on CREATE ACCOUNT, the sign up form will appear at the bottom of the forum.


If you have issues, like not receiving a validation email. Then please contact us by email help@uoforums.com and we will help you get set up.


If you wish to contact us about our site for other reasons, then please contact us by using the contact form in top right corner of the forum


Ultima Online: A Look at UO

- - - - - online ultima uo

  • Please log in to reply
No replies to this topic



    UOForums Central ManagerMith'quessir

  • Members
  • 3,882 posts
MMORPG.com Ultima Online Correspondent Shannon Young writes this editorial overview of the classic MMORPG, Ultima Online discussing the game from launch to today.

In September of 1997 the evolution of role playing games found its catalyst. Role playing games had already been enjoying a long history of success. The video game boom of the late 80 and early 90 saw companies such as Square become household names in the United States with the series Final Fantasy and in Japan, games like Dragon Quest (made by future Square partner Enix) found themselves in similar graces.

RPGs were the thinking man's video game. They catered to the gamer who wanted to feel like a part of the world they were playing in, and established connections to it through meaningful dialogue and memorable characters. Each RPG tells its own story and has its own personality, but quickly becomes shadows of each other with common central beliefs such as a hero rising up to face an extraordinary evil or an epic quest to save the world.

In the early 80s, a man named Richard Garriott and his team created the first game in a series that would change the face of RPGs forever. Ultima was set in the world of Sosaria, where an evil wizard named Mondain uses the Gem of Immortality to rule over the land. The people cry out for a hero, and after being summoned to the realm by Lord British (Garriott's in-game alter ego) you, as the mysterious stranger that would become the avatar in future installments, set out to defeat him and restore peace. Though the series started in classic RPG storytelling roots, later games took on a more unique approach formula. By Ultima IV there was no ultimate villain, only you and the path of virtues that you walked.

You can read it here

"Send lawyers, guns and money
The crap has hit the fan

Also tagged with one or more of these keywords: online, ultima, uo