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Ultima Online: A Look at UO

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Silverfoot

Silverfoot

    UOForums Central ManagerMith'quessir

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MMORPG.com Ultima Online Correspondent Shannon Young writes this editorial overview of the classic MMORPG, Ultima Online discussing the game from launch to today.



In September of 1997 the evolution of role playing games found its catalyst. Role playing games had already been enjoying a long history of success. The video game boom of the late 80 and early 90 saw companies such as Square become household names in the United States with the series Final Fantasy and in Japan, games like Dragon Quest (made by future Square partner Enix) found themselves in similar graces.

RPGs were the thinking man's video game. They catered to the gamer who wanted to feel like a part of the world they were playing in, and established connections to it through meaningful dialogue and memorable characters. Each RPG tells its own story and has its own personality, but quickly becomes shadows of each other with common central beliefs such as a hero rising up to face an extraordinary evil or an epic quest to save the world.

In the early 80s, a man named Richard Garriott and his team created the first game in a series that would change the face of RPGs forever. Ultima was set in the world of Sosaria, where an evil wizard named Mondain uses the Gem of Immortality to rule over the land. The people cry out for a hero, and after being summoned to the realm by Lord British (Garriott's in-game alter ego) you, as the mysterious stranger that would become the avatar in future installments, set out to defeat him and restore peace. Though the series started in classic RPG storytelling roots, later games took on a more unique approach formula. By Ultima IV there was no ultimate villain, only you and the path of virtues that you walked.



You can read it here

[SIGPIC][/SIGPIC]
"Send lawyers, guns and money
The crap has hit the fan
!"






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