You can justify Golem Bashing all you want, but that doesn't mean your not exploiting the 'Guard Command' associated with Golem Bashing for effortless and even AFK combat skill gain. Yes, I know this is not the Idea's Den, but I've posted nerfs to this cheat before and already know the negotive responce from those unable to accept being weened into the way things should be.
The golems Poison Resistance was lowered to 99%, but the creatures resistances are only part of the problem. The fact the 'Guard' command is being used to make it so the golem won't fight back is where the problem really lies.
Altering the Guard Command is a pheasable solution, but take into consideration the other options pet owners have. What about blue training to raise magery skills on pets? Is this any less of an exploitation than a warrior bashing a golem?
First, make it so the pets under a players control may damage each other, may damage the owner, and even have the owner damage the pets while in Trammel regardless of weather their currently in a guild or not. Second, make it so the Guard command has no effect on weather or not the pet will attack the owner or fight back if attacked.
By changing the 100% Poison Resiatance to 99%, the DEV's have acknowledged that Golem Bashing is a problem. Why measures haven't been taken to completly stop such cheap measures is beyond my comprehention.
If it looks like an exploit, if it smells like an exploit, and it taste like an exploit, it sure ain't fried chicken.
1) Which part of how other people play the game affects you? (as long as they are not AFK).
2) It's not an exploit. You might not like it, I might not like it, Fred down the road might not like it, but EA hasn't made code changes to prevent this, so I doubt they regard it as an exploit.
Golem bashing and blue pet training may not be in the spirit of the way the games was originally meant to be played, but according to Garriot, neither was rampant PKing. Do you think the PK gamestyle is also a problem which needs to be "solved"?
I am not defending ANY form of AFK, such as golem training, but as long as the person is at the keyboard, let them play their game the way they wish as long as they play within the rules
Simplify the solution: Player crafted golems no longer give gains.
I'd agree with this. The goal of this post is to further stop CHEATING and EXPLOITATION.
Hmm - The way Golem bashing works right now - it does seem a bit flawed. The whole thing is kind of a grey area to me as to what 'the Dev's' group opinion of this is.
If the lead designers think its ok for folks to up their skills on Golems.. Then telling one to 'guard' while you whack away at it really ought to be changed or relabled to - "Spar with me" making it seem something more legit it can do.
The only thing that bothers me about any kind of training is when folks are scripting while AFK for long periods of time. AFK scripting is more than annoying - it isn't in the spirit of the game and one of the things we want to see become less rampant.