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Increasing products for crafters

- - - - - crafters increasing products

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29 replies to this topic

#21
Robert Falcon

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Here's one for the stonemasons out there:

Gravestones. What? There already are gravestones, you say. These are different. I visited a museum recently. One of the displays was a 'torso of (someplayername)'. I learned that at one time these could be collected from dead players, like a trophy of sorts. These are no longer available.

Picture this: You and your party/guild/alliance are having a huge slugfest with a champ or another PvP team. Let's say your guy MasterMan gets killed by (creaturename/playername). The battle was epic. You want a memorial of your PvP kill or your own death. Escort a stonemason to your body (for their protection). They use the hammer and chisel, select 'Tombstone', select your corpse and poof! A random shaped tombstone with a mouseover that reads:

Here Lies 'deadplayer', killed by 'killing person/creature' 'realworld monthname, daynumber, yearnumber'.

The mason then can turn around and sell it to the appropriate party.

Example 1:

Here lies Maeglid, killed by a plague beast lord, Jan 17, 2009. <--(I bought this one)

Example 2:

Here lies Maeglid, killed by FeluccaMaster, Jan 17, 2009. <--(FeluccaMaser commissioned this one)

Why not just make bland old tombstones - you are using the same graphic!?!

This way we have more interaction between players. A team going into battle ahead of time might contract out a mason to go with them. Of course, this could be dangerous for the mason, but a set of cheap but effective armor contributed by the commissioning team members could help out there. Or it could be a deadly carpenter/chiv template. Never know! :)

And let's face it, who doesn't want to have their own tombstone planted in a lot in their yard? Or the tombstone of that loudmouth jerk planted in their yard? Hehehe



As for this one! It’s a good idea, but why not just add tombstones to the crafters list of items to make, and a stonemason using a “stone chisel” (engraving tool) can put a couple lines of text on them! That way he can sell them and custom make them for players!

#22
ruaduck

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I think you shold have it so they have to have forensic eval. So that they can assess who this person really was. Or make it so that that is how you become murderers. Have someone with forensic eval and inscription that has to write a murder report :) LOL. i would love to see this in RP. i haven't RP'd in so long because of lack of some good ones on Pac or origin.

#23
Maeglid

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How about to add a little variety to make a couple different quenching agents, we let the cooks get creative and they have to have a set 3 ingredients and they can add different stuff of their choice to make different types of agents? that way cooks can get creative also?


If the dev team can work it out, great, but I am unsure of any creative precedent for any crafting ability...

#24
Maeglid

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First let me say, you have just made two Role-playing crafters very happy after reading this! *HUGS* This is awsome!!!! and smart!

You should be made crafting god of UO!

This is better then my wagon idea!

UO are you hearing this????? Were saying please!!!!!:)


LOL, thanks.... every now and then I get an idea or two that doesn't completely suck. I am still trying to figure out a way to present tinkerable pet collars that have some function other than deco without going overboard, maybe a random stat boost up by a random amount (1-5), while having a negative resist affect (to get a bit you've gotta give a bit).

#25
Maeglid

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As for this one! It’s a good idea, but why not just add tombstones to the crafters list of items to make, and a stonemason using a “stone chisel” (engraving tool) can put a couple lines of text on them! That way he can sell them and custom make them for players!


Well, because I want to promote crafter interaction withe others. Right now, and I am guilty of this, crafters tend to not have much reason to talk to people, what with vendors and such. This way, crafters will need to work with players, and more importantly, players will need to work with us - there are few, if any, two-way streets like this. UO can be too anonymous.

#26
Maeglid

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I think you shold have it so they have to have forensic eval. So that they can assess who this person really was. Or make it so that that is how you become murderers. Have someone with forensic eval and inscription that has to write a murder report :) LOL. i would love to see this in RP. i haven't RP'd in so long because of lack of some good ones on Pac or origin.


I don't know anything about forensic eval, so I really can't provide any thoughts on this... just no knowledge-base to speak from.

#27
Maeglid

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Recap:

Quenching Tubs
Commissioned Tombstones
Pet Collars
Murder Reports... the more I think out it, this could be fun, hehehe

#28
Robert Falcon

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*Here is my wagon idea*

Just a thought!
Want would be nice to have is a wagon! Not all guilds allow exotic pet usage, mainly the role-play guilds. The wagon could be allowed the placement of a small forge and/or anvil so it could be used like a fire beetle! It would have the storage of a packhorse! But to move it you must hook it to a horse or packhorse in the all follow mode otherwise it just sets there! If the draft horse is killed, then the wagon stays in place until another horse can be used! This way we, the role-players can enjoy the benefits of mining without the odd pets! Were a pretty tuff lot, doing the Events set by UO, with just GM made armor and weapons! It would be nice to see something done for us, the non-arty wear/using players! After all this is a role-playing game, or at lest it was!

Thanks

Edward Striker
Citizen of Cove
(Europa Shard, BoC)

#29
Maeglid

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*Here is my wagon idea*

Just a thought!
Want would be nice to have is a wagon! Not all guilds allow exotic pet usage, mainly the role-play guilds. The wagon could be allowed the placement of a small forge and/or anvil so it could be used like a fire beetle! It would have the storage of a packhorse! But to move it you must hook it to a horse or packhorse in the all follow mode otherwise it just sets there! If the draft horse is killed, then the wagon stays in place until another horse can be used! This way we, the role-players can enjoy the benefits of mining without the odd pets! Were a pretty tuff lot, doing the Events set by UO, with just GM made armor and weapons! It would be nice to see something done for us, the non-arty wear/using players! After all this is a role-playing game, or at lest it was!

Thanks

Edward Striker
Citizen of Cove
(Europa Shard, BoC)


I like the general idea, especially of needing horses. I can see this being a great craftable item using a broad spectrum of artisans.
Use:
Tinkerer:
4 'barrel hoops' as metal tires (that is how they used to be made, large metal rings).
2 Axle
4 Wheel rim & spoke (new item)
12 Beeswax (grease)

Tailor:
500 cloth for the canvas cover, if you are going for a covered wagon look
75 leather for the harness and related pieces

Carpenter:
2000 board - for the 'bed' & bench (if ride-able)
1 Chest with key - this is your storage, and the key in this case is equivalent to a ship key

Blacksmith:
100 ingots - for various hardwares (brakes, etc)

Each of these discipline based-items create a DEED upon manufacture by the skilled artisan (it is a special selection in each tool, perhaps labeled 'Wagon Parts'). So, you collect (either by player vendor purchase or by making it yourself) the four deeds.

Then you go to the registrar in Britain (create an NPC or use an existing bureaucrat NPC). You 'register' your vehicle with the NPC for a set fee (10,000 gold?) and you get what is basically a LARGE bulk order deed. Double click the large deed and click in the four 'small' deeds and *poof*! A wagon. Now go buy a horse. :P Since you have the key, noone can unlock the brake but you. Lose the key... and you risk losing the wagon.

That's the fun part. I seriously doubt that EA will allow both a forge -AND- an Anvil. Portable Anvils were at one time, I believe, bannable. Forges... well, we've got Fire Beetles...

I am not sure how to incorporate the forge into the wagon, though. I am not sure about how lockdowns work at the code level - moveable things may not be supported at all. Therefore, a wagon would have to include a forge in the manufacture kit in order to have one - but then ALL wagons would have a forge, and perhaps people don't want that, either, on every wagon.

I do like the idea, and might even give up my fire beetle for such a thing. Sounds cool!

#30
Maeglid

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Okay, here is an idea to make use of existing resources, as they have done with Resolves Bridle & the Rope to make hitching rope.

Tailors get a number of stretched hides, and often cannot give them away. I hear tell of disappointment in the rewards they get (such as these hides). Well, why not make the hides usable?

I watched an episode of Dirty Jobs where Mike Rowe went to a place where artisans were working with stretched hides to make a number of items. In particular, parchment paper.

So, lets say you want a special scroll or document (perhaps as part of a quest for Casca or some other bureaucratic officials. They need quality parchment to send decrees or keep records (or whatever fiction seems right). The tailor can now take a pair of scissors to their stretched hide and they get quality parchment. Perhaps you have a chance at the parchment, not a 100% guarantee. Anyway, the tailor 'makes' the parchment and can either use it themselves or sell it on vendors. I would use the treasure map image with no writing on it for blank parchment scrolls, and for scrolls that have been written on, a few blurry lines of 'text'.

The quest part: An official needs to send an important document. Acquire quality parchment, return the official and give it to them. They inscribe it, then you have to transport it to the (random) receiver in (random town). What is so tough about that? Well... there is a good chance the enemies of the official or the recipient would love to get their hands on the document, and somewhere along the way, outside of a guard zone, they ambush you. If they kill you, they steal the document and you fail the quest and get nothing - maybe even lose some fame for failing the quest in addition to getting killed. Survive, and you get the loot from the attackers (they will have more than standard brigands, imps, or whatever). You also deliver the document and you get some fame for being reliable, and a cash payment for services rendered.

Quest concepts:

Mayor of New Haven writes census report and sends it to Britain.
Mayor of Vesper writes to random NPC in Skara Brae regarding port taxes not being paid.
Jewelry shop NPC in Jhelom writes to Jewelry shop NPC in Moonglow inquiring about bulk purchase
Provisioner shop NPC in britain writes to farmer NPC near Britain that order is complete

Hundreds of these quests could be made by filling in the blank:

"Sender NPC" writes to "Receiver NPC" in "Town Name" about "pick from list".

And them quality parchments are ONLY available from tailors, WHEN they succeed in scissoring up a stretched hide reward. They set the price (and I hope the quest rewards balance out so that people will WANT to be able to buy quality parchment).





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