Jump to content

Welcome to Ultima Online Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Welcome to UOForums

If not already a member, take a moment to join our awesome community. It is free to sign up and there are no ads.

 

When you click on CREATE ACCOUNT, the sign up form will appear at the bottom of the forum.

 

If you have issues, like not receiving a validation email. Then please contact us by email help@uoforums.com and we will help you get set up.

 

If you wish to contact us about our site for other reasons, then please contact us by using the contact form in top right corner of the forum


Photo

Town Hall notes thread (10/18/08)...

- - - - - hall notes thread town

  • Please log in to reply
19 replies to this topic

#1
Adam

Adam

    Former Owner

  • Members
  • Pip
  • 9 posts
Yoinked! with prior permission from Dermott of LS

Thanks Dermott for doing the transcript again.

(Town hall recording will follow)

Japanese 11th anniversary items exclusive to Japan for 30 days then will go up to buy online.

Talking about fixes in Pub 56... blank scrolls and bottles added to commodity deeds, more in the future as new engineer is learning the system

Tamers will no longer be able to attack while stealthed (they will be revealed)

Pristine Dreadhorn stackable

No changes to greater dragons in 56

Halloween content in Pub 56:
Trick or Treating with new treats
New Halloween content, something in dungeons
Only blaze plant will be the cactus

Stygian Abyss:

Embueing: Requires a "soul forge" a gargoyle item all races can use. Resources required, some mundane (i.e. gems), some rare (Abyssal Claw?)

Embueing will augment the power of certain Mysticism spells

Embueing title "Artificer" (ooooo! sweet!)

Mysticism: uses reagents Magery + bone, Dragons Blood, Fertile Drit and I missed the last of the four new ones

Purge Magic: Debuffs a current buff from a monster/another player

Enchant: Temp embues a weapon with a hit spell effect

Animated Weapon: A new Blade Spirits

Stone Form: Slows the caster, but buffs defense

Spell Trigger: Stores a spell in an item to be used later (Mysticism)

Mysticism title: Mystic (not Llama Herder)

Throwing: Thrown weapons automaticcaly return to wielder

Boomerang, Cyclone, SoClaive

Title: Bladeweaver

Special Moves will be out of the current special moves.

A person working for Leuro doing a HUGE balance pass

Q/A

Embueing balance (keeping items from becoming "uber" ) Skill based (all new skills go to 120)

Intensity level: 100, 5 items max on an item

Embued items can no longer be fortified (fortify then embue)

You will lose resources if you fail to embue, you will NOT lose the item

Self Repair cannot be imbued

Stygian Abyss:

A question about the new lands, but skills are the current released info, lands to be released later
Termeir(sp) the name of the garg homeland

Embueing 120 scroll will be gained through crafting, other new scrolls will be on bosses

Trammel bosses = epic encounters
Felucca bosses will be champ spawn based

Scripting prevention question:

3 resources needed to embue: Unravelled material (relic fragments), gems, special boss-based drop
Jewelry and embuing... you will be able to embue rings, no plan to add durability to jewelry

Adding Balance (mod) to two handed weapons: A huge balance pass is being done, will be brought up

Area Effect and slimes causing durability hits... probable bug, being noted

Timer display for Red characters: Sounds like a reasonable idea

Dispelling Mortal Wound as though it were a Curse: will be discussed with the team

4/6 Chiv vs 2/6 Magery: Combination of Close Wounds + GHeal was too overpowered
Chivalry "needs a good hard look"

Upgrade codes online: More info when it becomes relevant

There will be a Beta Test

A couple of sea/lava encounters, but no upgrades to seafaring itself

"Useless Specials": part of the balance pass.

Exploiters and cheaters on Great Lakes: Not yet in a position to talk in detail,actions in the works to battle it
Cannot act based on screenshots due to ability to fake, names, etc

KR vs SA client system performance should be a smaller download and footprint due to more efficient animations

Beta Test for SA client "still very fuzzy" going to ask for feedback "within a month or so"

Can only spell trigger Mysticism spells, may require Embueing to max out power of Spell Trigger
Rare fragments for embueing may be in new T-Maps

Plans to revamp Virtues: No plans at this time, always asked about, but never makes top of priority list

Sounds in SA: talk about new sounds and music, will be investigated

A big go-round about guard zones and PvP, no sympathy from Jeremy

What's next after Factions and Gardening:
Factions are tied into the next Live Event arc, Gardening kind of "accidental"
57 will be before the end of the year... more stacking stuff, clean up, bugfixes
Beginning of next year = SA, new client, beta, etc. Live stuff will be balance passes.
Fixing Sherry the Mouse not doing town crier stuff: will be mentioned, may be tied into 56
EMs might be coming back, Details: No details about EMs at this time... legal is working on it

Repeat question regarding hiding tamers and greater dragons

They do not QA for Siege due to resources issues, depend a lot on reports from players.

Additional character slots on Siege... nothing right now, feedback very fixed

Speedhacking is difficult to test in house

Treasures of Tokuno: Not on the schedule
SA artifacts like Tokuno: yes

Client crashes: one found when gating while someone else is moving items keep sending in bug reports

Has Faction participation increased? Not a massive increase yet

Equipping/trading faction items: Cannot be used unless you are of the correct rank in the correct faction

Resize delay on placement tools: written down to be removed

Champ Spawn cams: Currently being investigated, more champ spawn style monsters in SA

Someone talking about needing Soulbinding to keep from "dumping" items on extra characters to get back into a Faction fight
New Faction items are not blessed, but are insurable
Soulbinding would mess up Siege

Unknown on Town Halls for next year

Peerless bosses being soloable: Most Peerless take 1 - 5 players, Champ Spawns 5 - 10 players, Epic Encounters will take 10 - 15 players

Permanent Spring Cleaning: Concept was popular, may be done in the future
Community Collections need to be looked at before new features added

Dragon breath for Greaters needs to be nerfed according to Leuro

Garg flying works like Etherals (this was covered at the last Town Hall)

Stackable issues need to be looked at (bugged item IDs)

11th Anniversary items: no detail off the top of Jeremy's head.

Team given an "11th Anniversary Cake" in presentation box

Silver Steeds: Unknown... whole good and evil system not active on shards (is on Siege)... probably a dead system

A thief idea to give the gold value of an item to the thief if they try to steal it and it is insured

Useless skills have been discussed for SA uses

Beggars: Beggars will be useful for Trick or Treating also a bugfix for begging in 56

Dread Warhorse spawn again? Unknown

Voice Chat inside the game using distance: Never even considered plans for voice chat, unlikely at this time

Why create a new client: It is more maintainable for 11 more years, current client is very old.

Cross shard gate to Fel rules: dupes due to Xferring are "terrifying".

PvP "minigames" based on dev team schedules, they want ot get them in though

Gain rate for Taming: difficulty based thus dependent on the animal.

117.1 was the highest in Spellweaving without GGS, may be affecting Tamers or other skills.

Customizing castles: Adding new fixed home designs requires a LOT of work for the design team.

Court yards will be looked into. Recall was taken out due to facet flipping with moonstones

Chariots for 11th year rewards: Noted after some off-mic crosstalk

No loss of 2d until new client reaches 95%+ usage, new features are a new client draw, but may be put in based on useage, not on schedule as client builders are working on the new client

Perspective in KR/SA vs 2D is an illusion.

Artist coming back from the T2A days (interesting!)

Dev Team looking better than it was a few months ago... grinding away on the SA client.

Team picture taken 2 weeks ago, could be posted soon

Cus and Karma loss due to mythology: not something that was considered for UO

Planning for Publishes: Jeremy goes over the Publish process, took a bathroom break as there's a lot of process information, but not really "hard news", so check the audio recording for details!

Making champ spawns free-for-all no murder count PvP: "write that down, interesting suggestion"

No Halloween shard this year due to lack of time
Retribution shard is the Focus group shard (not very active) (Draconi's Toys)

Special shards are generally done on Devs' free time

Ghosts need to be able to walk through boxes: noted as bug.

Shardwide events posted on Five on Friday

SA chat client chat improvement question... to be covered later

Player run town system is dormant... ideas are around, but nothing considered yet due to dev resource issues

Repeat ToT question

Some plans for pigments, but nothing at hand to report

What new resources in Stygian: stone and granite for armor and weapons Embueing will have 3 types of fragments from Unravelling: Residue, Essence, relic fragments; Rare ML ingredients will be used, normal gems will be used

Bone, Fertile Dirt, Dragon's Blood, Daemon Bone are the four new reagents

Exclusive offers are TEMPORARILY exclusive

Question on inventorying certain Doom artifacts for dupes (I would think this would be difficult due to X-Shard trading)

Jeremy talks about deleting Vine Cords vs artifacts, lets a little something slip verbally

Bushido changes; probably
Gardening: not as a skill
No new ridables in the immediate future

No cart/chariot/wagon in the forseeable future (at least not before the expansion)

You cannot stack spell effects (i.e. if a weapon has Hit Lightning, you cannot add Hit Magic Arrow) with the spell above

Crap I lost some notes due to the wrong click

Chivarly needs to not be a 60 point skill anymore

They want to move away from skill jewelry being able to "break" the skill cap

Talk about rescaling skill points... before they can add in skill cap increases.

DCI for archers: not remembering an exception for archers
Accuracy in Archery is something to be looked into
DCI may not affect Dismount
Special Moves may not be working properly in terms of defending against them

Client crash when looting items: There is a crash that is being looked into, probably two inter-related issues

"Those evil hamsters" (probably about the login server)

Legal way to sell UO gold: Currently selling UO gold is not a violation. Jacobs may not like RMT sales, but it is LEGAL in UO.

11th year vet rewards are on the table, no news yet

Anti-Virtue system for reds: something kicked around, no firm plans

Multiple faction arties on one character: believe so

Exorcism: No plans to make "wider" in effect

Seed stacking: more need of a BOD book style of system than stacking

More character slots or skill points: Slots not determined, NO skill point increases

Weight for new reagents: will be looked into

EA does not get involved in vouching for RMT sales sites Buy at your own risk

Need specific reports for freezing issues

New client cannot get rid of ALL outside programs (not a winnable fight, other methods will be used)

LRC works with Mysticism reagents

Talk about the Soul Forge: One version for house, a potent version in towns, and a special version with max bonus in Garg town

Mysticism will have some complementary skills

Town Hall in Canada: Send in suggestions as Feedback

Will need to earn the garg's trust to use the high end forge

RvR in UO: "no not really" (really answered above with X-Sharding dupe worries)

Gem carts give out different gems, apparently will not sell to a jeweler (hmmm didn't pick gem cart)

Logs from stumps do not stack with chopped logs: probably a bug

Leuro asks Rico: What the heck does "la" mean?

Race to Garg: yes, not figured out how it will work yet

Garg bonus: Bonuses to the new skills, others up on website

KR patch: is Pub 56 with substantial animations additions and changes with new artwork

OSI houses, send them in, Customer support will take them down as they get time

Pet AI improvement (pathing): a good suggestion to be worked on

Ancient Samurai Helms do not auto-dress when you quick loot corpse... known as it's a blessed item, may be worked on.

GMs do not do ideas or bugfixes, Devs do bugfixing, use bug reports and feedback as GMs cannot help

Pet flagging bug allowing people to give counts: looking into it

Flagging issues with casting a Revenant after the initial 2minute flag time... send in info so they can get it to QA

Marketing for UO: good for visibility, not as good for revenue. Retail margin on console and used games better than for computer games

And now to WRR for prize giveaways... so unless they come with some more info, there's the bullet point transcript!

#2
Adam

Adam

    Former Owner

  • Members
  • Pip
  • 9 posts
Recording available here - http://www.uoforums....604/#post395967

#3
kitiara

kitiara

    Polar Bear Queen

  • Members
  • 3,769 posts
  • LocationHarrisonburg, VA
Looks like I don't need to bother typing up my notes! Somebody already got it all :)

Here are my photos from the Town Hall in Chicago, including the presentation of an 11th Anniversary gift (cake!) from Tancred RedStar to the dev team!

Thanks to Whispering Rose Radio and the members of PaxLair and Gyldenfeld and the whole gang for their hospitality in having me out to join them for dinner Friday night before the Town Hall. It was a pleasure to meet you all and a good time, to boot! I look forward to seeing you in game!



#4
Lycanthropy

Lycanthropy

    Advanced Member

  • Members
  • PipPipPip
  • 437 posts
thanks Adam and the OP for collecting all this up! I had to rush out for a fam dinner and missed most of it ;/

also thanks to all the peeps who made it live :) it was the most entertaining PvP talk I've heard at a townhall yet.

please, please, please, keep red red and blue blue rofl, all i gotta say for now.

#5
Lycanthropy

Lycanthropy

    Advanced Member

  • Members
  • PipPipPip
  • 437 posts
Hm.

New skills:
*Mysticism (0-120) (because Spellweaving wasn't enough?)
*Imbuing (0-120) (cool)
*
Throwing (0-120) (archery with 100% LAC. great)

"Dispelling Mortal Wound as though it were a Curse: will be discussed with the team"

The guy who brought this up must only play a dexxer. If there is no counter to mortal, it would be so overpowered in pvp, lol. I liked how Jeremy pwned the guys who bitched about yew gate, too.

"
Cus and Karma loss due to mythology: not something that was considered for UO"

ROFL this was the funniest part of the town hall. Like someone just got out of a folklore class or wiki'd it or something. Foo, you ain't getting a better chance at blaze!!! lolol

"
Making champ spawns free-for-all no murder count PvP: 'write that down, interesting suggestion' "

no way. get reds red.

"
No Halloween shard this year due to lack of time"

boo (no pun intended)

"
Ghosts need to be able to walk through boxes: noted as bug."

no. use help stuck! lol you're dead, and you want special treatment? psssh :P

"
Jeremy talks about deleting Vine Cords vs artifacts, lets a little something slip verbally"

lol that slip was pretty dope too.

"
DCI for archers: not remembering an exception for archers
Accuracy in Archery is something to be looked into
DCI may not affect Dismount
Special Moves may not be working properly in terms of defending against them"


interesting...archers' accuracy seems high enough, hopefully they don't improve it too much with the Gargoyle race lol gonna be non-stop moving shot gargoyles

"
Talk about the Soul Forge: One version for house, a potent version in towns, and a special version with max bonus in Garg town"

would be nice if public areas became purposeful again for crafters

"
Will need to earn the garg's trust to use the high end forge"

smells like an Ant Quest

"
Gem carts give out different gems, apparently will not sell to a jeweler (hmmm didn't pick gem cart)
Logs from stumps do not stack with chopped logs: probably a bug"


can make logs into boards and they stack. bug is the name ID I would imagine.

"
Leuro asks Rico: What the heck does 'la' mean?"

lololol


ok, so my short list:

If you don't like Yew Gate, don't PvP there. if you don't come, they won't come. it's up to the playerbase to define where we fight. if you don't like guardzones, don't waste your time there.

Mysticism and Imbuing totally !!!! us over on our crafters if they require a lot of other skills. Arms Lore made it so you can't have a jack-of-all-trades crafter, just too many skills (especially if you account for magery and music needed for some Carp stuff). With these two skills included, plus any associated skills, like Eval Int, you're basically saying, okay, everyone is going to need to rely on soulstones. I'm hoping Mysticism will be more communal, like Spellweaving or something. Don't know why they don't just add more spells to Spellweaving rather than add a whole 'nother skill. Also, why Imbuing?

Why can't you add Mysticism to Spellweaving, and add Imbuing to Arms Lore? As for Throwing, it should just be a combination of having a weapon skill and archery, plus tactics. No reason to add more skills under the tight skill cap we have. Think "abilities," rather than "new skills" :(. Maybe skill "recipes" instead of scrolls? Oh well, lol. Time to delete a few chars I guess, or buy a few hundred soulstones.


#6
Magister_Returns

Magister_Returns

    UOForums Price-checker

  • Members
  • 3,255 posts
What was the slip regarding artifacts/dupes?

~M

#7
Paidric

Paidric

    The Youngherder [HLP]

  • Members
  • PipPipPip
  • 312 posts
I'm a bit sad that my crafter, who happens to be my main char will be played less as I'll need to start swapping through my crafter chars even more if I want to craft things.
Already had to give up music and the little bit of fletching I had (to make newbie bows and feathers). *sighs*

Not every crafter is a mule!!!!
Well, most maybe... but dang, how many crafters will I need on my account to be able to craft?

And if they remove skill jewelry bonuses over the cap, it will make it even worse...
"If deathrobes were bank checks... I'd be filthy rich!"

New in Ultima Online? Visit Haven Helpers
Trade at Ingame Auctions!

[SIGPIC][/SIGPIC]

#8
Nok

Nok

    Founder/Publisher of GameXbar

  • Members
  • 3,217 posts
  • LocationLos Angeles, CA
News item - Chicago UO Town Hall Wrapup.

Posted Image
GameXbar: DAoC - LOTRO - MMO - UO - WAR - WoW


#9
Crystal Rose

Crystal Rose

    Whispering Rose Radio

  • Members
  • PipPipPip
  • 97 posts
Thank you Adam and Dermott! Great job as always and very much appreciated!

We missed you at this one Nok! Was so hoping to see our Queen Mum but everyone at the meeting still got to enjoy her delicious home baked cookies that she sent.

We all had a blast at the Chicago town hall meeting but most of all it was GREAT being able to meet and spend time with others in our great family of Ultima Online!

Here's to another successful and fun fan event! "Whoora"!!
[SIGPIC][/SIGPIC]

#10
kitiara

kitiara

    Polar Bear Queen

  • Members
  • 3,769 posts
  • LocationHarrisonburg, VA

What was the slip regarding artifacts/dupes?

~M


It was a slip where Jeremy used a word that would show up here as !!!! if I typed it :) Quite hilarious. I <3 Jeremy. =)

#11
Galen

Galen

    Advanced Member

  • Members
  • PipPipPip
  • 528 posts
Did anyone who was there catch something they started to say about Magincia, early on in the event?

It was during the static.

-Galen's player

PS: Not a criticism of WRR btw.....A little static is understandable, and I very much appreciate what WRR does with bringing these events to us. Greatly appreciate.

#12
kitiara

kitiara

    Polar Bear Queen

  • Members
  • 3,769 posts
  • LocationHarrisonburg, VA

Did anyone who was there catch something they started to say about Magincia, early on in the event?


Yes - in my notes, I've got written down that there will be "changes" to Magincia as part of the live event content coming in Publish 56. Later in the day, Leurocian was quoted as saying that the live event in this publish is "comparable to an expansion in itself!" Sounds pretty big!

#13
Galen

Galen

    Advanced Member

  • Members
  • PipPipPip
  • 528 posts

Yes - in my notes, I've got written down that there will be "changes" to Magincia as part of the live event content coming in Publish 56. Later in the day, Leurocian was quoted as saying that the live event in this publish is "comparable to an expansion in itself!" Sounds pretty big!


Thank you.

-Galen's player

#14
kitiara

kitiara

    Polar Bear Queen

  • Members
  • 3,769 posts
  • LocationHarrisonburg, VA
UO Town Hall Meeting – Chicago 2008
Notes by Kitiara - http://www.uocraft.com

Five on Saturday
  • Jeremy apologized for the FoF AWOL this week, as she left her VPN key and laptop charger at home.
  • Publish 56 should make it on to Test Center next week.
  • 11th Anniversary Items:
  • The items were supposed to be announced in a communication to BOTH Japan and the US, but there was a communication breakdown in marketing.
  • The package will be released as a retail box in Japan in November.
  • The items available in Japan will be exclusively available via the Japanese retail box for 30 days. After 30 days, they will be available in the US and elsewhere via the UOGameCodes.com store.
  • Jeremy will release more details next week at the earliest, though more likely closer to December.
  • There will be stuff included in the 11th Anniversary celebration that will be free.
  • A suggestion for 11th Anniversary chariots was “noted” by Jeremy. Leurocian responded with, “That would be pretty cool!”

Publish 56

Factions:
  • There will be new buyable things with silver.
  • A bug that allowed faction members to grief their own players by killing them to lose kill points will be fixed.
  • Factions will play a role in the next live event arc.

Halloween:
  • Trick or treating will be available with new treats.
  • Beggars will have an advantage in trick or treating.
  • A bug with begging will be fixed in Publish 56.
  • There will be themed activities to participate in.
  • There will not likely be a “Shard of Screams” or Halloween shard this year. Jeremy explained that this is usually something the dev's do in their spare time, and with the Stygian Abyss expansion coming up, the dev's don't have much spare time.

Live Event Content:
  • There will be “changes” to Magincia with the upcoming live event content in Publish 56.
  • Leurocian: The live event content in this publish “is comparable to an expansion in itself!”
  • Factions are tied into the next live event arc.

Taming:
  • Tamers will no longer be able to command a pet to attack while hidden or stealthed. The tamer will be revealed.

Plants:
  • Plant seeds will NOT become stackable. Jeremy noted that they will really need a BOD style storage system due to the way that the individual seed items are handled. Since seeds with different ID's look the same, making them stackable would be confusing for players, aside from the lack of feasibility from a programming standpoint.
  • Naturalist Quest – the new cactus with flower will be the only new plant available in the Blaze color via the Naturalist Quest. All other new plants will be available in the other rare colors.
  • The bug preventing new plants from being cared for while locked down will be fixed.

Miscellaneous:
  • Blank scrolls will be able to use commodity deeds.
  • Cooking items, amongst other things, will become stackable.
  • The patch for KR for Publish 56 is huge – over 700MB. This is due to some new artwork and animations. Jeremy thinks that when we see the new art, we will definitely think it was worth the large download.

After Publish 56:
  • There will likely be one more publish in 2008.
  • It will likely include bug fixes, more stacking items.
  • In early 2009, there will likely be one publish before Stygian Abyss is released. This publish will likely push out the balance changes prior to the release of the expansion.
  • Will the Treasures of Tokuno be turned back on? Jeremy: “That is not on the schedule to get turned back on.”
  • What about squashing scripting and cheating? You could tell that both Jeremy and Leurocian wanted to tell us something, and several times they alluded to legal reasons why they could not elaborate, but did say that within 1 to 2 months, we should here some significant news on what is being done to prevent cheating. Jeremy specifically referred to speed hacks at one point.
  • Will Dread Warhorses spawn again? Unknown.
  • Will UO ever add built-in voice chat? Jeremy: There are no plans to add voice chat, as third party tools like Teamspeak and Ventrilo do a good job of serving that purpose.
  • Will we get more fixed house designs (like the Classic houses)? Jeremy: Fixed house designs take a huge amount of work to implement from the art team, and it is not likely that fixed house designs will make it high enough on the priority list anytime soon.
  • 11th Year Veteran Rewards are in progress.
  • Will we get additional character slots? Maybe.
  • Will we get additional points added to the skill cap? No. Instead, skills will be fixed in the balance pass to allow for template specialization as it was intended.
  • Will UO get any sort of system similar to “Realm vs Realm?” No.

The Balance Pass:
  • Will likely be pushed as a publish in early 2009, prior to the release of Stygian Abyss.
  • Greater Dragon fire breath will be nerfed for balance. It is much too powerful as is.
  • Weapon accuracy is currently much too dependent on HCI and DCI and needs to be balanced.
  • Chivalry will get a good amount of attention in the balance pass, as the team is not happy with how it is currently a 60 point skill – ie. There's really no reason to train it over 60, as you get a majority of the benefits of the skill even at that low level. Skills will be evaluated to make sure they scale properly to their maxes.
  • Special moves are being investigated in the balance pass.
  • Spell casting will be scaled to match the caster's skill level to the power of the spell effects.

Stygian Abyss:

Skills:
  • Imbuing
    • Allows players to bestow magical item properties to items.
    • Any race can use the skill – not just gargoyles.
    • Imbued items cannot be fortified. (So, fortify items before imbuing them).
    • Max intensity level of a property: 100. Max number of properties per item: 5.
    • Offers crafters more control than enhancing.
    • Items won't break upon failure, but resources will be consumed.
    • There will be no Self Repair property on imbued items.
    • Can be trained up to 120.
    • Will likely have a crafting-related method for acquiring power scrolls (as opposed to the current Champ Spawn loot).
    • Will use a new item called a Soul Forge. The Soul Forge will likely come in 3 flavors: a house add-on, a public forge that will give a bonus to those using it, and a “Queen” forge in the gargoyle city that gives a maximum bonus when used. Players will need to earn the trust of the gargoyles in order to be allowed to use the max-bonus soul forge, and will need to be highly skilled in imbuing.
    • Imbuing skill title: Artificer
    • Those of us that like to hoard stuff should start stockpiling plain-jane magical weapons from loot, as they will be able to be “unraveled” to create imbuing ingredients.
    • Unraveled items will create one of 3 levels of imbuing ingredients, called “relic fragments.”
    • You may also want to start stockpiling granite, fertile dirt, dragon's blood, demon bones, taint, white pearl, eye of travesty, and regular gemstones.
  • Mysticism
    • A new school of magic with 16 new spells, requiring reagents.
    • Skill title: Mystic
    • Will be scaled by skill level to achieve maximum spell effects. For example, a summoned creature's power will depend on the caster's mysticism skill.
    • Can be trained up to 120. Power scrolls will be available through Champ Spawns, as usual.
    • Lower Reagent Cost (LRC) will work with mysticism.
    • Spells:
      • Purge Magic – Debuffs a current buff from a player or monster
      • Enchant – temporarily enchants a weapon with a hit spell effect
      • Animated Weapon – conjures a weapon to attack with, similar to blade spirits or energy vortices
      • Stone Form – buffs the caster's defense at the expense of speed
      • Spell Trigger – stores a spell on an item to be used later. (Trapped boxes were compared to the concept of this spell).
  • Throwing
    • A new ranged combat skill
    • Thrown weapons automatically return to the wielder.
    • Boomerang, Cyclone, SoClaive
    • Skill title: Bladeweaver

Technical:
  • The SA client has been in development all year.
  • The dev team has been working to squash every single bug in the KR client for its re-release as the SA client. That's why we haven't heard much about bug killing in KR – because the engineering team is hard at work making sure that every problem in KR will be fixed for the SA release.
  • The SA client will use 2D art wherever it looks better. One example: housing walls. Some spell effects and art will be taken from KR as well.
  • The SA client has a much smaller memory footprint.
  • Memory leaks have been plugged.
  • It handles animations much better, and this will contribute to easier expansion in the future and smaller patches.
  • Jeremy will solicit a call for client feature requests within a month or so.
  • There will be a beta test for SA. When? Unknown. The timeline is “fuzzy” right now.

Miscellaneous:
  • Will there be new artifacts in SA? Yes
  • Are the SA lands like a facet? Yes
  • Will there be new housing? Yes, but the team could not elaborate at this time.
  • Are there any plans for new ridables in SA? No
  • Regarding the new Flying ability of the gargoyle race: Flying behaves like riding an ethereal mount for purposes of combat. (ie. Similar to how you can be dismounted from a mount, you can be knocked to your feet from flying).
  • “Epic Encounters” in SA: Peerless combat is intended for player groups of 1-5 people. Champ spawns, 5-10 people. SA will introduce “Epic Encounters” intended to be completed by groups of 10-20 people. They will be in the Felucca ruleset.
  • Will there be anything new for fishers and treasure hunters? Yes, but there will be no changes to sea travel itself.
  • Will there be changes to the Virtue system in SA? No
  • Will we be able to convert from human to gargoyle? Probably, but there won't likely be a storyline or quest attached to the process a la human-to-elf because the team could not think of a storyline that didn't sound completely stupid. It will likely be something you “purchase” at an NPC shop or something along those lines.
  • Will SA be on store shelves? Unknown. Jeremy explained that while store placement is good for visibility, it's not good for revenues due to packaging costs and the like. Aside from that, it is difficult to get retail stores to stock PC games in general due to the fact that the game stores make a good profit from reselling used console games, and that resale market does not really exist for PC games. So, PC games get a very small percentage of overall shelf space in the game stores to begin with, and then to get stores to stock a game with a niche market (read: small market) like UO is difficult. The stores are looking at their rate of return on that 6 inches of shelf space.

Future Bug Investigations & Fixes:
  • Taming gains: many people have reported the inability to gain taming through normal game play at high levels (117+). Leurocian cited a similar problem with Spellweaving, whereby there was a glitch in the code that prevented skill gains because no spell in the game had a difficulty high enough to qualify for a skill gain. The same thing may be happening with taming, ie. No pets have a difficulty high enough to qualify for a skill gain (other than the GGS gains). This will be investigated.
  • The team will investigate a possible accuracy issue with moving shot/special moves as part of the balance pass.
  • The team will look into problems with pet pathing (ie. Pets getting caught on corners of things when they're following their owners).

Ideas That Were Noted by the Dev Team:
  • Add chariots as an 11th anniversary item.
  • Make champ spawn areas a free for all (ie. No murder counts). This might encourage Trammel players who want to remain blue and therefore don't want to go aggro and receive a murder count to go fight at the champ spawn areas. Could encourage participation from players who wouldn't normally do champ spawns.
  • Give preference to players who achieve real skill as opposed to those who are buffed up by skill items. This was discussed in several contexts, including the issue of assigning how many stable slots a tamer should have. (It was also discussed in terms of combat skills).
    The dev team explained that they do have a general preference toward real skill over item buffed skill, but it is a tricky thing to change due to the fact that skill items (such as jewelry) DO exist in the game and are a huge part of the way people have played this game for years. Sweeping changes that affect peoples' playstyles must be very cafefully considered and handled on a case by case basis. That's not to say the team isn't working on ways to favor real skill over jewel-buffed skill, but that such changes will be made over time as opposed to a sweeping change in rules. The recent change to spell forms and jewelry was cited as an example that was theoretically a proper change, but got strong reactions from players because it affected the way they've customized their character templates and how they've been playing the game.

Miscellaneous:
  • Does the team endorse any third party sites for buying UO gold? Jeremy responded: Buying and selling items for cash in Ultima Online is NOT ILLEGAL. However, UO does not endorse any sellers and completely stays out of it. The head of Mythic is strongly opposed to the sale of in-game items for cash in MMO's, but UO has long held the stance that it is legal and that will not likely change.
  • Regarding the fact that the login servers went down during the Town Hall Meeting: somebody accused Jeremy of forgetting to feed the hamsters before she left for Chicago. Her response: “That's not my job! I don't feed the hamsters – I just report on their condition!”
  • Leurocian was hoping that the Scoundrel Rico would be in attendance to explain what the “la” means at the end of each of his posts in the forums.
  • Does UO have GM's specifically trained in UO? Yes. How many? Not sure, but there is a dedicated UO customer support team.


#15
Nok

Nok

    Founder/Publisher of GameXbar

  • Members
  • 3,217 posts
  • LocationLos Angeles, CA

We missed you at this one Nok!

Thanks Crystal Rose! I really wanted to be there, but right now is just bad timing for me (Aunt & Dad are having health issues).

Excellent show as always! Static? What static?! ;) WRRAD is a blessing, think about it folks... how many MMO communities have a dedicated Internet radio station, much less one willing to physically travel as far and to their own expense to stream these town halls to the community. WRRAD deserves HUGE praise for this!

Thanks go out to Adam for all the recordings this season. Queen Mum... I mean really people, who bakes cookies and sends them to every town hall for players & devs to enjoy? Queen Mum does. Long live the queen! Dermott's been writing up transcripts. Kitiara photos. Others pitching in bits and pieces.

Let's have some praise for those in the UO community that put themselves out for the greater good. :)

Posted Image
GameXbar: DAoC - LOTRO - MMO - UO - WAR - WoW


#16
NANOC_DWxC

NANOC_DWxC

    Advanced Member

  • Members
  • PipPipPip
  • 337 posts
Thanks again Queen Mum for the cookies.
BTW, if the they would of done a "farthest traveled" prize the cookies might have won! They traveled approx. 1633 miles. :D

WRR set up a greeting table where Crystal Rose and WildStar of Baja printed up name tags and handed out T-shirts.

Attached Thumbnails

  • IMG_0269.JPG
  • IMG_0270.JPG


#17
Lissa Eldi

Lissa Eldi

    Advanced Member

  • Members
  • PipPipPip
  • 206 posts
Three weeks later and I am STILL trying to collect the game code prize I won...

Have been very polite in my attempts to receive it so far, but I must admit I'm starting to get a wee bit ticked off hehe.

#18
kitiara

kitiara

    Polar Bear Queen

  • Members
  • 3,769 posts
  • LocationHarrisonburg, VA

Three weeks later and I am STILL trying to collect the game code prize I won...

Have been very polite in my attempts to receive it so far, but I must admit I'm starting to get a wee bit ticked off hehe.


Wow, that sucks Lissa!!!!

#19
WildStar

WildStar

    Advanced Member

  • Members
  • PipPipPip
  • 130 posts
Perhaps you need to email the new community rep, Lissa.

#20
Lissa Eldi

Lissa Eldi

    Advanced Member

  • Members
  • PipPipPip
  • 206 posts
Yep I had done that too Wildstar, and....not long after I wrote this message here I heard from Joanne. She is now helping me, bless her heart!
She was honest that it might take up to a week, which is fine, as long as I know I'm not just being ignored hehe.





Also tagged with one or more of these keywords: hall, notes, thread, town