Jump to content

Welcome to Ultima Online Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Welcome to UOForums

If not already a member, take a moment to join our awesome community. It is free to sign up and there are no ads.

 

When you click on CREATE ACCOUNT, the sign up form will appear at the bottom of the forum.

 

If you have issues, like not receiving a validation email. Then please contact us by email help@uoforums.com and we will help you get set up.

 

If you wish to contact us about our site for other reasons, then please contact us by using the contact form in top right corner of the forum


Photo

All Shards to be Published

- - - - - published shards

  • Please log in to reply
8 replies to this topic

#1
Ally

Ally

    The Couch Hottie

  • Members
  • 3,310 posts
Posted on UOHerald.com

All Shards to be Published
Jeremy Dalberg
26 Mar 2008 13:50:34 EST



All shards will be published with the following during their next regular maintenance:

  • Fixed a NPC Grammar Error
  • Greater Dragons now drop scales and leather when skinned
  • Properties on the ML recipe bows should now stack correctly with runic, exceptional and material bonuses
  • Fixed an additional bug that caused properties to be dropped on some ML weapons
  • Body sculptors and hairdressers should no longer wander too far away
  • Recipe bows that previously had a 0% exceptional chance now have a 5% exceptional chance (In order to allow for an exceptional chance greater than 0 at GM skill, the success rate and minimum fletching skill have been adjusted. Success rate is now 50% at GM (was 40%.) Min Fletching is now 70 (was 75%.))
  • Ships will no longer catch fire around the island of Magincia
  • Leather and elf armor will no longer lose properties when runic-crafted or spawned as magic loot
  • NPC animated corpses should now deal damage and take damage in the Trammel ruleset.
  • Players should now be able to complete the summon fiend quest chain.
  • All bunnies will spawn in their normal colors again

  • Pet summoning ball changes:

    • Pet summoning balls unhide the summoner when attempting to summon their pet.
    • Pet summoning balls have a disruptable casting animation like other spells
    • Pet summoning balls have a reuse delay of 15 seconds.

  • Pet AI changes:

    • Guard: The pet should guard as it does currently.
    • Follow: The pet should follow. It will not attack anything, even if it is attacked.
    • Come: The pet should come. It will not attack anything, even if it is attacked. (If the pet cannot pathfind to its owner, it will not become passive.)
    • Kill/Attack: The pet will attack its target as it does currently.
    • Stop: The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
    • Stay: The pet will stay where it is currently, and will not attack anything, even if it is attacked.

  • Fixed an issue where Talismans were occasionally spawning without any properties
  • Players can no longer place insured items on a player-run vendor. (Existing insured items on vendors will not be affected.)
  • Quest items will now untoggle if the player dies while carrying them
  • Players will now receive a 'You have too many pets guarding you' system message if they already have more than 5 pets guarding them. (Note: pets in the stable that have been commanded to guard may count towards this limit.)
  • Each pet that is guarding a player will have a "Guarding" note on mouseover.
  • Fixed issues with the list of guarding pets not being maintained correctly
  • Provoking onto a creature will no longer cause those in combat with that creature to stop fighting
  • The Darkwood Armor set bonus now has 100 Luck instead of Night Sight
  • Acid Proof Rope will no longer remove a spell from a spellbook when crafted
  • The "Bless" spell icon will no longer incorrectly disappear if the player logs out
  • Regina in Castle British now lets you know if you are on the wrong stage of the quest rather than just saying you are too busy
  • Fixed system message upon creating an alliance to correctly show the alliance name
  • Exceptional crafted chocolate will have the maker's mark attached correctly
  • Salvage bags will no longer recycle Age of Shadows gift clothing


#2
Ally

Ally

    The Couch Hottie

  • Members
  • 3,310 posts
Sorry if this post seems blunt, but I just posted yesterday that Origin was getting published. A day later they're publishing all shards? Isn't the point of creating Origin so the players there can test the changes more before they get pushed to all the other shards? Is a day enough? Not everyone plays on test.

#3
elffyb

elffyb

    Advanced Member

  • Members
  • PipPipPip
  • 736 posts
A little blunt but consider the following;

These following statements are all based on posts made on this forum. Sorry for not quoting exactly.

This publish was announced a week or possibly two weeks ago, they said they'd test 1 week, and put the publish in the following week.

They communicated their intentions, they set our expectations, gave people a chance to test, people provided feedback (Thank you Petra Fyde), and then they delivered.

Also in this publish the DEVs did something people accuse them of NOT doing; They listened. The changes for arch cure were retracted before going into production based on multiple users feedback. Leurocian was also very gracious and pointed out that the feedback he received was an oversight on his part. Thanks Leurocian.

And very many thanks to Ally and all the other admins here to repost this information here with good summarized user feedback. Saves a lot of trouble wading through the utter garbage sometimes posted on other forums.

I say, the work that has been done is nothing short of fantastic. Communicate, set expectations, and deliver.

#4
Magister_Returns

Magister_Returns

    UOForums Price-checker

  • Members
  • 3,255 posts
I have to agree. I'm often critical (in my lurking way) of the Dev team when it says one thing and fails to deliver or uses ambiguous phrases/dates to protect itself from criticism. In this case, they followed through - AND listened.

Wow.

~M

#5
kitiara

kitiara

    Polar Bear Queen

  • Members
  • 3,769 posts
  • LocationHarrisonburg, VA
Random question... what do body sculptors do??

#6
Ally

Ally

    The Couch Hottie

  • Members
  • 3,310 posts
Not sure, I haven't seen any of them. Are they the ones who change your face, etc for a fee?

#7
Warsong of LS

Warsong of LS

    Knowledge is power; Guard it well!

  • Members
  • 2,250 posts
body sculptors will change the appearance of your paperdoll, only in the KR client.

they have no use in 2D.
Hope is the first step on the road to disappointment

#8
kitiara

kitiara

    Polar Bear Queen

  • Members
  • 3,769 posts
  • LocationHarrisonburg, VA
Thanks Warsong! Cool, I can get a new face :) heh

#9
Warsong of LS

Warsong of LS

    Knowledge is power; Guard it well!

  • Members
  • 2,250 posts
do not thank me until you seen the choices, unless they have changed quite a bit, they are not that good. I could see people using this for mostly rping.

And it only changes how you look on your paperdoll, not your characters face in game.
Hope is the first step on the road to disappointment





Also tagged with one or more of these keywords: published, shards