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Druid Specs

- - - - - druid specs wow druid specs

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Cabe Bedlam

Cabe Bedlam

    Master of Magic, no really I'm serious

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The Druid Taken from Druid builds - WoWWiki - Your guide to the World of Warcraft
The Druid is a shapeshifting hybrid class, and is also one of the most versatile classes in the game. It is the only class that can fulfill all four roles in the game: Tank, Healer, and melee or ranged Damage Dealer. As with every other hybrid, Druids need to specialize to be effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time. Druids must switch between the different shapes in order to adapt to situations as they come.

Balance Builds


Full Balance

Prior to the expansion Balance had traditionally been considered underpowered due to awkward talent design and poor itemization. With the addition of Moonkin form in 1.08 it gained a certain amount of PvP viability but was still considered unsuitable for PvE raiding. With the addition of several powerful new talents to the balance tree and a significant talent re-design to improve point efficiency, balance druids have been elevated to a level of viability never before seen in the game. WoW 2.0 Moonkins can probably come close to matching the raw DPS of a Mage or Warlock but begin to fall short when it comes to mana endurance (except for the huge bonuses provided by Dreamstate and Intensity) and certain types of raid utility such as threat reduction (except for Subtlety), powerful debuffs (except for Insect Swarm and Improved Faerie Fire), and AoE damage dealing. These can be at least partially accounted for however through proper gearing (the use of intellect and mana regeneration focused gear and trinkets which modify threat) and the use of certain talents and buffs, such as Subtlety, Dreamstate, Intensity, and Blessing of Salvation. Additionally, every caster that benefits from critical strikes will beg, sometimes pathetically, to be put into your group. In PVP, the Moonkin's combination of roots, nukes and excellent damage mitigation make them dangerous opponents for certain classes.

Below are few sample builds.

* PvE Moonkin for Raiding
o Maximum Threat Reduction - Talent Calculator - World of Warcraft (SSC and above Build)
o For Melee Heavy Groups and where Threat is not an issue - Talent Calculator - World of Warcraft (Karazhan Build)
* PvE Moonkin for solo & instancing - Talent Calculator - World of Warcraft
* PvP Moonkin - Talent Calculator - World of Warcraft
o Passes on long term mana endurance, since fights are very short in PvP. Improves ability to fight under pressure with Celestial Focus and Nature's Focus and ability shapeshift frequently to heal(or just to escape in travel form) with Natural Shapeshifter.

* Arena Moonkin - Talent Calculator - World of Warcraft

Raiding Moonkin (44/0/17)


It is a common misconception that because druids are a "hybrid" class, they can approach, but cannot beat, the DPS of "pure" classes (e.g. mages and warlocks). Properly geared, and with a single-minded focus on increasing casting DPS, a Balance druid IS a pure caster, with excellent sustained DPS and truly standing out for burst damage capability, nuking adds with a vengeance. This build sacrifices certain talents useful for PVP and soloing - most notably Celestial Focus - to produce a strong raid DPS build that will give even the best mages and warlocks a run for their money on the DPS charts (even while they are benefiting from your 5% crit aura). The key talents to take from the Resto tree are Intensity (3/3) and Subtlety (4/5). Since the changes in Patch 2.3, when max regeneration from Intensity was changed from 15% to 30%, it has become a powerful tool for producing mana regeneration in combat, even for druids whose gear does not stack very much Spirit. Taken together with Dreamstate from the Balance tree, a Balance druid can easily find themselves with upwards of 100 mana/5 while casting, producing a good chunk of longevity and allowing you to use your high DPS spells such as Moonfire in your rotation even in long boss fights. If you go out of mana, it is probably because you had to battle rez some other fool and wasted over 2000 mana between Rebirth and shifting back to Moonkin Form. Threat reduction from Subtlety is very helpful in many encounters, although it is possible to forgo this talent if you wish to maximize your raiding utility (see below).

Talent Calculator - World of Warcraft

Utility Moonkin(47/0/14)


Same as above, but sacrifices points in Subtlety to take Improved Faerie Fire. This build has both advantages and disadvantages for end game raiding. First, managing your own threat can be an issue, as you lose most of the threat reduction points from Subtlety, and keeping Improved Faerie Fire up in boss fights will increase your threat generated while preventing feral druid tanks from casting their version of the spell, reducing the threat generated by the tank. That said, the 3% bonus to hit for tanks will help their threat generation, as +hit is hard to place in the itemization budget for most tanks. Whether this talent actually helps raid DPS significantly or not is debatable. If melee and ranged DPS know what they are doing, they can change up gear to sacrifice 3% of their Hit Rating for Attack Power and Crit while still maintaining hit cap. However, if the moonkin dies, then physical DPS will start missing a lot. Additionally, most physical damage dealers are not likely to count on the presence of a moonkin with this talent in their group and hence may not be able to benefit from the bonus to hit, while others may not even be aware that this talent exists at all. Either way, taking Improved Faerie Fire means you will likely have to sacrifice points in either threat reduction or mana regeneration.

Talent Calculator - World of Warcraft

Swift Moonkin (40/0/21)


Nature's Swiftness is a potent tool for nuking or healing-- you can even use it to instantly hibernate that pesky feral opponent. As such, it's only natural with the release of the expansion that a 40/0/21 build would emerge. Wrath of Cenarius and Force of Nature are the two big sacrifices, along with much-missed points from Moonglow. On the plus side, though, you get Intensity to boost your mana regen. Omen of Clarity situationally boosts your melee buff from Moonkin form. Natural Shapeshifter helps you drop into caster form for a quick heal, and Improved Rejuvenation and Nature's Focus make sure those heals get off. Finally, Nature's Swiftness is like a free extra life-- if your mana holds out.

It's not as potent as the 0/40/21 feral build, since your heals and DPS both come from the same mana pool, but the survivability is still very strong. One hidden benefit: your +damage and spell crit gear will benefit your heals and your nukes. While you'll still want a separate healing set, your heals will still pack quite a punch in your DPS clothing.

* Talent Calculator - World of Warcraft

PvP Balance Full Hybrid

This build combines some of the most useful PvP talents while keeping a Balance build focus. Uncommon from other builds, this dips in to all three trees. It may seem odd, given that when a druid is in one form, he cannot benefit from bonuses in other forms. However, a criticism of druids in PvP is a lack of spell interrupts. The inclusion of Feral Charge and Furor gives the druid a spell interrupt that can be used almost on demand.

A druid with this build benefits from solid macros to automate the process of shifting to use a single power, then dropping back to caster form.

* Talent Calculator - World of Warcraft

Balanced Swiftness Hybrid (34/0/27)

This build forsakes the powerful Force of Nature for the utility of Nature's Swiftness, similar to the Swift Moonkin build. This build focuses largely on mana endurance and survivability as opposed to raw DPS, sacrificing Wrath of Cenarius, Moonfury, and some ranks in Vengeance. At times the lack of stopping power can be a gimp for PvP combat and soloing, but it has other strengths to compensate. Most opponents count on a druid to lack instant healing, and save an interrupt specifically for Healing Touch.

Druids who make good use of this build are the ones that utilize its hybrid nature. In small group quests and many instances, this can be a life saver, where being able to adapt between roles on demand shines. The endurance provided by Moonglow, Intensity, and Dreamstate is impressive, allowing the druid to off-heal very effectively in spell DPS gear, and potentially fill the role of main healer when dressed in dedicated healing gear and supported by an off-healer.

Tinkering with this build is very possible, with many talents that have similar counterparts to exchange points in and out of. Namely these include Naturalist vs. Nature's Focus, Vengeance vs. Moonfury, and Control of Nature vs. Nature's Grasp.

* Talent Calculator - World of Warcraft

Panzerkin AKA Moonkin Tank (53/8/0)

This build is highly experimental and not for the faint of heart. Since moonkin form brings the same armor boost as dire bear form to the table, and moonkins have a long history of high-threat issues, even with 5/5 in subtlety, this is a build that was bound to emerge. However, gearing for this build is extremely difficult, as reaching crit immunity without Survival of the Fittest while wearing caster gear is extremely difficult. However, post-2.3, Arena Season 1 gear does a surprisingly good job at it, since it is laden with resilience (224 resilience is 5.6% crit reduction which is crit immunity versus boss-level mobs). However, there are virtually no PvE drops that offer any support to this build, though it has been used to great effect by a select few.

This build was essentially pioneered by Lithanial from Al'Akir-EU. His original thread on panzerkin speccing and tanking can be found here, on the WoW-EU forums, and a video if a panzerkin in action, main tanking Prince, Maulgar, and Gruul can be found here.

* Talent Calculator - World of Warcraft

Feral Builds

Feral Hybrid (0/47/14)

This build takes the best of tanking and dps, while allowing you to be viable off-healer for emergencies. The DPS that can put out is roughly 700-800 in Tier-4 equivalent gear, depending on boss armor and bleed vulnerability. The point lost in Predatory Instincts is marginal compared to the gain of 2/2 Nurturing Instincts (up to 350 +heal depending on gear). Primal Tenacity is unnecessary in anything except PVP, and 3/3 Survival of the Fittest is a must for tanking (in order to completely mitigate crits from the hit table). To modify this build for pure Arena hybrid, remove points from Predatory Instincts and place them into Primal Tenacity.

* WorldofWarcraft.com -> Info -> Classes -> Druid -> Talent Calculator

Full Feral (0/47/14)


Before 2.0, druids wanting to maximize their Feral DPS abilities were forced to spec into an awkward 14/32/5 tri-build that lacked real versatility. The revision to druid talents and the addition of the strong Mangle ability has completely re-made the Feral druid, taking it from a quirky off-spec to a truly viable and powerful build for both PvE and PvP.

There has been some discussion as to exactly how important Mangle is to a feral druid. For druids interested in their cat form DPS, especially in raids, it is essential. Expect your DPS to nearly double with a Mangle build. Ferals focused on bear tanking will find that Lacerate is an adequate rage dump for anything short of main tanking in raids; though even then think the question through completely before skipping this potent ability. Feral tanking druids have blossomed into the most viable off tank class with their impressive armor and dodge ratings and the ability to become crit immune with 3/3 survival of the fittest and a modest 415 defense rating, these two prerequisites are essential for any Feral raider.

Many feral druids will spend their extra talents points in restoration because of the talents that make feral fighting better, specifically Furor, Naturalist, Natural Shapeshifter, Intensity, and Omen of Clarity.

* WorldofWarcraft.com -> Info -> Classes -> Druid -> Talent Calculator

Feral Mend Spec (0/30/31)


Before WoW 2.0 the 0/30/21 Feral Hybrid was arguably the single most popular non-raiding druid build. In PvP, strong mana regeneration and Nature's Swiftness allows a druid to draw a fight out almost indefinitely. In PvE, the flexibility allowed even raiding druids to offtank or heal as the occasion suited. With the advent of Mangle, druids now have a choice about DPS vs survivability and healing potential. While many have gone full over to the DPS potential of Mangle, many others still treasure the power, survivability and flexibility of the feral hybrid.

For some druids, levelling to 70 will mean the ten more points they need to get Swiftmend, a potent tool in any druid's healing arsenal. Swiftmend provides an oft-superior emergency heal option to Nature's Swiftness, especially for PvE raiding where a druid's heal over time spells are most prized. Heart of the Wild's utility in healing situations is maximized in this build, where a larger mana pool makes up for decreased mana efficiency.

As always, raiding druids might be expected to exchange Furor for the vastly inferior Improved Mark of the Wild. Check with your guild before doing this; in many cases a restoration druid with this talent may offer to handle buffing duties in exchange for you bringing material components.

* Talent Calculator - World of Warcraft (with Furor and Natural Shapeshifter)
* Talent Calculator - World of Warcraft (with Savage Fury and Improved MotW)

Feral's Swiftness (0/40/21)

The other option for feral hybrids is to extend their feral abilities to the limit, stopping just short of Mangle to keep Nature's Swiftness. This is a game-changing decision, whichever way you go. Mangle will vastly improve your DPS. Nature's Swiftness will vastly improve your survivability. For a true feral hybrid, this survivability, plus the bonuses to healing, make the exchange worthwhile. With many of the new encounters tuned with hybrid players in mind, Blizzard seems to agree.

In PvP, druids with Mangle will quickly dispatch enemies, or be killed themselves. Hybrids play the more traditional druid game of attrition, steadily beating an opponent down while relying on escape mechanisms, fast mana regeneration and instant heals to lend a sense of futility to their opponent's attacks. In raiding, don't expect to be called on to DPS unless you have mangle (or unless another feral keeps that debuff up to boost your Shreds). However, off-tanking and healing remain quite viable.

The Feral's Swiftness build is very strong in arena play, where you can operate in feral form but still suddenly shift out to give a strong heal to a teammate (or yourself). Powers like Pounce, Bash, Entangling Roots and Cyclone (not to mention hibernate) don't care if you have Mangle or not, making you an ideal spoiler for other teams' strategies.

* Talent Calculator - World of Warcraft

And a little variaton of this build (1/37/23) that reduces the threat from healing and takes advantage of Nature's Grasp (1 point in balance)

* Talent Calculator - World of Warcraft

Solo Bear (0/42/19)


This build is based around solo play using both cat and bear forms. It gives you the ability to heal through a tough battle using Naturalist and Nature's Focus.

* Talent Calculator - World of Warcraft

PvP/DPS/Offtank (1/46/14)

Perfect for pvp and dps, good enough for offtanking in raids and main tanking heroics. Main difference between a classic tank build and this one is that you drop the 3 points in Thick Hide for Nature's Grasp and Brutal Impact/Primal Tenacity. Nature's Grasp is very nice for pvp and solo, not very useful for tanks though.

* Talent Calculator - World of Warcraft



Restoration Builds


Full Restoration (0/0/61 and variants)

Tree of Life remains a controversial talent and may still be tinkered with by the developers. The concept for it is a dedicated healbot, and it is extremely PvE oriented. Some of the major points of controversy have been the movement speed penalty and the lack of defenses available to the tree, it is basically a "sitting duck". In Patch 2.3.0 abolish poison was added, however, to cast remove curse, the tree form Druid must shapeshift to caster form before decursing, causing mana loss.

Tree form aura was changed just before the release of TBC from increasing the healing done by party members to increasing the healing done to party members. This makes it useful for MT-groups or other groups whose members will require extra healing.

The form is worth taking if one likes to heal with HoTs and Swiftmend. Healing Touch is not usable in this form which greatly reduces the druid's max healing per second, if you only heal one target, however the mana cost of all available healing spells is reduced by 20%, which combined with the aura greatly increases healing longevity. It is worth noting that you can always shift out and cast Healing Touch should the need arise.

Tree druids have a distinctive healing style. At the moment, the best healing technique for raiders is to stack three Lifeblooms and a rejuvenation on up to three tanks at once, often making the healing output greater than that of a paladin spamming Flash of Light on them. Note that prior to patch 2.3.2, if you popped +healing trinkets and stacked your Lifeblooms, the increased +healing was tripled and maintained for as long as you keep the HoT refreshed. In effect, ToL druids had the healing equivalent of "rolling ignites". However, since patch 2.3.2, when Lifebloom "is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength" (wow client patch 2.3.2), thus lowering the effectiveness of this strategy. See the comparison of druid healing spells for more detail.

Some variation remains possible, but since the focus of this build is so narrowly on raid healing it is optimal to place pretty much all of your talent points in the restoration tree, something like this:

* 1/0/60 Tree of Life - Talent Calculator - World of Warcraft

Restoration/Balance (19/0/42)


Due to the "healbot" nature of a dedicated full Resto druid build, any Resto druid that has this build can tell you how frustrating solo content can be. Additionally, by putting a minimal 41 points into the Resto tree to get Tree of Life, there simply aren't enough points left over to reach any decent DPS talents in the Feral tree. However, by putting 19 talent points in the Balance tree, along with a Balance druid +spell damage set, the Resto druid's frustration can be eased quite a bit.

Talents like Naturalist, Tranquil Spirit and Empowered Touch focus around the spell Healing Touch, which cannot be cast while in the Tree of Life form. Additionally, talents like Improved Tranquility and Tranquil Spirit focus around the spell Tranquility. While Tranquility is a powerful spell and can often be the difference between survival and a group wipe, it is extremely situational and isn't used very often due to the 10 minute cooldown and extreme mana cost. Finally, Omen of Clarity is all but useless in a raid situation, since a Resto druid should not be in melee range of a mob. Therefore, these talents, along with a few others, can be sacrificed without seriously hurting a resto druid's ability to heal.

The only drawback to this build is that it requires a +spell damage set. At level 70, Balance gear is hard to find compared to Feral and Resto, but druids who have leveled to 70 as Balance, or were wise enough to keep the Balance quest rewards given while leveling to 70, should have no problems. Since 2.3, this has been eased in that most healing gear have been improved to include +spell damage equal to about 1/3 of the +healing bonus, in addition to the healing bonus on the gear.

* Talent Calculator - World of Warcraft

Mana Mend Spec (27/0/34)


Balance has always been a good complement to Restoration. Both talent trees are spellcasting trees and there's a certain amount of gear and playstyle crossover. In the past a hybridized 27/0/24 Balance/resto build was fairly popular for raiding druids. Post expansion, level 70 druids will still enjoy the fruits of this powerful build.

The hybrid balance spec emphasizes maximizing mana efficiency of heals, particularly Healing Touch. It also has significant damage dealing ability, being more than adequate for solo farming, though it falls well short of the level necessary for dedicated DPS in a raid setting. Spirit gear is a great plus for this build, to make sure you have enough use of everything.

PvP druids with this build will greatly miss the survivability and crit bonus of the moonkin form. They might prefer the talent Natural Perfection in stead of Living Spirit.

* Talent Calculator - World of Warcraft

Restokin Spec (AKA DS-NS) (34/0/27, 31/0/30)


This build has been called many things: Restokin, Healkin, DS-NS (for Dreamstate and Nature's Swiftness), and simply the Balance healing build. Any name you give it, it is based on the 3 different 3-point balance talents that apply to healing: dreamstate, moonglow, and lunar guidance, and then selecting resto talents with your remaining points to suit your healing style. It emphasizes intellect as a primary stat and is good for soloing as well as healing. Because of its lowered reliance on having lots of spirit, mp5, or +healing, it is a much less gear dependent spec than many full resto specs.

Dreamstate gives a druid 10% of their intellect in mana per 5 seconds. Lunar Guidance gives a druid 25% of their intellect in +damage/healing. Moonglow reduces the cost of most heals and damage abilities by 10%. A level 70 druid in pre-raid gear can achieve over 400 intellect, making for 40 extra mana per 5 seconds while casting and +100 damage/healing.

Even though it contains more balance talents than restoration, it is still considered a healing spec. You can spend the balance talents needed to get up to the main 3 talents however you want, either for some damage ability while soloing, or just to maximize survivability through things like balance of power and nature's grasp. The 34th talent point in balance is for moonkin form, which, while not necessary for the healing parts of this build, is a pretty nice talent for only 1 point. Some people will prefer going 33-0-28 instead and not getting moonkin form.

Healing touch based 34-0-27 build: Talent Calculator - World of Warcraft

You have to like casting Healing Touch with this spec, since it is a huge heal now, low on costs. And the mana restore you got now, works best while casting. Great spec for PvP and PvE, making you very useful in 5-mans.

HoT based 34-0-27 build: Talent Calculator - World of Warcraft

The idea behind this is to keep your regrowth, rejuv, and 3 stacks of lifebloom up on the tank and supplement that with healing touches on the tank or others between hot renews. Using lifeblooms on people other than the tank to top them off between your hot renews allowing paladins to focus on the tanks more is also good. The balance talents allow the druid to contribute a balance of healing, CC, and DPS in PvP. With decent balance gear farming is fairly easy and you can even serve as a damager in 5 mans, though your damage might be a bit low to really carry a group.

Regrowth-based 31-0-30 build: Talent Calculator - World of Warcraft

This build puts a focus on Regrowth, dropping three points from the Balance tree in order to max out Improved Regrowth's critical strike chance (+50%). Sacrifices some damage-dealing power for utility, with a focus on PvP. You lose the half-second cast time reduction for Healing Touch spells (no points in Naturalist), but a Regrowth with a +50% crit rate will trigger Nature's Grace more often, saving the same half-second, allowing you to chain cast Regrowth+Healing Touch with the same effectiveness (50% of the time, at least). Barkskin becomes more important to avoid casting interrupts, due to the loss of Celestial Focus.

Arena Healing (Resto + Feral Charge + Nature's Grasp) (8/11/42)


This build is the standard druid arena build. It goes deep into Restoration for ToL and grabs most of the talents that are useful for arenas. It also includes ToL for some PvE viability. Some points are put into feral in order to give feral charge. Extra survivability is gained by placing these points, and feral charge provides the druid with a spell interrupt and/or snare. With this build, the Druid can heal with HoTs in between cycloning, rooting, and feral charging, all whilst maintaining a very high level of survivability. *note* You can have either 3/5 Subtlety and 5/5 Nature's Focus, or 5/5 Subtlety and 3/5 Nature's Focus. This is user preference.

Talent Calculator - World of Warcraft
[edit] PvP/Solo/Heal TREE (0/20/41)

I find this build interesting. It's subbing focuses on the fact that Druids are the only healers where it's a better idea to sub into the melee spec than the casting spec. It gives enough points in Resto to have all of the nesessary buffs to your HOTs, so you can heal raids, 5 mans, and even arenas or other PvP. It also gives the first 20 cat talents, allowing you to PvP and solo. It is technically feasible to tank with this build, but not recommended for anything more difficult than non-heroic 5 mans. I skipped over Imp MotW because if you do the math, it blows. Nature's Focus and Subtlety I skipped because this build is very tight for points. Other than Naturalist, which I got for the melee bonus, I skipped over Healing Touch and Tranquility talents because you can't Touch in the Tree, and Tranquility's a 10 minute cooldown. If you want, you can rearrange the Feral talents to be more bear oriented. Don't sub into balance though, it's like a Holy priest subbing Shadow, okay but there are better options.

Talent Calculator - World of Warcraft

PvP/Solo/Heal/Feral (0/30/31)


See Feral Mend Spec
Solo/Heal (23/0/38)

(Both trees below have same restoration talents placement, ideal for instances and arena healing, only talents in balance for solo game are vary)

This build may be odd, but it is as useful in single 5-man instances as in full restoration build. This build has been created to increase damage and bonus healing by 25% of intellect value. By doing so, there are few talents in balance tree that increase effects of druid's harmful spells. Few points are also spent in Nature's Grasp (1/1), Improved Nature's Grasp (2/4) and Celestial Focus (3/3) for Arena combat.

Talent Calculator - World of Warcraft

You may also find Improved Moonfire (2/2) talent unnecessary. You can spend those two talent points in Focused Starlight (2/2). If you prefer PVE game, you may find Nature's Grasp unnecessary as well. If you sacrifice it with Celestial Focus, you may spend points in Vengeance (5/5) that increase spell critical damage of your wrath, moonfire and starfire by 100%.

Talent Calculator - World of Warcraft

[SIGPIC][/SIGPIC]






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