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arms lore bonus help

- - - - - arms bonus lore

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5 replies to this topic

#1
Magister_Returns

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Sorry to ask such an obvious question, but I can't find the reference...

What is the crafting bonus from Arms Lore, and at what level does it kick in?

Thanks!

~M

#2
abracadabra

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Believe it is every 20 points of armslore will give +1 to armor resists, and +1 additional damage increase on weapons. Not certain if it's rounded up from 19 armslore or must have at least 20 to get 1%. At gm armslore, a gm or higher smith will make at least 40%DI weapons. A human with jack of all trades will have at least 36%DI even without training the skill. Found the link!http://www.uoforums....ead.php?t=28894
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#3
Paidric

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It's rounded down, so you need 20 for the first bonus.
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#4
Blurghh

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Indeed.
0-19,9 armslore = no bonus
20-39,9 or Jack of All Trades bonus = 1% damage / 1% resist bonus
40-59,9 armslore = 2% damage / 2% resist bonus
60-79,9 armslore = 3% damage / 3% resist bonus
80-99,9 armslore = 4% damage / 4% resist bonus
100(and up) armslore = 5% damage / 5% resist bonus

Tailoring, carpentry, bowcraft, tinkering or blacksmithy skill do not come into play.
Those are only used for the actual success chance when creating the item.
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Bud iv yuga ib urk den mega ib mudzj zmardur den yuga!
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#5
Blurghh

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With that said, a full set of crafted armour (6 pieces - hands, arms, body, neck, legs, head) holds a 30% total bonus, 35% if you also craft a shield.
This is where having a suit of armour crafted by a normal or armslore crafter actually makes a difference.
"Mega ib urk, yuga ib nub urk.
Bud iv yuga ib urk den mega ib mudzj zmardur den yuga!
Hur hur!
(Bud yuga ib nub urk!)"
- Intelligent conversations with Blurghh (2008)


I'm at work and when I'm bored all I can think of is Blurghh (he is the sex)



#6
kitiara

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Very useful thread - thanks everybody!





Also tagged with one or more of these keywords: arms, bonus, lore