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The Insurance!!

- - - - - insurance

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47 replies to this topic

#1
wesley205

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haha!

I know this is similar to the topic "Being a Thief",but I just had to post it.. I mean insurance changes the whole game. Your gear actually ment more because you know you could lose it anytime you died. Monsters could loot it etc..

No insurance makes for the best PvP scenarios also.

Here is an idea I thought of that might work also..
Two people mentioned having no insurance in fel in the thread I mentioned above ( sry couldnt remember ur name guys).

What if there was a killers insurance?

After you kill (x#) of people you recieve a Killers Insurance deed in your pack.

This deed can "Killer Insured" the item.

How this would work would be you kill people for the deeds and when you place the deed onto the item it's insured for (x amount of time) so in order to keep anything insured in fel you will have to keep killing people.

To prevent people from exploiting this you could only get so many "Killer Points" (which you would have to have so many of the points before getting a Killers insurance Deed) from one person. This way you couldn't kill the same person over and over for the deeds.

That's just something I thought of, and it really wouldnt be to hard to implement into the game. I'm sure I didnt think of all the bugs that could come with this, but Im sure it could be done.

#2
DiP

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Still highly expoitable in that context, but not a bad idea.

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Thanks again Maddux!

Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes*


Adam: aye and in order to expedite the production of solidiers, i kill off the old people (Carp was right, Adam IS evil!)

#3
wesley205

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I would love to see UO at least test it out on the Test Server, and see if it can be implemented into the regular shards, but the chances of that happening are slim.

I almost feel like the person who started the "Bosten tea Party" and rebeling against taxes.. except it's the Insurance in an MMORPG.

#4
Moony

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Wesley!! I killed you last night =P (if you are who I think you are >.>)

Well, how would trammies get their insurance? They don't really need it, but who wants their AoF stolen by a monster? or their orny of the magi?
GM in: Dying and Running Away, then Dying

#5
wesley205

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I don't play on Test server much. Only on my friends character Black Sabbath.

The insurance would still apply in trammel. So the trammies (i have a trammy character.. i believe we all do) can insure their artifacts or anything else they want.

#6
kingtony

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they should make a quest for insurance deeds like a champ spawn if you randomly get the deed you can insure 1 item will put some more action in champ spawns and mabey even ish spawns have ea at some point take all insurance off all items and let the games begin
For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.

#7
DiP

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Not a bad idea either Kingtony, but still, highly exploitable, and doesn't give everyone an equal opportunity.

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Thanks again Maddux!

Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes*


Adam: aye and in order to expedite the production of solidiers, i kill off the old people (Carp was right, Adam IS evil!)

#8
kingtony

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well to give everyone a chance they could re-place all holiday cards with insurance deeds as well as the champ spawn.like every holiday someone gets a insurance deed with ginger bread cookies and candy canes woo hoo.or they could put them as random drops in dungeons using a very slow but point system and i think exploits could be controlled using numbered scrolls that have to be turned in so the same number couldn't be used twice
For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.

#9
DiP

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If they make Insurance Deeds, they would have to make them available for all kinds of playstyles. Like maybe have an opportunity to get one for turning in a BOD, better the BOD, the better the chance (same with Heartwood Quests).

By exploited, I was thinking about the ghost-cams/etc. already being used to "steal" spawns in Fel. This could be done easier in Ilsh as well.

Posted Image

Thanks again Maddux!

Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes*


Adam: aye and in order to expedite the production of solidiers, i kill off the old people (Carp was right, Adam IS evil!)

#10
kingtony

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If they make Insurance Deeds, they would have to make them available for all kinds of playstyles. Like maybe have an opportunity to get one for turning in a BOD, better the BOD, the better the chance (same with Heartwood Quests).

By exploited, I was thinking about the ghost-cams/etc. already being used to "steal" spawns in Fel. This could be done easier in Ilsh as well.


wouldnt be hard for ea to make ghosts visable in line of sight of all alters
For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.

#11
Adri

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How long would insurance deeds last? Until you die? That could go pretty quick lol. If they would be difficult to get, the reward would have to be worth it.

#12
kingtony

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permenent like power scrolls once you use it on a weapon or whatever it is insured but now when you die they still cost 600 gold but the insurance will be on the item
For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.

#13
DiP

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That could be the point though Adri, making it actually worthwhile to NOT die.

As it is, in game the only detriment to dieing is the time it takes to find a healer and get back to your body. Not much in the way of "oh crap I'm going to die". It's more of a "oh well, I'll be right back".

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Thanks again Maddux!

Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes*


Adam: aye and in order to expedite the production of solidiers, i kill off the old people (Carp was right, Adam IS evil!)

#14
Adri

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I dunno, there are still things you can lose if you die, with or without insurance. If you look at other games like WoW, you don't even do that. You just keep all your things on you regardless. I think there should be some element of risk to dying, or who would care? Maybe make insurance so other players/monsters cannot loot you, but you still have to go back to your corpse to retrieve your items?

#15
DiP

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Maybe it's just me (I'm sure it is, or atleast close to it), but one of the better things I liked about UO was that you actually can have a large penalty for dieing. Making the game that much more interesting/difficult.

WoW is great for it's own reasons, but that doesn't mean that part of the game would be great for UO. UO has more of a "real" feel than most other MMO's I've seen. Making it too easy to just die and get back to exactly how you were before would make it less "real" and more like the rest.

The big difference that I feel is important is that UO is NOT supposed to be item based, where as if stuff in WoW went away upon death you'd probably be completely screwed, it's not so much the same in UO.

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Thanks again Maddux!

Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes*


Adam: aye and in order to expedite the production of solidiers, i kill off the old people (Carp was right, Adam IS evil!)

#16
Adri

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UO is NOT supposed to be item based

"supposed to be" being a very important term there...

#17
DiP

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Well, if items were to disappear through normal gameplay, then what would you have left???

You see, it could kill 2 birds with 1 stone. It would add something new to the game (the deeds) AND make it more difficult (since they are always looking to buff mobs to make it more difficult) at the same time (if items were lost).

Posted Image

Thanks again Maddux!

Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes*


Adam: aye and in order to expedite the production of solidiers, i kill off the old people (Carp was right, Adam IS evil!)

#18
wesley205

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I agree with many of the things said. The insurance deeds should have a time limit on them also that they would last. If not they would be to much like bless deeds. Let the Insurance last two weeks, a month maybe? The time you have left would look something like this on your item.

Insured ( 1 week, 10hrs ) or
Insured ( 3:5:2 ) where it would be (week:days:hours)

I believe this would cause for a constant need for the deeds. It would give them more value. For the different ways people could earn them could vary many different ways, but must remain "realistic."

Mules: Of course BODs
PvE: %chance from a monster depending on level of difficulty.
PvP: Now this is where it would be a little differnt. The insurance deeds could not be blessed. This will allow them to drop on peoples bodies when they die. You can even give players a % chance to drop one like I mentioned in my 1st post. In fel tho the % drop rate would be higher from monsters except for those in champ spawns which could not drop one. This would boost the amount of PvP action out there and gives Thieves something else to look forward to :>
Other: Escorting NPC's could be a possible reward for getting a deed. The begging skill could be made more useful to where NPC's could give you one from begging.

All of these different things could be made possible and fixed from exploiting. UO really should add this to the servers. Maybe we should take this idea further and get them to look at it.:eusa_pray:
Get an education.

#19
dhekke

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Adding a time limit to insurance would create a much more steady flow of gold of of the world too...
And make it more realistic


I still think it should go away, and item properties drastically should downplayed in the game...
The resistances are a good idea, but +X skill and DCI, HCI and the others just kill the skills...

But since removing item properties (even a little bit) is basically pipe dream, making insurance more "real" and more costly is A-OK in my book

We are Ultima Online


#20
kingtony

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Adding a time limit to insurance would create a much more steady flow of gold of of the world too...
And make it more realistic


I still think it should go away, and item properties drastically should downplayed in the game...
The resistances are a good idea, but +X skill and DCI, HCI and the others just kill the skills...

But since removing item properties (even a little bit) is basically pipe dream, making insurance more "real" and more costly is A-OK in my book



GOOD POINT BUT FOR SOME REASON UO IS INCREASING THE PROPERTIES WITH THE NEW CHANGES GO FIGURE
For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.





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