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Pre-AoS or Pre-UOR shard.

- - - - - preaos preuor shard

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45 replies to this topic

#1
Amitus

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n/t, simple as that.

#2
StoneCypher

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eh? not too good on nomenclature...
StoneCypher

#3
dhekke

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Before Age of Shadows or before Renaissance...

I never played UO before R (my account is from 2001), and I loved it during R
so I'd go pre-AoS

We are Ultima Online


#4
Kimi

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n/t, simple as that.

That's text...
:P

#5
Gnomy

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So many have wished that for a looong time.. Me inclusive.

Id gladly go back pre UOR.. as long as all bugs are fixed that were then.. + tweek of the archery dmg that they had then.. silly.

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#6
Udrak

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Pre-AoS... as long as we can keep house customization!

#7
Adam

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A pre AOS shard would be nice, perhaps a Publish 15 era shard, before they nerfed Barding :P
I loved that era.

#8
Floria

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Pre UOR but...
- keep house customization
- fix the skills which were broken in pre UOR... like mining was pretty much impossible to GM back then, unless you quit your job for a year to mine virtual ore all day long

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#9
Valen

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T2A SHARD! Holy !!!!, I would actually start paying for UO again.

#10
Gnomy

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id go for t2a shard.. but yea nerf Archery once again... and YAY for Bountyboards :)

Yay for red = Dread Lord

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#11
Majere

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id come back...
"Siege is the best form of UO one can play today..."

#12
Amitus

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I say one for Legacy, one for T2A, one for Pub 15, and one for Pub 16. All Siege rulesets.

#13
Lensky Entreri

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I'd be back for that in a heartbeat.

#14
Blurghh

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Surprising how many people claim they'd come back in a heartbeat if we were blessed with a pre-[insert here] shard.

Yet the moment such a shard would be up, most people would play, smile and then after a while log off - never to log on again.

There are quite a few good pre-[insert here] freeshards out there, some alot better than the EA shards used to be at that time. So how come they are not fully populated then?

The answer is simple, we all love the idea because we all have such good memories. Recreating it wouldn't be the same and while it may be fun for a while, eventually it wouldn't be all that we've cranked it up to be.

Besides, why doesn't everone here play Siege?
At least that's a little more hardcore than the current shards.
"Mega ib urk, yuga ib nub urk.
Bud iv yuga ib urk den mega ib mudzj zmardur den yuga!
Hur hur!
(Bud yuga ib nub urk!)"
- Intelligent conversations with Blurghh (2008)


I'm at work and when I'm bored all I can think of is Blurghh (he is the sex)



#15
Adam

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There are quite a few good pre-[insert here] freeshards out there, some alot better than the EA shards used to be at that time. So how come they are not fully populated then?


Define "fully populated"?
The top shard out of all free shards, is T2A era, from what I remember.
Siege is still AOS, so it'll never be as popular as pre XXX shards.

#16
Gnomy

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Defience is run by old EU pvpers.. and I know that about 30%-40% of EUs pvpers that were active in UOR or pre still play there... I was there.. But its far from OSI...

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#17
Amitus

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Defiance is a terrible shard. There are more accurate shards, but they still lack the completely old-school feel. The T2A- and Ren-era PvP communities are still absolutely huge, and OSI could bring back a lot of people if they put up a pre-AoS shard.

#18
Gnomy

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OSI could bring back a lot of people if they put up a pre-AoS shard.


Its true, alot of people would come back.. and also leave within 6 months of it again.. why? UO is old.. the people that played back then grew up.. moved to newer games or something like that.
I wished for a osi pre aos server a long time.. but now its all too late. It would only work on shortterm...

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#19
Amitus

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Saw this post on another forum and it did a really good job of explaining why Pub 16+ destroyed the game:

Those are all bad for PvP. I thought everyone already understood this, so it didn't need to be said.. but I'll lay it out for anyone who doesn't.

Powerscrolls do not create variety. In the short run they create imbalance, and in the long run they limit character development. Right now would you build a dexer with 80 swordsmanship and hit the field to fight other warriors with GM swords and mages with GM wrestling? Of course not. So when powerscrolls first came out, a few lucky shmucks got their hands on +20 swordsmanship scrolls and went out hitting every time and never getting hit when they fought against players with "only" GM weapon skills. As time goes on, more and more people get their hands on these items, but at exorbitant prices. Like, 7 figure exorbitant prices. People who had been farming gold for the last 3 years were okay with that. People who were having fun PvPing were not, and all the good PvPers quit.

Eventually it may become easier/cheaper to get such an item... but at that point it's a must-have. Now you can't be 7x GM anymore - you've got to drop something to get your 120 Swords.

But that's not such a big deal for a dexer. For a hybrid such as a tank mage or med warrior, it's game over. You need 120 Swords. You also need 120 Eval for your spells to do any damage to your enemies who have 120 Resist. They also have 120 Eval, so you'd best raise your resist some too. Pretty soon the new uber template is not 7x GM, but 5x 120, 1x GM... a six-skill character, rather than seven. This is less variety, not more.

Same goes for artifacts. These create variety in a bad way. They're extremely unbalancing, ridiculously expensive, and must-have. On top of that, they're ugly as sin. Everyone looks like a goddamn harlequin when they show off their equipment, so they all cover it up with the same drab grey robe and cloak. It's an improvement, but only a marginal one. More important is what they do. I quit OSI when I was killed 1v1 by a guy who cast lightning on me repeatedly, and every single time it disrupted my mini-heal. Even if I could've gotten those mini-heals off it wouldn't matter... I had 66% energy resistance, and each lightning bolt was hitting me for 20-30 damage.

That means this guy's 4th circle spells were doing 60-90 raw damage, and they were faster than a normal player's 1st circle spells.

Of course, I could get that same level of power, if I were willing to spend several months farming gold to afford those items, or worse, go to ebay and drop a few hundred USD.

You think anything about that is right?

Furthermore, both power scrolls and artifacts take player skill out of the equation. No one dueled anymore by the time I quit. It was pointless. There were so many variables from one character to another that every fight was essentially over before it started. Dueling is fun when everyone is on the same level of character, equipment, and connection - so that the only variables left are how good those players are, and a small amount of chance to keep it interesting.

With high insurance prices, you can forget about good field fights, too. If it costs me 10k to die and I'm only making 5k by killing you, I've got to go 2 and 1 just to break even. Obviously not every PvPer can have that good a ratio all the time, so they're going to roll in larger groups to increase their chances of success. You'll never find a 1v1 again. You'll find all the 1v15's you can stomach, though.

Besides, why should PvP be a gold sink? That doesn't make any sense. PvP doesn't introduce any gold into the economy. Every reagent, potion, bandage, dose of poison, etc. that a PvPer uses is gone for good. Every weapon and piece of armor and clothing is either looted by the victor, recovered by the vanquished, or left to decay. In the long term it all breaks, anyway. PvP is already a gold sink unless you're successful enough to loot more equipment than you lose - and even then, those items were already on the PvP circuit.

PvMers are killing monsters and taking their gold. Then, new gold is created with the new monsters. Crafters gather resources from the environment and craft items that they sell either to NPC's (creating new gold) or to players. In either case, the metal/wood/cloth they use respawns, and inflation occurs. The only playstyle that doesn't cause inflation is PvP (to include PKing and stealing). Why should PvP'ers be the ones hit with the gold sink? It makes no sense. In fact, PK's deter gold farming, so they in effect reduce inflation. You may argue that PK's should be punished for their evil ways, but in moderation they're good for the game. It's only when they become rampant and are played by assholes who do it for grief rather than fun.

So there you have it. Powerscrolls, Artifacts, and Item insurance are all terrible for PvP. The theory is sound, and it's been proven on OSI. That's simple enough - if OSI PvP was any good, we'd all still be playing OSI or Demise.



#20
Gnomy

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good post

Sums most things up.

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Also tagged with one or more of these keywords: preaos, preuor, shard