I figured Cathat for a Green myself....
What would you guys think of if we just took insurance and dramatically limited the number of things you can have insured?
Assign points to items - limit the number of points a character may insure for - (possibly this grows the number of years you played UO)- Powerful relics taking up more points to insure where a NOOB might be able to insure all their mediocre junk that is still important to them.
I know a lot of folks want to just wad it up and chuck it all (me for one) but its all going under consideration. The last thing any DEV wants to do is to pull a bad StarWarsGalaxy DOH! tweak like they did ya know.
"It has the graceful ergonomics and charm of a Klingon Battle Cruiser."
This was posted on the Stratics Forums in this thread.
I already posted my thoughts in that thread, but I will just repost them here. But what do you all think about this idea?
Sounds like a great idea.
But things like blessed items should take up slightly more "slots".
As for the account age deal. I don't think thats a good idea really. Main reason is because we already have Ethys, I know they got the Steed with pre ordered 8th age(I can't remember the name of it right now). But if you did do it based on account age then anyone who PvP basically needs to have a very old account.
Perhaps make it based on a virtue? Everyone starts at 3 slots, Spirituallity/Humility would raise the number of slots based on your level.
Seeker-4 Slots total
Follower-5 Slots total
Knight-7 Slots total
You would gain Spirituallity/Humility threw healing and rezzing people/pets. Those people would go on a list of say 20 people, so this basically means you can not gain off the same person before you heal/rez twenty other people/pets.
NPCs will be exempt from this, so you could not simply macro this in the jhelom pits.
This is obviously a rough idea. I am concerned about those who do not have the ability to heal/rez people, so basically characters with only Spirit Speak. Perhaps make Spirit Speak a Target based skill?
Insured Items-1 Slot
Blessed Items-2 Slots
Personally Blessed Items-2 Slots
Right now you can currently equip a max of 13 items that are insurable/blessable. So this would limit those a lot.
Some of the items however do not have any properties on them, so perhaps ones like that should be exempt from the slots?
Items like Earrings, Sashes, Clothing. Perhaps even robes? Since Vet Rewards are just that vet rewards. Very difficult to balance.
This would also help thieves since everyone could not insure everything they wear.
So Red Characters would be severly limited in item insurance? Well there does have to be a punishment for killing people. At least its not skill loss.
I always saw myself in Red lol.
*sigh* I just can't spell.