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Magincia Invasion: Update 11/11 from Draconi

- - - - - 11 or 11 draconi invasion magincia update

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13 replies to this topic

#1
Queen Mum

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Posted by Draconi on UO U.Hall

Some quick notes:

* The military has established stronger fortifications throughout the southwest side of Magincia
* Royal Archers have been recalled from the city! Citing traitorous actions, the military has brought them down from the front lines!
* Reinforcements are expected to arrive over the next few days
* The moongate is going to completely destabilize: stay tuned.

Also, our latest intelligence has discovered a pattern to the invasion.
Defeating the areas in order seems to yield the greatest results.

Posted Image


Tim "Draconi" Cotten - UO Designer - EA Mythic


___________________________

** Draconi added order clarification from a question by Chad Sexington



Hm.
Isn't that reverse order?
Would seem to make sense to push the monsters back towards the gate instead of defeating the monsters from the gate while the town burns. Posted Image


Unless... that's the plan. For the greater good!



Ah, right, should've clarified. Go in reverse order!


Tim "Draconi" Cotten - UO Designer - EA Mythic



#2
Queen Mum

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Rubble update from Draconi ... UO U.Hall (#7495330 - 11/11/07 09:04 PM)


Rubble hasn't actually started spawning yet - when the Light daemons begin tearing into buildings (coinciding the arrival of the player artillery) the rubble will be widely available.

There were some early limited tests where a few people found rubble, but since then it's been unavailable.


Tim "Draconi" Cotten - UO Designer - EA Mythic



#3
merth

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kinda confusing on the order clarification...so is the order 1-6 on the map or 6-1?

#4
Decardo Imier

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6-1 driving the hell spawn back to the Gate from which it came
Posted Image

Life is the Dance and Honor, the Dance is Death to those we oppose,
Honor is our salvation.
Without Honor the Dance is meaningless
forms and we are nothing.


#5
merth

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thought so but it was kinda confusing as to which came first the map or the clarification

#6
Baldguy

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Hah, that aint never going to happen on LA then. Everyone is at area 3, and not moving.

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#7
merth

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not moving as in cant drive the spawn back or not moving as in too lazy to change camp spot?

#8
Baldguy

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As in all the balrons and light/darks spawn in area 3. No reaon to move anywhere else. Safer too than area 1 and 2.

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#9
Baldguy

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I guess LA is doing better than I thought, or that map aint the real deal yet. Go figure. Bad Intelligence!!!! (Team America reference).

Just ran through Magincia, and areas 5 & 6 have absolutely NO spawn. NONE, ZIP, Zero. Kinda hard to beat non-existent monsters.

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#10
merth

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well my understanding which may be off is if your beating back area 3 then 4,5,6 are not gonna spawn as it is a progressive spawn? so you have to clear area 2 then area 1 and hold area one? Not positive if this is right or not!

#11
Malachai

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Nope, that's correct, just like the Brit invasion.

#12
Baldguy

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Well, in our area 2, 50% of the monsters are underground. Hope that dont hurt us

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#13
merth

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I believe they will, I believe lady flame posted some tips on unsticking and killing them

#14
Lady Flame (DrR)

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A break through at last! After much bitter fighting tonight I followed a rumour up that spellweavers could entice or drown the deamons with magical thunderstorms that had holed themselves up under the raised area in north Magincia. I'm yet to see if it works with those who do the same under the boughs of trees underground. But I remain hopeful.

OOC Spellweavers use Thunderstorm against stuck creatures.

Lord Mord Mhor


Posted Image





Also tagged with one or more of these keywords: 11 or 11, draconi, invasion, magincia, update