Player: The dragon helm was so good and the cloak is so bad (stiff)
CatHat: Good eyes
Actually the Cloak of Humility and other armor was created shortly after ML - using the Mondain's Legacy Method of the 3d client's low poly needs sorta dictating what the 2d model will look like. Probably why so many folk say it looks stiff in the 2d. 3d having a higher framerate and a different rigging system fitting the 3d client more than the 2d world.
Notice how the monsters in ML looked in 2d - poly's showing - well its that same old method on that wearable. The armor and stuff - much you haven't even been allowed to glimpse looks pretty fine - the cloak just comes off stiff.
The dragon armor stuff, while released sooner, was actually developed afterwards with a more advanced art philosopy process. The Dragon Armor set was made under the idea that Polygon count doesn't matter in 2D so just make it look good - not to mention the fact that a spiffy partial hue is critical too.
So If anything consider this Cloak an artifact in the real sense of the word- cause its the last of the objects to probably be developed the way it was. Last of the SE, ML way of doing things. Dragon Armor was sort of a turning point in how stuff is in the 2d client.
Is it realistic to expect to see a change come over the cloak - yeah - i think so - QA bug listed it for us. Odds are... someday you'll see that cloak in world looking quite smoothed out. Hopefully not too different - lol then i'd have a whole different set of complaints - HEY! WHY'D YOU CHANGE IT I LIKED IT.
Still - when it comes to turning points - the quest for this object really was a turning point in more sophisticated quest systems. So thats another landmark for UO.
Player: eye candy for the most part. I wouldn't be caught wearing mine unless I was a huge bragger.
Wilki: We are talking about the cloak of Humility here, right?
Someone strong in the virtue of humility isn't going to be complaining about a lack of bling. The virtues aren't about things and looking good... they're about, well, the virtues.
Seems we've lost something along the way here...