Right now I'm in a similar situation described in this thread.
I just "finished" with New Haven and was planning about starting "for real". Problem is where, what, how and why.
Having that freedom of choice is interesting... if you happen to know all the choices available to you.
So, well, what about a guided tour after New Haven?
Some kind of "new player quest" that guides you through some areas outside New Haven would be more than welcomed. Something like having to escort a Cartographer to chart those areas, letting the player to pause and resume the quest anytime he/she likes when they arrive to a significant zone. So the player can just explore the area, hunt there, raise skills or simply go on on his/her own dropping the quest.
A possible tour guide would be:
- New Haven
The Cartographer is waiting in the moongate, for example, starting the tour.
- Big City
Maybe Britain? Just a place outside New Haven that a new player can take as his/her new "hub" place.
- Hunting Area or Dungeon.
Some good place for a new player to hunt in, look for treasures, raising combat skills and, well, having some action. Probably finding a treasure or giving some kind of reward somewhere in this area.
Who am I? What's this place?
Right now the only sources for that kind of information are outside the game (internet) and the occasional vet or UO helper, that may or not be present when you play.
Apart from that, I find a huge lack of lore and character involvement in the game. So far it feels like a huge landscape with a sophisticated skill based character development with the purpose of... hack'n'slash? Hitting GM in all the skills? Hmm... that's not what I've been sold about UO all this years, TBH.
Not all the new players have played the Ultima series (I've played them almost all, but so long ago I just don't remember mostly anything). Neither they have to, TBH. UO should explain itself in game what is about.
Right now, for a new player UO is in danger to look void, lore-less, combat based and, well, with unnecessarily overcomplicated game mechanics. And, apart from the last bit, I really don't think that's exactly what UO is.