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Random resources Yay or Nay...

- - - - - nay random resources yay

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#41
Warsong of LS

Warsong of LS

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Okay Time to Post Results from my second run:

Using One gm lumberjack, Elf for higher chance of find colored woods,
Using my marked runebook which contains 5 Frostwood spots, 3 Heartwood spots, 3 Bloodwood spots. All spots were found and mark by me, I used no ones rune libraries. Spots are on several different facets. At each rune I stripped out all the available wood.

I completed 25 circuits using this runebook (Sunday 8/12)

Run 1: Frostwood Runes = 2 wood, 3 oak
Heartwood Runes = 1 heartwood, 1 ash, 1 oak
Bloodwood Runes = 2 bloodwood, 1 wood

Run 2: Frostwood Runes = 1 wood, 1 ash, 3 oak
Heartwood Runes = 1 heartwood, 1 ash, 1 oak
Bloodwood Runes = 2 bloodwood, 1 wood

Run 3: Frostwood Runes = 1 wood, 3 oak, 1 ash
Heartwood Runes = 1 heartwood, 1 ash, 1 oak
Bloodwood Runes = 1 wood, 2 bloodwood

Run 4: Frostwood Runes = 2 wood, 2 oak, 1 ash
Heartwood Runes = 1 heartwood, 1 ash, 1 oak
Bloodwood Runes = 1 wood, 1 bloodwood, 1 oak

Run 5: Frostwood Runes = 2 wood, 3 oak
Heartwood Runes = 1 heartwood, 1 ash, 1 oak
Bloodwood Runes = 1 wood, 1 bloodwood, 1 ash

Run 6: Frostwood Runes = 1 wood, 3 oak, 1 ash
Heartwood Runes = 1 heartwood, 1 wood, 1 ash
Bloodwood Runes = 1 wood, 1 bloodwood, 1 ash

Run 7: Frostwood Runes = 3 wood, 1 oak, 1 yew
Heartwood Runes = 1 wood, 1 oak, 1 ash
Bloodwood Runes = 1 wood, 1 bloodwood, 1 oak

Run 8: Frostwood Runes = 3 wood, 1 oak, 1 yew
Heartwood Runes = 1 wood, 1 oak, 1 ash
Bloodwood Runes = 1 wood, 1 bloodwood, 1 oak

Run 9: Frostwood Runes = 3 wood, 1 oak, 1 yew
Heartwood Runes = 2 wood, 1 ash
Bloodwood Runes = 1 wood, 1 bloodwood, 1 oak

Run 10: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 2 wood, 1 ash
Bloodwood Runes = 1 wood, 1 bloodwood, 1 oak

Run 11: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 2 wood, 1 ash
Bloodwood Runes = 1 wood, 1 bloodwood, 1 oak

Run 12: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 2 wood, 1 ash
Bloodwood Runes = 1 wood, 2 bloodwood

Run 13: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 2 wood, 1 ash
Bloodwood Runes = 1 wood, 2 bloodwood

Run 14: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 15: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 16: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 17: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 18: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 19: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 20: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 21: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 22: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 23: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 24: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Run 25: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 wood, 2 bloodwood

Total Frostwood Logs pull out on this run: 0
2 piece(s) of Amber

Did pick up 600 yew logs on this run.

Will continue with the experiment for another 50 runs through each rune.

Will post back later this week.
Hope is the first step on the road to disappointment

#42
Deraj

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Easier said then done
Just who are trustworthy sellers? Brokers?
Unfortunatly, there's no way to tell who's trustworthy and who isn't
If you buy from a leading broker, there's no telling whether he or she scripts, or whether they buy from scriptors


Sorry, my wording was poor. I don't mean seller as in, a broker or some representative from a website; I'm talking about the people you meet in game. Man, I remember before 80% of UO's trade moved onto websites, when I, a miner, sold my ingots to earn some extra gold pieces. I even received an ingot order from a guy once.

Bottom line is, it doesn't matter whether resources are random or not; scripters will ALWAYS come out on top. Okay, so now honest players aren't going to be able to mass-harvest resources via runebooks, a notion that is absurd and contrary to good design to begin with. Now we have a chance of restoring the "special" aspect of what are supposed to be rare and special resources. Valorite being valuable, imagine that. My first valorite plate set cost me 13k, and it served me well. Now, metal in general is mostly worthless.

It's a well-known fact that cheaters will always exist within a game, there's just no stopping it. But what can we the players do to deter it, aside from whining on the forums for the devs to do something? Increase awareness, go back to our Ultima roots and forge deals within the game, instead of on silly websites. Shop at vendors outside of Luna (oh heck, just skip Malas altogether). Start a new character, a miner; build yourself a small stone work shop near a mountain, drop some runes at the bank and sell ingots at your house!

I don't expect that to actually happen though, but it's nice to dream.
  • Brom likes this
Still we loom in the mists as the ages roll away,
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why,
Save we stand on the bare plains of Wiltshire.

#43
UOGuy...

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One of the first things that springs to my mind is this.
The way resources spawn has been the same for nearly 10 years, but all of a sudden, they decide to change it....why?
This, in my opinion, is only going to hurt the average player or those who have no knowledge/intention of "scripting"
The only class of player it benefits, is the scriptors.


Dude, this is my feelings too.... and since "Random" resources is amung us now... and theres no turning back from what I can see.... All we can do is try to make it better by suggesting changes NOW, before they start coding something....

I have some over here:http://boards.strati...d&sb=5&o=7&vc=1

Go over and discuss... here, there, anywhere we can...

#44
Brom

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Increase awareness, go back to our Ultima roots and forge deals within the game, instead of on silly websites. Shop at vendors outside of Luna (oh heck, just skip Malas altogether).


I concur!

[SIGPIC][/SIGPIC]


#45
Baldguy

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Warsong,
I noticed a strange pattern there in the second run. Is it weird that the bloodwood runes (three of em) would ALWAYS produce at least one bloodwood? That seems WAY off the posted percentage (2%). On two runs in a row?

If this is true, I might feel the urge to delete your numbers so the Devs dun figger it out.

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#46
Warsong of LS

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Baldguy to answer your question, that rune is not wrong, thats what it has given ever since I found it a few years ago. Its located in felucca, and I get maybe 4 total strikes on it before it runs out of wood. Maybe the resource is based on a total number of colored logs taken per repawn attempt. I am just logging my results. You will notice that this spot finally ran out at run 12 this cycle but returned to giving bloodwood on run 13 this cycle. :)

Like I said I am just going to plot the colored wood returns for those 11 runes, hit and stripping each rune 100 times.





Okay Time to Post Results from my third run:

Using One gm lumberjack, Elf for higher chance of find colored woods,
Using my marked runebook which contains 5 Frostwood spots, 3 Heartwood spots, 3 Bloodwood spots. All spots were found and mark by me, I used no ones rune libraries. Spots are on several different facets. At each rune I stripped out all the available wood.

I completed 25 circuits using this runebook (Monday 8/13)

Run 1: Frostwood Runes = 2 wood, 2 oak, 1 ash
Heartwood Runes = 3 wood
Bloodwood Runes = 1 bloodwood, 1 frostwood, 1 ash

Run 2: Frostwood Runes = 2 wood, 1 ash, 2 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 1 bloodwood, 1 frostwood, 1 ash

Run 3: Frostwood Runes = 2 wood, 2 oak, 1 ash
Heartwood Runes = 3 wood
Bloodwood Runes = 1 bloodwood, 1 oak, 1 ash

Run 4: Frostwood Runes = 2 wood, 2 oak, 1 ash
Heartwood Runes = 3 wood
Bloodwood Runes = 1 bloodwood, 1 oak, 1 ash

Run 5: Frostwood Runes = 2 wood, 2 oak, 1 ash
Heartwood Runes = 3 wood
Bloodwood Runes = 1 bloodwood, 1 oak,1 ash

Run 6: Frostwood Runes = 3 wood, 1 oak, 1 ash
Heartwood Runes = 3 wood
Bloodwood Runes = 1 bloodwood, 1 oak, 1 ash

Run 7: Frostwood Runes = 3 wood, 1 oak, 1 ash
Heartwood Runes = 3 wood
Bloodwood Runes = 1 bloodwood, 1 oak, 1 ash

Run 8: Frostwood Runes = 3 wood, 1 oak, 1 ash
Heartwood Runes = 3 wood
Bloodwood Runes = 2 wood, 1 bloodwood

Run 9: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 2 wood, 1 bloodwood

Run 10: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 2 wood, 1 bloodwood

Run 11: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 3 wood
Bloodwood Runes = 2 wood, 1 bloodwood

Run 12: Frostwood Runes = 4 wood, 1 oak
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 3 wood

Run 13: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 14: Frostwood Runes = 1 wood, 3 oak, 1 ash
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 15: Frostwood Runes = 1 wood, 3 oak, 1 ash
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 16: Frostwood Runes = 1 ash, 3 oak, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 17: Frostwood Runes = 1 ash, 3 oak, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 18: Frostwood Runes = 1 ash, 3 oak, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 19: Frostwood Runes = 1 ash, 3 oak, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 20: Frostwood Runes = 1 ash, 3 oak, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 21: Frostwood Runes = 1 wood, 3 oak, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 22: Frostwood Runes = 1 wood, 2 oak, 1 ash, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 23: Frostwood Runes = 4 oak, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 24: Frostwood Runes = 4 oak, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 bloodwood

Run 25: Frostwood Runes = 3 oak, 1 yew, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 wood, 1 bloodwood, 1 oak

Total Frostwood Logs pull out on this run: 50
5 piece(s) of Amber

Did pick up 190 yew logs on this run.

Will post back with my final run sometime later this week with a summary.

Going to turn an final my last cycle by Wednesday at the lastest. But I am going slightly insane with all this lumberjacking. :)
  • Baldguy likes this
Hope is the first step on the road to disappointment

#47
Baldguy

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Oh, I would NOT imply you were wrong, jsut an interesting spike in the results. Oh, wait, i see. LOL, we cross mixed signals.

What I MEANT was that I would HIDE your results from teh devs, because bloodwood appeared safe from the resource nerf. Don't want them to "fix" that too. See what I mean?

BTW< I saw your cross post on stratics, and dressed down a guy trying to flame you as ignorant of the use of prospector tools. Wrong attitude to take against someone just posting data.

Thank you VERY much for sharing your data here.

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#48
Warsong of LS

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Well I do not like fudging test results, that throws off the whole point. It could just be UO (in)famous random number generator. :) These strikes are what I am getting. It just that simple. Heck I am doing the recording of each strike by hand. I just do not trust the computer to not crash while I am testing. So I got the old mark 1 eyeball, a #2 pencil, and a sheet of paper with a handmade chart. :) Then once I finish a run, I tranfer that into the computer and post it here.

Paranoid I know, but I am just a product of a crash or 2 at college and losing everything a few term paper(s) and first draft of my senior thesis. Plus my real life job only acknowledges hard copy, nothing saved on any computer. if its not documented its only a rumor.

I will post the results as I get them. Good, bad or indifferent, so that people can judge for themselves.

I did see your post on stratics and I thank you. We took the issue to pms and the other poster did not read where I stated that I was on test center without any tools. The other poster did not revise his post. No big deal to me, we argeed to disagree on whether this is good for the game.

My biggest objection is that it was announced on the 6th of august, patched to test on the 8th of august and went live on the maintainence cycle of the 9th/10th of august. Without any discussion. I know that I only pay for access to the servers and the client. And that its EAMythic's game to do as they wish and they do not have to ask the players about everything or anything they do to the game, but they want people to pay (not necessarily play)

I just feel that things have not gotten better since the merger. Seems to me as Mythic personal have replaced or have been placed above people from EA, they are more worried about DAoC and Warhammer Online, than UO.

Its like one example I like to bring up and I have never gotten an answer. If you remember back when the 9th anniversary edition came out. Inside you found a trial disc for DAoC. There were a few threads over on stratics about it. The line we were feed by EAMythic as that it was a way to reach out to new players {Purchase UO today and also get a free trial of DAoC}. Ok I have no problem with that. But I also remember either Jeremy or Wilki say that when the next expansion for DAoC came out, it too would have a trial version of UO in it, to try in bring in new players. Do you know if this ever happened? I do not play DAoC, never had. I just wanted to know if EAMythic everr followed through with this?

And what about commas? Yeah I read the FoF, seems like technobabble to me. More run around. Is it that difficult? If so just say so, we players can understand. And making things stackable? They wrote that down too? Still no answer. No I do not need to know it will be done next tuesday, but damn throw me a bone, tell me that someone has begun working on it. Is that too much to ask?

Anyway just let me step off my soapbox now -- whew -- seeing piles of wood. *chop**chop* recall *chop**chop*recall, bank...
Hope is the first step on the road to disappointment

#49
Deraj

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Thanks for posting that data, Warsong. I found it to be very interesting.
Still we loom in the mists as the ages roll away,
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why,
Save we stand on the bare plains of Wiltshire.

#50
Warsong of LS

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not done yet, want one more round of 25 for a total of using every rune 100 times, which will give me 1100 trees chopped and respawned.

I believe it should be a sufficient sample size. We will see.
Hope is the first step on the road to disappointment

#51
Warsong of LS

Warsong of LS

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Okay Time to Post Results from my fourth and final run:

Using One gm lumberjack, Elf for higher chance of find colored woods,
Using my marked runebook which contains 5 Frostwood spots, 3 Heartwood spots, 3 Bloodwood spots. All spots were found and mark by me, I used no ones rune libraries. Spots are on several different facets. At each rune I stripped out all the available wood.

I completed 25 circuits using this runebook (Tuesday 8/14)

Run 1: Frostwood Runes = 3 oak, 2 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 2 wood

Run 2: Frostwood Runes = 3 oak, 2 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 2 wood

Run 3: Frostwood Runes = 3 oak, 2 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 2 wood

Run 4: Frostwood Runes = 3 oak, 2 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 2 wood

Run 5: Frostwood Runes = 3 oak, 2 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 1 oak, 1 wood

Run 6: Frostwood Runes = 3 oak, 2 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 1 oak, 1 wood

Run 7: Frostwood Runes = 3 oak, 2 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 1 oak, 1 wood

Run 8: Frostwood Runes = 3 oak, 2 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 1 oak, 1 wood

Run 9: Frostwood Runes = 2 oak, 2 yew, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 1 oak, 1wood

Run 10: Frostwood Runes = 2 oak, 2 yew, 1 bloodwood
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 1 oak, 1 wood

Run 11: Frostwood Runes = 2 wood, 2 oak, 1 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 1 oak, 1 wood

Run 12: Frostwood Runes = 2 wood, 2 oak, 1 yew
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 bloodwood, 1 oak, 1 wood

Run 13: Frostwood Runes = 2 wood, 3 oak
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 bloodwood, 1 oak

Run 14: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 bloodwood, 1 oak

Run 15: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 wood, 1 bloodwood, 1 oak

Run 16: Frostwood Runes = 2 wood, 3 oak
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 1 wood, 1 oak, 1 bloodwood

Run 17: Frostwood Runes = 2 wood, 3 oak
Heartwood Runes = 2 wood, 1 heartwood
Bloodwood Runes = 2 wood, 1 oak

Run 18: Frostwood Runes = 2 wood, 3 oak
Heartwood Runes = 2 wood, 1 heartwood
Bloodwood Runes = 2 wood, 1 oak

Run 19: Frostwood Runes = 2 wood, 3 oak
Heartwood Runes = 2 wood, 1 heartwood
Bloodwood Runes = 2 wood, 1 oak

Run 20: Frostwood Runes = 2 wood, 3 oak
Heartwood Runes = 2 wood, 1 heartwood
Bloodwood Runes = 2 wood, 1 oak

Run 21: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 oak

Run 22: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 oak

Run 23: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 2 wood, 1 oak
Bloodwood Runes = 2 wood, 1 oak

Run 24: Frostwood Runes = 3 wood, 2 oak
Heartwood Runes = 1 wood, 2 oak
Bloodwood Runes = 2 wood, 1 oak

Run 25: Frostwood Runes = 2 wood, 2 oak, 1 ash
Heartwood Runes = 1 wood, 2 oak
Bloodwood Runes = 3 wood

Total Frostwood Logs pull out on this run: 0
3 piece(s) of Amber

Did pick up 2350 yew logs on this run.
Did pick up 270 bloodwood logs on this run.

This was the final run through! 11 Runes each hit 100 times. Will posts totals later
Hope is the first step on the road to disappointment

#52
Baldguy

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Wow, even that one bloodwood spot finally gave out. THought it would be stuck forever.

Good news, at least for miners. If you mine in the same spot, you never have to worry about a lack of ore to smelt for later gains. Bad news is, scripters REALLY win. I tried some strip mining in felluca. OMG.

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#53
Warsong of LS

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Yup, gonna miss that spot always was 4 hits and out, but since it was in fel that meant 80 logs. Never needed to stock bloodwood with the spot in my runebook. If I every needed any for a furniture order. It was no problem.

Unfortunately I agree with you. Scripters FTW. *sighs* Watches prices increase for everything.
Hope is the first step on the road to disappointment

#54
Jeremy

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Just to be quite clear - the change was not intended as a fix for scripting. It's purely an economy fix.
E. Jeremy Dalberg

#55
Aquila

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could someone explain this ebcause i dont have a miner.

#56
Warsong of LS

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Fixing the economy how?

Because once the current backstock of resources is depleted (sold off vendors) and is not replaced at the same rate that is was before the change.

Will result in less resources available. For the same demand, causing prices to rise.

A causal player (15 hours or less a week) will be left with the following choices:

1) Devote more of their limited time to obtain the resources they need.

2) Play their pvm character more (if they have one) to obtain need gold to buy resources.

3) Become a scripter from the relative saftey of their homes, or from obscurly marked recall spots to rinse and repeat. (since eventually every spot will spawn every color)

4) Seriously consider closing their account.

While I do not believe that resources should be handed to me on a plate. I put the time in with both my miner and my lumberjack. I gm'd the skills, I searched the spots, found them and marked them. (some players choose to share their spots)
Why are we being penalized for our work over the years now? Exactly how is this change better? It will be better for those that script. I do not have any confidence that your company will find and remove these people anytime soon. You have not reduced their numbers as of yet.

Please tell me exactly how my stonemason is suppose to fill an order for 10 large valorite table now. Thats at least 90 granite pieces, if you do not fail, to be safe I would always go get 100 pieces. In any decent amount of time?
Under the old system, I could get an order like this done in 3/4 days, depending on if it was a weekend or not. Since weekends have more players on competing for resources.

Now? I have gotten 4 valorite granite pieces in the week since this went live.
At that rate it will take a few months to fill an order that size.

Its not worth it. I play this game to relax and enjoy myself. I liked crafting items, I neverminded taking orders from people. Never charge much for them (in my example 10 valorite large tables I would charge 50,000), way under price, at leat on my shard.

EAMythic states they want to give people more reasons to log in?

Well imo you are doing the opposite. And you wonder why we can not get people into UO? But you will do as you wish, damn the players.

Maybe that is why at one point, I was happy to pay for 6 accounts, had houses on 6 different shards. But now? I am down to my first account and wondering exactly why I am logging in?
Hope is the first step on the road to disappointment

#57
Deraj

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Please tell me exactly how my stonemason is suppose to fill an order for 10 large valorite table now. Thats at least 90 granite pieces, if you do not fail, to be safe I would always go get 100 pieces. In any decent amount of time?


Quite simple, you work your arse off and charge an arm and a leg. Try to understand, we're talking about "10 valorite large stone tables" here. They're made of valorite, the "most valuable" and "rarest" of the ores, and we're using them to make "large stone tables", an item that requires many resources and is in itself difficult to craft. Now multiply that times 10. I don't think it's absurd in any way to ask the question, "Why should they be easy to make?"

I do not have any confidence that your company will find and remove these people anytime soon. You have not reduced their numbers as of yet.


Welcome to internet games my friend. Cheaters, scripters and exploiters cannot be stopped. Ban them, and they'll come back. You can halt their progress, you can deter them... but you can't stop them. And even though this fix wasn't intended for scripters, bear in mind that scripters will *always* come out on top, and the reason for this is because they run their characters longer than us, and more efficiently than us. Okay, so now the casual crafter isn't going to be able to mass harvest as many so-called rare resources as before... but do you think that the old system wasn't beneficial for scripters? Is it good that I can go to Luna-land and find multiple commidity deeds for sale with 60,000 valorite ingots each? What's so rare about that?

Will result in less resources available. For the same demand, causing prices to rise.


How does that not benefit the casual crafter? All this change is doing is separating the crafters from the mules. Of course, this isn't the ultimate fix for crafting, don't get me wrong, but it's a step in that direction.
Still we loom in the mists as the ages roll away,
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why,
Save we stand on the bare plains of Wiltshire.

#58
Warsong of LS

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Quite simple, you work your arse off and charge an arm and a leg. Try to understand, we're talking about "10 valorite large stone tables" here. They're made of valorite, the "most valuable" and "rarest" of the ores, and we're using them to make "large stone tables", an item that requires many resources and is in itself difficult to craft. Now multiply that times 10. I don't think it's absurd in any way to ask the question, "Why should they be easy to make?"
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Do you have a stonemason? It was not that easy under the old way, you do not get equal amounts of granite for same amount of ore that you mine up (let us say that I was in trammel at one point that I knew of that I could get 20 large valorite ore piles {40 ingots if all successfully smelted} If I was mining for both ore and stone, I might get 2 maybe 3 maximum valorite granite pieces. This would take me about 3/4 days to get enough to fill the order under the old system. Under the new system? I have no idea how long it will take.

Work my arse off? Excuse me the last time I checked this was not my job. It is a game that I play for relaxation and enjoyment.

Besides I worked my arse off gming these skills and then going out and about and finding these spots! Did I find some that most people did? Most likely. Did I find a few the no one found? I think so, there were a few spots in fel way out that I never saw anyone when hitting these spots. Did I mark these spots? Heck yes! Did I share them? No. Some people did.

Do you know what I did, when I found a spot that I knew many others have used/marked (by the refuse ore/wood lying around)? If I could I played on off hours, and weekdays, or I moved onto the next spot trying to beat them to the next spot. Or if everything was tapped out? I got my exploration runebook out and recalled to the last place I mined/chopped and started searching for spots I had not found yet. Because I still had not hit every possible mining/lumbering spot in the game. Hell I have never had my miner even set foot in tokuno or malas to mine, nor do I have any runes for spots there.

I enjoy crafting items for people. I never charged much for my items. Under your suggestion that I charge 10x the going rate on my shard? Currently(before the changes) one large valorite table is priced around 15k and up. Now would you pay me 1.5 million for those same 10 tables? I think not, maybe you have millions upon millions to play with.

But I always provided a service to people who did not have much time (playwise) to get the items they wanted to decorate their houses. You provide a decent service like I do and you get repeat customers, people that trust you, people that you interact with. People that ask how you are doing can you make this for me? How much? Cool thats dang cheap! You got an icq so I can order more? No, but heres a rune to my house, leave a note on the bulletin board. I will leave you a note on the board when your order is finished, check in a day or two on the status of your order, or check my vendor, I will mark a bag with your name/items for sale, I am not in luna. Safe travels and it was nice to do business with you.

As far as scripters go, yup I know there are scripters and that you can not stop them all. But even you will agree that it is way too much out of control in UO. How many threads have been posted with pictures of houses with billions of weight in stone in containers on the empty plot? And EAMythic can not find these people? I am not saying ban people that have billion+ stone in weight, but aleast start trying to follow the owners of these houses, then if you can catch them, then ban them.

How does this benefit the causal player? Let me ask it this way. Let us say that I put 1 valorite table on my vendor (non-luna) for 100k.(abritrary value for this example) And you are the buyer looking for 10 valorite tables (at 100k each the going rate you might pay more) for your castle/home. Are you seriously going to check back with my vendor once a month to buy my 1 table (if I work only mining and not play any other character I have, cause sometimes you just need to go out and kill things) Or are you going to go to luna and buy all 10 in one day from a vendor there? Prices being equal? Let us be honest, most people when looking for furniture items in game have a set number that they want and wish to buy them all at once.

So my table sits on my vendor, draining my vendor funds, while the scripter vendor makes more money?

Also you are not dealing with people who do not craft and do not have unlimited time/gold to buy the items. How are rising prices going to help them?

Because give it a few months not only with prices rise for resources but for items made from them.

Because if the small vendor/crafter stops stocking/gathering who will be left?
the scritpers? Will every small crafter stop? No, I will not stop, but I will not be taking very many orders anymore either. I can only speak for myself. I used to fill about 10/12 orders a month, under the old system. I have very little stock of resources on hand.(granite does not stack) Never wanted to stockpile, or sell in bulk. As a matter of fact, I have never sold 1 single resource(leather,granite,ingots,scales,sand,reageants,etc...) on any vendor I have ever run.

But to say this will benefit causal players? I just do not see it.
Hope is the first step on the road to disappointment

#59
Baldguy

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Hmmm, it IS an economy fix, in the nature of reducing availability of what should be hard to get resources.

However, we are failing to couple in the obvious effects of the removal of hiding as a means of staying alive. This alone will create a rise in house miners, scripted house miners, and scripted recall miners. No more wandering the land. And, of course, the blackrock elementals make it impossible now to mine in dungeons with a miner.

So yes, this DID fix the economy. For the non-scripter. It really made those hard to get ores, well, hard.

But NOT for the scripter. That is the POINT here. Not that they are harder to get and mine (it sucks, but we can eal), but the fact that we will now be competing even MORE with the scripter. I don't see any way the average player can keep up. Basically, this is the end of higher end enhancment and crafting as we know it. Unless you pay an arm and a leg to a scripter.

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#60
Deraj

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Work my arse off? Excuse me the last time I checked this was not my job. It is a game that I play for relaxation and enjoyment.


To work one's arse off is merely an expression. I don't mean you should be "reporting for duty" in regards to running your virtual business, but nevertheless, there needs to be a scale of items: some that are easy and common, and some that are hard and rare, and all in healthy demand. And let me press the point again that this fix isn't the end-all fix, by no stretch of the imagination. It's only a single step in the right direction to making the right fixes (that is, IF they make the right changes, and with me being a cynic it's hard to muster the faith).

Do you have a stonemason?


Yes, I do. I have a mule that's a legendary blacksmith/GM carpenter/GM tailor (too lazy to legendary it)/GM Fletcher/GM miner/GM tinker. He was also a lumberjack way back before I dropped the skill, which means I understand the old woes of lumberjacking (like having to wait after each strike, etc), but what's most important is that I fully understand your woes. I know the pain of trying to find granite (and storing it, heheh).

In fact, I'll tell you right now that even though I support this change, it's not my favorite change. I can think of favorite valorite spots I used to mine long ago off the top of my head. It's this sort of knowledge that I value but now it's useless, and kind of a bummer. But in truth I think we're missing the bigger problem:

It's not with the scripters. The problem is that harvesting has become too easy. You could say, "Well how am I supposed to compete against these scripters?" One could also say, "Well how are players that don't want to runebook-mine supposed to compete with you?" (at least in the resource department). The game is becoming flooded with these resources, and it needs to be toned down.

But NOT for the scripter. That is the POINT here. Not that they are harder to get and mine (it sucks, but we can eal), but the fact that we will now be competing even MORE with the scripter. I don't see any way the average player can keep up. Basically, this is the end of higher end enhancment and crafting as we know it. Unless you pay an arm and a leg to a scripter.


As for the scripters, I stand by my belief that they can only be detered. Don't buy from them. Increase your awareness. I'm not saying it's a sin to buy from a scripter; just be careful. The reason I say that is that yeah, sure, scripters are bad for the game and all, but why do they script (talking about resource scripters here)? It's because there is a demand from us players.

And, of course, the blackrock elementals make it impossible now to mine in dungeons with a miner.


This is a big problem and it needs to be fixed. Mining in dungeons should be dangerous (and perhaps even require a group effort), but those blackrock elementals are a pain in the neck.
Still we loom in the mists as the ages roll away,
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why,
Save we stand on the bare plains of Wiltshire.





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