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Particle effects /notification for everything

- - - - - effects or notification particle

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    AKA Thom O'Bedlam. Got a Question? I got a link for ya!

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Some things, it would be NICE to know if it works. I have no idea why they were never added after AOS. Basically, the dev's appear (IMO) to want us to take it on faith that they coded it right. HRMMMMM:>

Different hues in item name, property, intensity so we know what was affected by the luck rolls. Since so few trust luck, this would go a long way.

With interruptable peace, it sure would be nice to know when they break target peace, instead of standing there spamming peace/target. Also nice for the OTHER people around it to know to run!

Hit lower defense / hit lower attack
OK, the target gets notified. Sweet. But shouldn't the attacker know it too? Gimme different swirlies dots to let me know which is in effect, and when it wears off. Note from the large number of FoF questions on it, that people would like to see it working.

Magic reflect/protection
Since the buff/debuff panel don't always show it, how about a little shine to the character or something to let them know they are switched on? This would solve alot of problems we get asked about resists /magic resists / slow casting on the boards.

Useful links

[UO:F Common FAQ] [UO Guide] [Official UO Play Guide] [UO Feedback] [More Links, gathered by the Forum]
[B][SIZE="3"]Got a Question, or a great answer? PM me with it and I will post in the FAQ.

Also tagged with one or more of these keywords: effects, or notification, particle