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UO:KR interface guide

- - - - - guide interface uokr

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22 replies to this topic

#1
Tabbitha

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Where do I get the UO KR files ?





There are now,a selection of links on the UO log in screen

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#2
Tabbitha

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compiled from source here

KR guide

a basic guide to explain some features of KR..



Menu Hotbar
Posted Image



To save scrolling through the whole thread I have put links for each hot bar icon guide to take you directly to what you maybe looking for .

Posted ImageQuest Journal:


Posted ImageSkills:



Posted ImageVirtues :


Posted Image Friends List


Posted ImageGuild


Posted ImageKR maps


Posted Image Main Menu:
[Log Out, Exit Game, User Settings,Macros/Actions, Help,Bug Report, Close Menu]


Posted ImageBackpacks can now be used in one of three ways..





Desktop Features


Posted ImageMain Hotbar


Resizing and Customizing


Posted Image

Take a walk through The CHAT & SYSTEM Menus with Queen Mum, who took the time to compile this useful guide .


Talking in game may now be done in two ways:


Game Play Features


Posted Image-




Posted Image

Pets - Information on pets, commands, stables, sample macro's.




Posted Image

[url=http://www.uoforums.com/showpost.php?p=263308&postcount=15]Pets - Information on pets, commands, stables, sample macro's.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~






Posted ImageCharacter Sheet:
[Opens the Paperdoll and Character Status Window]


When selecting the Character Sheet Icon both the Character Status and Paperdoll windows are opened.

Left Double Clicking your avatar in game will also open your paperdoll (and close it by repeating the action).

  • Character Status
  • Displays points allocated to Strength, Dexterity and Intelligence - with
    a toggle arrow to raise, lower or lock the various stats.
  • Shows your maximum Stat cap.
  • Luck - (totals the points of 'luck' you character has by wearing 'luck'
    items)
  • Weight - shows how much you are holding compared to how much you
    can carry, ie 335/442 (stones)
  • Gold - shows how much gold you are carrying.
  • Followers - shows how many mounts, pets, summons you have. 5 is the
    maxium amount of followers and it is displayed as eg 3/5
  • Displays how many points of resistance to Physical, Fire, Cold, Poison, &
    Energy attacks your character has on armor/items. The maximum
    amount of 'used' resistance is 70 (up to 75 on energy for elves)
    however you may have armor that gives higher than the 'useable'
    resistance eg armor pieces that total 87 physical resist. The extra
    physical only comes into play in calculating damage if your
    character is weakened or cursed, in that you will not drop lower
    than the 70 if you lose -10 points due to a curse.
  • Damage - shows the damage dealt by equipped weapons.
  • Weapon Special Ability Icons - displays the primary and secondary
    ability given by the equipped weapon. These Icons may be dragged
    off the character sheet when creating macros that require a
    'special' weapon attack.


[B] Paperdoll



Posted Image




The new KR Paperdoll, unlike previous paperdolls, contains 'slots' for all worn or equipped items as well as the dressed Paperdoll graphic.
It also has divided items worn into 'Armor' and 'Clothing' tabs.
Dressing your character is the same as always by dragging and dropping the item onto your paperdoll.
Removing items is made easier by being able to drag the item from its slot to your backpack.

Holding your cursor over any of the slots will allow you to view the properties of that item, and makes it easy to see items that may be in need of repair, without disrobing clothes to view them
.




  • [B]Hints

When creating macros that require the actions Equip and
Unequip it is easier to have the item on your paperdoll and just
drag and drop the item to the 'command' box in macro creation.
This is especially useful for full 'Dress and Undress' macros.


If you equip 'useable' items such as Spellbooks, Talismans,
Weapons (blades or axes also use for cutting/chopping etc) you
may wish to drag them from your paperdoll to a hotbar, then
replace on your pdoll, so that you do not have to have your
paperdoll 'open' on the screen to be able to access the property
or use they have.

Eg, If you have an ornate axe equipped for fighting, clicking on
it in a hotbar will give you a target cursor to chop wood or
destroy deeds etc.

Your spellbook will 'open' from a hotbar without the need to
open your paperdoll. etc



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



MissE 22:28, 1 June 2007

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#3
Tabbitha

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Posted ImageQuest Journal:

This Displays any active quests your character has accepted.

Clicking on any quests will give you the quest detail. Clicking OK will return you to the active quest list, or you may click resign to remove the quest.

The arrow keys scroll to continue to the Objective, and Reward Screens.

The content is no different to previous clients, it is just a new appearance.


MissE 22:28, 1 June 2007

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#4
Tabbitha

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Posted ImageSkills:


Posted Image


The new KR skill gump is very easy and user friendly.
It is accessed by selecting on the Menu bar of your screen.
Skills are split into categories as you see above.
The blue/green icons are those which can be dragged into a hotbar to perform an action or added to a macro when creating macros, eg hiding, taming, evaluate intelligence etc.

As with the 2d gump all skills can be raised, lowered or locked by using the arrow toggle.

In that graphic I have asked it to show caps, so it reports as eg Anatomy 66.2/110% and 0/120% for Fencing with Parry and Sword skills at current cap level.

This is very handy for instantly seeing your cap and current skill level at a glance (not one or the other as in 2d).

As with 2d you can view your skills modified or unmodified by clicking the button.

It also shows your skill points used.

You may also create a 'custom' tab for your characters skills so they appear on the one tab.
To do this you right click on the icon and select 'add to custom tab'.


MissE 22:28, 1 June 2007

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#5
Tabbitha

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Posted Image Virtues :




The Virtue menu in KR is very user friendly.


Posted Image




It is accessed by clicking on Virtues on the Menu bar of your main screen.
By clicking on a virtue in the list you are given a description of the virtue and can see the current level of your virtue displayed as a number out of 10 for each level until you have gained the maximum level (eg 6/10 or 10/10).

There are three levels to each virtue, Seeker, Follower and Knight.

At the time of writing not all the virtues are active.

At present, as in 2d, you may only study the virtues in: Sacrifice, Compassion, Valor, Honor and Justice.

The only difference to the display from 2d is there doesn't appear to be an easy 'view' by color as to your current level, and you must look at the virtue in the list to see where you are at.


  • Hints
  • The gold virtue button maybe dragged off to add to macro
    command boxes, or just placed in a hotbar (as shown
    above) for 'one click' access.

    If your character only uses a couple of them then that is
    all you need to use. eg, if your character uses the Honor
    virtue a lot then drag the Cup shaped one to your hotbar.
    Clicking on it once will give you a target cursor.

MissE 22:28, 1 June 2007

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#6
Tabbitha

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Posted Image Friends List




Posted Image



The Friends List is accessed by using the Friends List Icon from the Menu bar. It opens the gump shown above and allows you to enter the names of your friends. This allows you to talk to any friend in the game irrespective of whether they are in your guild or alliance.

* To add a friend, click and target the player.


* To add a friend by ID Number, type their number in the text
box to the right of the button and click
(Note: they must be 'in game' or it will say no such player).


* To 'Tell' a friend something, highlight their name in the list,
click and type what you wish to say.

The text will appear at the bottom of your screen
and will appear in your chat window as:

Your name: (To Friend's ID number)Text spoken


* To delete a friend, highlight their name in the list and press


Your friend must also be in KR and online for it to work.

If your friend is off-line it will say "no such player (Friend's ID number)"

If your friend goes off-line you will receive the message: "Friend Id number_Name has gone off-line".

It does not tell you if your friend comes online.

Friends added to one of your characters will automatically appear in the Friends List of all your characters on the same account.


Hints


* If you add yourself to your own friends list it will put your
name and ID number in the list.

This allows you to see what your characters ID number is.


* You may also talk to a friend any time by typing /tell
ID_number (if you have it memorized) spoken text - without
having to open the Friends list.

MissE 22:28, 1 June 2007

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#7
Tabbitha

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*Posted ImageGuild


The Guild Roster is accessed by using the Guild Icon from the Menu bar.
Other than the new interface there is little change from the previous 2d or 3d clients.
As guild leader, to select a member for action, just click their name on the guild roster list instead of pressing the blue gem.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


MissE 22:28, 1 June 2007

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#8
Tabbitha

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Posted ImageKR maps


Flutter's how-to guide to KR maps.




A few folks I have spoken to haven't realized the potential
of the in-game map system so I thought I would post a
few tips here for anyone who'd really like to learn.

First off you see here we have our new KR map.

Void of color at first I was asking that the devs add more
color and depth.

Then I realized how the map system works
and it's really a great tool as it is.



I am in my house in malas.

The green dot I have designated as me.

"How'd ya do THAT?" you might ask...

Posted Image




Well first you'll notice a scroll at the top of your radar map.

Clicky here.

Posted Image


I will show you how to make moongates,
and your characters, show up on your lil radar map.

Once you've clicked you can see that you have
many choices as to what you can choose to display.
"Players" is all the way down at the bottom but it's there.
"Shrines" is there too.
Good for reference.

Posted Image


Once you've checked out all of the things you can
display on your maps go ahead and click
"Map Options" Circled here:

Posted Image


This opens up your "what do you want displayed where" list.
This list is very important.
Notice here I circled players and moongates to
display in both the big map and the radar map:

If you mark them you will be displaying those specific
icons as moongates and your player character.



Posted Image

If you click the blue dot here a new gump will come
up that will let you change the size and color of the
"dots" that display


Posted Image


I left moongates as light blue and player characters as light green.
Each gives you the option so try and play with it a little till
you get what you like.


Posted Image




"What's that third column for?
The one marked 'In Game' you might ask...
Well, if you mark it with an x you will get a
display on all of your maps plus a column of light to
show you in game where these things are.
I marked them here so you can see what I am talking about:

Posted Image



Now hit "Return to Map" here:
Posted Image



And click on the "radar map" icon here:

Posted Image


Now here is an example of the finished product.

I have displayed on my radar map both my player character
and moongates. I have also chosen for this example to
show in-game moongate. (I prefer that one off myself but
I see it can be helpful)

Posted Image


Thanks to Flutter for taking the time to put itthis together,and allowing me to repost here to UOForums.....tabby


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#9
Tabbitha

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* Posted Image Main Menu:[Log Out, Exit Game, User Settings,Macros/Actions, Help,Bug Report, Close Menu]


o KR Default Key Bindings: changing default key bindings



The default key bindings that are pre-set are located by clicking on the 'Main Menu' key on the Menu Bar, selecting 'User Settings' then the tab for 'Key Bindings'.

There is a description of the 'actions' available and the key/s to press to perform these actions. eg) to open your backpack the default is 'I' or to toggle for war mode it is 'W'.

You may change any of the default key settings to whatever keys you prefer by:

Highlight (line turns yellow) the key binding you wish to change by clicking on the Action part, then press the keys you wish that action to perform on. eg) if you wish to open your backpack with b rather than the the default key "I", then highlight that action line and press b and it will change the default. Once you have made any changes you want, click apply and OK to leave the menu.

Note: changing the key bindings on one character in an account changes them on ALL characters in that account so be mindful of this when changing them.


Hints

* If you prefer not to use any or all of the 'default' key bindings it is simple to put them on multiple key selections eg) use something that you are never likely to accidentally type, such as + or something similar.

* Pressing will clear the current binding to a blank space, but the default will be returned on the next log in.

* If you have one of the action lines highlighted it will NOT let you click onto another until you have made a selection of key strokes. It is a little confusing as it appears your menu has 'locked up' as it will not highlight another until you have selected them nor can you click on cancel or the gem(x) to close the menu. So if you accidentally highlight the wrong line, see what the current default is and re-type that to make it 'white' again. Then you can move to the correct line. I am not sure if this is a bug or intended, but have reported it as a bug just in case.

MissE 22:28, 1 June 2007

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#10
Tabbitha

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Posted Image Macros

To access the macro function, click on the 'main menu' on the menu bar and select 'Macros/Actions'.

Two boxes open up, click on and another box opens to create your macro in.


Posted Image




No Macro box = where the completed macros are stored.
Edit Macro box = where you create the macro and edit.
Action Box = for performing 'actions' in your macros.


Creating Macros

Most macros are relatively easy to create. Simple ones are created with three parts:

* The 'picture' part: is the 'visible' icon you use to drag to your hotbar or to identify the macro. This is the box (above) with text 'no icon set'. To set a 'picture' in this box LEFT click and a box of icons/ opens for you to select from. These have some 'custom' Icons and icons of all spells, actions, weapon specials etc. Scroll down in here (with scroll bar or mouse wheel) to select the 'picture' you wish to use to identify your macro. LEFT clicking will put the icon in the box.

Posted Image
The 'Picture' Icon box

* The 'command' part: is where you put the actual 'command' part of the macro. To add 'commands' to this box drag spells (from spellbooks), skills (from skill menu), weapon abilities (from equipped weapon on the status gump when paperdoll is opened, actions from the 'action box' or items into the box (items may be dragged from your pdoll or backpack).

* The macro 'name' part: where you name your macro. This is a must if you have not selected a 'picture' icon, (which may be made without a 'picture' if it is not intended to be placed in a hotbar but just assigned a hotkey). It is handy to name all macros in case the 'picture' you have selected is not 'obvious' to the command it performs.

For example a simple spell macro (eg greater heal) would look like this:

Posted Image




* Adding Actions The action box allows you to 'add actions' into your macro such as Equip, Last Object, Delay etc. Scroll down in this box with the bar or mouse wheel to view the actions available. Drag the action icon you wish to use to the 'command' box.
o Equip Items - gives you a box/s to drag items into, eg sword and shield
o Unequip Items - opens a box with the icons as they appear on your Paperdoll. Put a cross in the box of the item you wish to unequip and select ok. You may pick one or more items. To completely 'undress' click them all.
o War/Peace - allows you to create a macro to toggle for war and peace mode.
o Say (normal speak) - Emote (eg *smiles*) - Whisper (only players next to you will hear) - Yell (text speech travels further) - all open a dialog box to type what you wish to say in.
o Last Skill - Last Spell - Last Object - are self explanatory in they let you 'use' the last skill, spell or object you used.
o Use Targeted Object -
o Bow - Salute - to perform avatar actions on screen with your character.
o Open Door - assign this a hot key, you must be directly facing the door you wish to open.
o All Names - when triggered will show all names on your screen.
o Delay - opens a box with a scroll bar so you may set a delay between commands from 0-10 secs.
o Wait for Target - allows you to select a spell in command box, add the waitfortarget icon and when triggered the spell will action and give you a cursor to allow targeting.
o Cursor Target Last -
o Cursor Target Current -
o Cursor Target Self -
o Target Next Friendly -
o Target Next Enemy -
o Target Next Friendly



Assigning Hotkeys



Once made all macros appear in the Stored Macro box and you will see the 'picture' icon you selected, the macro name and 'no key binding' which means the macro has not been assigned a hotkey. RIGHT clicking on the picture will open a box where your macro may be cleared, edited or assigned a hotkey (used to trigger the command). Which key you select to assign a macro to is up to you and how you like to play. Once you select Assign Hotkey you will be prompted to type in the key/s you wish to use to trigger the macro and the 'no key binding' text will change to the key you have selected.


Posted Image




Hints


* It is worthwhile to log out after creating a few small macros or after creating one large macro to avoid losing the work if the client crashes.

* When using the Equip Item 'action', it is worthwhile to use the Unequip Item 'action' first. This ensures the part of the body you wish to equip the item to is empty. They can be done in the same macro. For example if you wish to drop a two handed weapon to equip a sword and shield you would : Drag the icon to command box 1, select both hands by putting a x against them in the pop up box to ensure both hands are free, click ok, drag the icon to the command box 2 which will open after the first command, and drag the sword and shield you wish to equip into the Equip Items box/s and select ok.

* It appears that assigned macro hotkeys were not saving on exit when leaving the game, although this bug may of berrn fixrd by now.

However ensure you re-assign the keys in your macros before heading out to fight until such time as the 'fix' is confirmed. This does not apply to those assigned macro's in Hotbar 1 visible when you first log in, but to those Hotbars created in addition to the preset Hotbars.

MissE 22:28, 1 June 2007

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#11
Adam

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Guide restored

Great job on a fantastic guide, tabbs!

#12
Tabbitha

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Posted ImageBackpacks

may be used in one of three views.

Slot, Classic and List Views.


Posted Image

To change Views, click the small 'gem' near the backpack in the top left hand corner.





Hints


  • To select a quantity of 'items' (eg bandages/gold/pots) from a stack, press 'shift' and drag the item. This opens a quantity box to allow you select how many you want.v


  • Because you can now 'right click' to loot corpses, items fall directly into your backpack.
    A good way to stop this loot from mixing with your 'normal' items and creating a big mess is to carry a couple of containers of different color, one for your items' and one for your 'loot'.
    Note that items such as bandages and spellbooks must remain in the main backpack to be able to use them irrespective of whether or not they are in a hotbar (or in the case of a spellbook it needs to be equipped if not in the main backpack). If you wish to have a runebook with a default setting to 'target' that must also be in your main backpack.
    Other items such as a dagger, petals, bag of sending, scissors, bandy talismans, other runebooks, spare jewelry, weapons etc may be put in your 'items' bag.
    All of these items with a 'use' such as pots, petals, bos, runebooks etc may then be dragged to a Hotbar (see KR Hotbars) to 'use' and can be accessed from these hotbars with one click. With all your 'other items' out of your main pack, it is then easy to see the loot as it is picked up. This maybe dragged between monsters into the 'loot' box to 'keep things tidy' which you can sort after hunting.
    I recommend you leave your gold pile in your main backpack to avoid having to find it in your 'loot' box if you get heavy and need to send it to the bank quickly!


  • When you log in it is a good idea to open your main backpack and any other containers inside any other containers such as an 'item bag' to ensure the contents refreshes. Until refreshed you may not be able to get the item in the hotbar to work.

  • Note that 'backpacks' and other containers within your 'items' bag (if you use one), may also be placed in a hotbar.
    For example, my Paladin carries a few slayer weapons around but I do not wish them to be on equip macros as they are used rarely.
    So I have a weapon pouch within my 'items' bag and this pouch is on my 'items' hotbar.
    You can click on the pouch on this hotbar and it will open as a regular backpack so you can select from the pack to equip without using your main backpack.

MissE 22:28, 1 June 2007

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#13
Tabbitha

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Hotbars


Main Hotbar


Resizing and Customizing Hotbars


Posted Image


Hotbars area easy to resize and customize. The picture above is self explanatory and shows how simple it is.

To create a hotbar <Right> click on any box in the Hotbar at the bottom of your screen and select <New Hotbar>. A new Hotbar will appear horizontally with the standard 12 hotkey spots. This hotbar may be moved wherever you like and resized or made vertical as shown in the diagram above. How you arrange your desktop with the new bars is up to you. You may prefer to play with the scrolling Main Hotbar and not create any further, or just use the 1st bar in the main and put your other bars elsewhere to your liking. It is really up to you and personal preference!

To remove any hotbar <Right> click on it and select <Destroy Hotbar>. You will be prompted to confirm that destroying the hotbar is what you wish to do to avoid mistakes.


Placing Icons in Hotbars



Posted Image




Information

Customizing has never been easier, just drag and drop spells, skills, virtues and created macro icons, ethereal mounts, weapons, bandages, rune books, spellbooks, bags of sending, talismans, pet balls, food, and any other item you like into a hotbar for 'one click' access. No more shuffling through your backpack to find those 'orange petals' when a quick poison fix is required, need a potion just click on it!. Icons may be dragged from your paperdoll, spellbooks, menu gumps and your backpack.

Hints

  • Make sure once you create your hotbar and place items/spells etc, you set the target by 'right clicking' on the item or spell and select 'self' 'cursor' or 'current'. If your BOS won't give you a 'cursor' it is probably trying to send that chest you last clicked on to the bank!

  • Keep your main backpack as 'clean' as possible so that 'right click' looting doesn't mix your loot up with your normal items. You can put whatever items you carry in a separate container, within your main pack, the icons will still work. (eg: in my main backpack I keep One runebook with 'home' as default for a quick get away which I can target, my spellbooks that aren't equipped on the pdoll, gold, bandages, an 'Item' bag, and a 'Loot' box. The items in the Main backpack and 'Item' bag are loaded into my hotbars for instant use.)

  • Items you require an updated 'count' on need to be in the main backpack, eg bandages, pots, regs, gold. Spellbooks also need to be in your main backpack or equipped to the paperdoll. If you keep your 'gold' on your hotbar you can see instantly how much you have, and if it is in your main pack you can target it with the BOS to send when you get heavy.

  • When an item is no longer in your backpack it will 'grey out' to show you it needs to be replaced.

  • You can place a container in a hotbar to get access to items that you don't need often but still carry. Clicking on it will open it directly and you may 'use' it as any normal container.
  • Rather than wasting a good key on your keyboard by assigning a macro to it, put the common 'SAY' terms such as 'bank' on a 'Say' macro and drag it to a hotbar, click once and speak!

MissE 22:28, 1 June 2007

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#14
Tabbitha

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Take a walk through The CHAT & SYSTEM Menus
with Queen Mum, who took the time to compile this useful guide .

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Some additions introduced since the above was written.


Talking in game may now be done in two ways:

  • Legacy Chat Mode: talk and press enter.
type: / before talking for party chat.

type: / before talking for guild chat.

type: <shift>/ for alliance chat.


To set Legacy chat go to the Main Menu/User Settings/Interface and check-mark the legacy chat mode box.


  • KR Chat Mode (default) - All talking is done by the ENTER key before and after you say something. This mode lets you use all keys on the keyboard to set macro's without spamming the keystrokes once you have finished and go to speak, so ie, no more fhslslslhglsassaaaa after you are finished fighting and go to talk.

eg: <Enter>Hail, tis a fine day!<Enter> This takes a bit of getting used to at first and if you forget you will end up with a lot of pop up boxes as some letter keys are defaulted to open certain other menus. It is just something you will need to get used to.

Talking in guild chat it is performed by:
eg: <enter>\Hail, tis a fine day!<enter> (using the 'old' guild forward slash key after enter "\")

To talk in alliance chat it is performed by:
eg <enter><shift>\Hail, tis a fine day!<enter> (using the 'old' alliance shift & forward slash keys after enter "\")

Party chat is same as in the normal clientexcept you have to hit enter first.

<Enter>/ [type words] <Enter>

BUT its bugged and YOU (not others) see the words over your head


To add to/quit from a party the commands are:

<enter>/add (which will give you a cursor to target the person)

and

<enter>/quit (to leave party)

You may also leave party by targetting yourself and right clicking on the target box and select leave party.

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#15
Tabbitha

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Game Play Features

Posted Image

Pets - Information on pets, commands, stables, sample macro's.


Pets

Commanding a Pet



Menu Pet Commands are accessed in two ways:

1. 'RIGHT CLICK' the name of your pet in the 'active target' bar, the pet bar or the bar dragged off your pet.
2. '<SHIFT> RIGHT CLICK' on your pet

Posted Image


Verbal Pet commands may be made by either just talking, or by setting a 'Say' Macro

1. To just talk type: <enter> all kill <enter> (or all follow, all stay etc)

2. To set a 'Say' Macro,go to the Main MenuPosted Imagefrom your lower right hotbar - Select Macros/Actions - Select create, left click in the 'no icon set' box to bring up the pop up 'picture' icons,left click to select thePosted Image(or another if you prefer) and then drag the Posted ImageIcon across from the 'actions box' to the empty box next to your 'picture' icon.

A pop up box will appear where you may type in the command you want to use.

Press Ok, enter a Name for your macro to identify it, eg: Kill Command, press ok.

You may find the macro in your macro list and assign a hotkey if you wish or drag the Icon to your hotbar for 'one click' access'.


MissE 22:28, 1 June 2007

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#16
Tabbitha

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Posted Image- NPC's -


Interaction with Non Player Characters (NPC's).





  • Buying & Selling Commands are accessed in two ways:

1. Left Click the NPC and right click on the current target bar to get the menu or drag off their health bar and right click on it.
2. Hold the '<SHIFT> key and 'RIGHT CLICK' on the npc to bring up the menu


Posted Image

The following gump opens for the 'buy' selection.

Posted Image


  • Left click the '+' key to buy one item or click multiple times for more. Left click 'All' to buy the whole line item quantity.

  • Left click the '-' key to remove items or select Remove to take out the whole line item selection.

  • The figure in the bottom eg 84/20 indicates how much the cost to buy is and how much money you have on you. Click accept to buy.

  • The sell item gump operates in the same way.

  • The Clear button will remove ALL items selected.

MissE 22:28, 1 June 2007

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#17
Magister_Returns

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Quick question:

I've downloaded KR onto another computer in my house. Is there any way, like in 2D, to snag all the character files and copy them to the new computer so I don't have to redo all my macros and hotbars?

Thanks in advance!

~M

#18
Merion

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I'm at work, so I can't check, but have a look under MyDocuments, there should be a KR folder under which your settings should be.

#19
Sahra Swift

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I'm at work, so I can't check, but have a look under MyDocuments, there should be a KR folder under which your settings should be.


My Documents/EA Games/Ultima Online

Posted Image

Sahra Swift, UO Stratics Catskills Reporter (AKA Gildar and Illandril)

Interested in KR UI customization? Check out KR Modders Exchange and UOSkins.com


#20
DAFT1

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Hi,
I just started using UOKR because my 2d got a update virus(virus does not allow me to update not a virus from update). I am having alot of trouble with little things like giving a single apple to a horse if i have multiples. also targetting is a huge issue for my tamer, I have hit myself and my pet with magic (which seems to anger Drags I don't recommend) and limits my effectivness in group hunts. I know I'll get used to this system but man do I miss my old set up. please if you can give me just a few hints on how I could set this up as close to 2d setting as poss I would really appreciate it. Also I appologize in advance if this was at all covered in this thread(I did look through and copy down alot of info but it could have gotten past me). As always,
thanks in advance for any help you can offer,





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