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Arkhan last won the day on February 26 2016

Arkhan had the most liked content!

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  1. Sorry for the thread resurrect. I found this while looking around to see if there was any sane way to upscale UO Classic Client, because I've found that I think I still prefer it to the EC, simply because the EC's lack of updated building artwork really makes it look stupid. That, and the awful paperdolls. All they need to do is upscale properly... I grabbed a screenshot of my gameplay window and resized to properly proportioned *x1080 resolution. With bicubic resampling, it looks fine. Even bilinear. Fixing the visuals of the game at this point, is honestly more important than any other updating they are bothering with. With free games like Runescape, and LinkRealms offering decent visuals... you'd think UO would want to compete. They could introduce a simple upscaler that resamples in a way that makes it look OK. Even nearest neighbor doesn't look bad. Any of that is better than squinting at the tiny doofwindow
  2. You can heal those things with the Mysticism and Spellweaving heal spells. Or at least you could last time I played a few yearsish ago. I don't have enough tinkering to craft one to test it anymore. They aren't the most powerful things around, but they are pretty cool/useful for non-OP hunting. I liked the wolf the most when I messed with them. I can't say for certain about the living Vollem. I am pretty sure I recall being able to heal that thing with regular Magery because it's not a clockwork one. I had a living vollem from the SA preorder, but it's apparently gone from my stables/characters, so I can't test that either. :-/
  3. I can just go back to the 2D client to get the right shades in the UI. It's just the EC that has a completely wrong UI for the dye tubs. Even the leather tubs are wrong! I wasn't about to go waste another 500,000 gold. Maybe after I finish grinding out Minax artifacts to get Blackthorn clothing to replace my crimson cookie apron and hobo-robe of death... That's the other thing I desperately wish they would fix in a better way. Every high level character inevitably looks homeless because of some robe + apron/sash combo. Those minax artifact drop rates are terrible, and you need 100 for one piece. I'll have to go farm out like 400+ of those things. I'd settle for the option to just turn off your clothes from showing up on your model. It's not like tons of games don't do that or anything.... As for art, Shroud of the Avatar (UO2.0!... kind of. It's ... yeah... ) has been outsourcing to players for pretend payments (in-game upgrades). Not sure if it's legal. The new client's particles, and player/monster models are all pretty OK. It's just the house tiles and UI elements that look pretty bad. It's fixable, but the real question is, will they ever bother? If they only have one artist, my guess is "nope". It's Catch-22. To get more staff, they need more players paying... and to get more players paying, they need more staff to do things to get the new players... I actually sent (in their feedback thing) a link to this thread for their consideration. I was going to post something on their FB, but, I'm blocked I think. I don't know why. I might have made fun of something they posted about Stygian Abyss or something 3 years ago. I can't remember, but I definitely cannot click anything, or comment on the page... I emailed them about it a few times. No response. I think their support mostly only focuses on what they consider "holyshit" problems. Facebook/Hair Dye/foofoo things aren't important.
  4. Did you patch? Yesterday I didn't patch the 2D client and it just doofed out at the login page.
  5. Like 4 years ago, I said Pinco's UI should just be the default UI. I kind of think that more than ever now...
  6. Nope. Things were spotty for a bit around 5am yesterday, but, it's up and going now...
  7. Yeah, it definitely has the "we're on life support" feeling to it, which is sad. It's also kind of funny that the game can stay afloat with such a small team. They might want to seriously consider farming the art out to the community. I'd imagine there's people who would be more than happy to help. One of the many people causing Atlantic to go into the "medium/high" population count has to be interested... Facelift to visuals like paperdolls/tiles ---> Attract new players that aren't scared off by doofy looking first impression visuals ----> money to hire more people.... I actually applied to their "Seeking Software Developer" thing on the login-page! I'd be more than happy to dive facefirst into like, 15 year old code and try to sort out what they were thinking at the time. anyway, I noticed little model/tile updates (bake kitsune in Ninja Animal Form..., rune books), but, I don't really think that's the kind of stuff anyone who's been playing forever cares about... and new people won't even notice. I blew 500k on bright hair only to have it give me dark green instead of bright blue. The GM told me to try again. No thanks on that one. I won't be clicking those buttons ever again. I doubt they prioritize something that goofy, even though it costs half a mil. I never got a solid resolution on that one, so I just gave up and used the "normal hair dye". It only took 6 tries to get a shade I *actually* clicked on. It was more annoying to be told "just try again", and kind of annoying to never get a resolution since the problem lies in the fact that the actual interface is wrong 100% of the time. But, for me, having a maxed out mess of characters... It's like "eh, whatever, that sucks, screw it.", followed by going out and playing more. Now, I can only imagine what a newer player will feel like when they get hosed by this. That's the kind of stuff new players notice, get annoyed at, and quit. The build up followed by let down will be something like a little kid running into a glass door that they think is open. This is just my opinion on priorities though, since I'm looking at it from a "how do we kickstart the population" stance. I'd personally just slam through and focus on UI/Art things for an entire development cycle or two. The game literally has plenty of content and is playable right now for people who are at that level, so I don't know if they'd be too angry if they see that the next publish is mostly just focusing on visuals/user experiences...
  8. As a case in point, I got my girlfriend onto the game, and a friend. With trial accounts, I can't even give them any of the random loot I have laying around, because it requires Stygian Abyss. This made helping them out with some nice armor a bit difficult, especially because the NPC armor that is for sale has not been scaled to match the rest of the game really... you put it on and basically still get wailed on.
  9. The problem is, the new chat system has caused people to ditch bank-sitting. You used to have to sit there and read overhead text to talk. It's basically like a refined version of Ultima VIII. Banks were always crowded and full of activity. With the new chat system, you can just talk without doing that. So, it's ghost-town style. But... they put the skill gains in the same window as chats. You could actually turn off skill-notifications completely in the classic client. But, it never mattered before, because chatting never went over there. You also can't really filter out combat dialog. You should see the message in my chat window when I go do champion spawns. It's pretty doofy. These things should be addressed. If you create a separate tab, it still prints System messages. It'd be great if you could have the default System tab filtered to show nothing but System messages, and then you just create a new tab that ONLY shows chatter. The classic client is basically shot. That game window can't resize. It's stuck forever at 800x600, unless I am missing something. As screen resolutions grow, that window will shrink. It's barely playable. Not because it's bad, but because you can't see what you're doing. If it were able to be resized, I'd probably still use the classic client. The game is worth trudging through the starting curve. Invite friends. The game really does need more people.
  10. I couldn't find a way to disable it in the Enhanced Client, either. I looked in the chat window settings file, and settings file generated for each player also. No dice. I could see how this would be irritating for a brand new player. Old players barely see skill gains anymore, or are powerskilling through things and aren't even caring about chats. I want to point out though, that you are exactly who I am talking about in this thread: http://www.uoforums.com/topic/56412-just-came-back-i-had-some-questions-with-regards-to-improving-the-game-population-looking-for-feedback/ I feel bad for you, simply because I do not know if you, and others like you, are properly considered when they do things to the Enhanced Client, which is obviously what a new player is going to try. No new player in their right mind is going to see the Classic Client and go "dang, that looks great. Let me run that instead of the one that looks like it's not from 1998." They have the means to attract a lot of new players with this client, but really need to focus on these seemingly mundane little bits for you all. The Enhanced Client is great for people who are used to UO, and kind of goofy at times for new players.
  11. I remember VnG from back then, but I was mostly on AOL Legends back then.
  12. 1) It's never too late to get addicted to UO. If you go into it expecting an easy, WoW-like experience, you're going to hurt. If you go into it expecting a sort-of learning curve, followed by classic WRPG style dungeon crawling, you'll enjoy it. I've played like 15 MMOs and always end up back on UO, wondering why I stopped playing it. Chasing the shinies isn't always a good idea. 2) The magic of the game is still there. In fact, I'd say it's a bit better in some aspects than it has ever been. We've only just recently seen the game actually relate itself to the single player Ultima series by something other than name-dropping things like Mondain and Minax. There are more places to explore than ever. The only "magic" you'll be missing out on is having people ganking you while you try to figure the game out. The PK/PvP environment of the game has been dialed back alot. You don't have to worry about exiting town, getting killed, and then robbed of your entire day's worth of work. 3) There are lots of people, but it's not like old screenshots anymore. There aren't large amounts of people standing around socializing, because they've added a more modern chat-system thing. People can apparently chat from wherever now. I kind of don't like it. I preferred the crowds of bank-sitting, and screwing around. This appears to be gone, sadly. If more new players arrived, it might sort of restart itself. 4) All of the servers are good for PvE. That's the game's best feature now. Play on the one nearest you that seems to be the most populated. 5) Mages are tricky for new players, but only because of resource management. Casting spells in UO requires reagents. (Spell components). It's like ammo. Without it, you can't do a damn thing. If you run out of both gold+reagents, you're sort of hosed. You can find regs on the ground, but that's tedious. They have suits of armor that lower your reagent cost all the way to 100% (you need no spell components!). If you can find someone nice enough to help you with that, it's not too bad. You just need to learn what spells work the best, and when/how to use them all. It's not particularly hard. You'll just be frantically running around casting spells, trying to avoid being hit. Pretty standard for wizards. Also, unlike other MMOs, magery in UO also provides healing. You can blow crap up, and heal yourself. You can also teleport. Wizards in UO are great. 6) Archers have to kite mobs. IIRC, getting hit while trying to shoot lowers your hit chance. There are also bows with Velocity (they get a damage buff when shot from further away). You can get an archer shooting pretty fast, though. So, it's not as boring as it sounds. Gargoyles can't be archers. They use throwing weapons instead. I personally think throwing weapons are 100% cooler than bows. Gargoyles only. I see you want to try out a Paladin. They're a good time. Ever since Chivalry has been added to the game, it's been one of my goto skills. You get healing, teleporting, and combat buffs. It goes good with any weapon!
  13. I don't think meditation is going to be a fun time. You can't meditate in warrior-y armor unless you want to wear leather and stuff. Armor type determines stamina loss now IIRC. You need stamina for swing speed. I would switch this to focus. Also, the skill cap in the game was raised to 720. You have 20 extra points to wiggle around with! You could look into the Sampire template, because you're almost there already. Anatomy could be worth taking to 100. It gives you 55% damage increase at 100 skill, in addition to the 300% damage increase cap from gear + abilities. You could just go 120 Swords, tactics, bushido, parry, chivalry, resisting spells, and run around beating things up. You'll be relying on close wounds, bushido abilities, and your weapon for healing. This would work pretty good. But, you'd be missing out on the Sampire's built in life leech ability, poison resistance, and mana regeneration. http://www.uoguide.com/Vampiric_Embrace It's pretty intense. I recently fiddled with my Sampire template. I dropped Parry down to 60 and took Chivalry back up to 100 instead of the other way around. I am trying to see if this is a good idea or not. Parrying less means you don't get to partake of the Bushido stuff as much, but you get Chivalry perks. Either way, you definitely want to be an elf for the mana and increased Energy resist.
  14. Oh. I guess I need to readjust my gameplay alertness. I'm used to bank sitting/watching the overhead text. This chat-thing is new. Maybe I am not subscribed/entered into it? I never see any text on screen besides someone spamming UO Codes.
  15. I just came back, and my shard looks like a ghost town. Where is everyone? Did I miss a mass exodus to Atlantic, or something? I know everyone fled Britain Bank to go sit at Luna, but, even Luna is empty most of the time...
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