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Farsight last won the day on November 19 2013

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  1. The trainer knows nothing. First: Do max out swords, tactics, anatomy. Swords for the hit chance, tactics and anatomy for the damage values. Second: Chivalry is better as you get more of it. The question is if you combine bushido with chivalry or not. If not, chivalry is best as high as you can get it. If you do have bushido, chivalry in the mid 80's (i.e. 85) is your best bet (There is a lot of math behind this choice, which I won't get in to right now since I'm lazy and don't want to figure it out again) Third: without healing, life can get difficult. Fortunately, healing works well with anatomy, so you can get a lot of healing while you're at it. So this means you have max in the following skills: Swords Tactics Anatomy Healing Chivalry This leaves you with one or two skills to play with. Parry for defense Focus for mana/stamina regeneration Resist spells because it's easy to train (but doesn't really help if you aren't fighting real people) Bushido for parry with no shield, reduced cost special moves, extra damage, (there's a few more reasons too) Necromancy because it makes for a powerful template (vampire form, see posts on "Sampire" for more info) ... and the list goes on. For a first time player, I would start with the following (assuming 700 point skill cap): 100 swords 100 anatomy 100 healing 100 tactics 100 parry 100 chivalry 100 bushido When you get better, increase swords to 120 (at the cost of reducing parry to 80) then make decisions about how to proceed based on what you want.
  2. I always thought EM events could use a lot of work. One thing EMs don't tend to do is think about their target audience when developing events. There are a few monster "templates" which make events very interesting, which have always been underused as well. i.e. Abyssal Infernal constantly summons help. This can be used to create great chaos. While the good teams can take it on easily, the players who fight as individuals tend to make it worse. Lots of mid range creatures, such as Miasma, could also make things very interesting. Imagine whole teams of people needing to deal with bleeds and mortal strikes. Add more hit points and remove slayer vulnerabilities to make it more fun. Meraktus can cause good chaos, but can be overused. For example, 2 or more makes sure everyone dies at once... not fun. But one at a time means people should get the idea and kill the Tormenter first. One of my favorite "old school" bosses was the ones the Seers (Not EMs, before their time...) would play themselves. There was nothing like fighting a thinking opponent who would switch targets to kill the greatest threat or try to hide to heal up (as long as they stayed in the area, it's all good), uses field spells for crowd control, etc. I would LOVE for EM events to get back to that style of "quest". When it came to EM events, I had a philosophy of always being ready for fighting. Of course, my roleplay character had that philosophy anyway, since there were enemies everywhere.
  3. I've had so much good pizza over the years, it would be hard to pick one. Pizza from Italy go under the best and worst. The best was a couple years ago, and the worst was in the 80's (So bad, I remember it today. But I believe it was bad for a reason... we interrupted siesta time with our unreasonable requests to be fed pizza in Italy) Pizza from Mom and Pop places also go under the best and worst. Take Boulder, CO for instance. When I lived there, there was a "best" place with the most unbelievably good pesto pizza, and a "worst" place with grease covered cardboard pizza within a block of each other. But I can't say that one pizza I've ever had was better than all others (Yes, including Greater New York City area). But I can say what makes a good pizza for me. 1. Quality ingredients 2. Not over or under spiced 3. Good dough (usually hand tossed) 4. Wood burning stoves And the pizza I make myself only satisfy 2 of the above requirements (1 and 2, I don't take the time to make my own dough and don't have access to a good pizza oven)
  4. To Shanarra (and Elwind pic) UO Stratics *New* | Shannara & The Pair-a-Dice Casino on Napa Valley To Virtue (I'm in (and made) the pic of the building which doesn't exist any more) UO Stratics *New* | Village Of Virtue on Napa Valley
  5. Those were some good memories. We had great fun antagonizing each other (Virtue and Shanarra) when we weren't partying together. As far as what's there... No idea, I haven't been there for 2 years. I know the "arena" moved around a bit, changing from a tower to a custom house. The tavern was made decay-proof (much like the University of Virtue and the two small houses which I lived in (Tailor shop and Carne's house)), so was still standing when I last left UO. As for the familiar faces, they've all moved to greener pastures. I (unfortunately) lost touch with Justice, Leelu, Elwind (Hi Elwind!) and everyone else from RBD, but I still have contacts with Raeven and Fiona from UoV, both of whom are doing pretty well in their real life (They moved to Catskills back in '02-'03 and played their UO lives out there. I returned to Catskills in '07 and played until '11 when real life took me by the head and shook me until I surrendered to the call of "family is more important than gaming." I still check in here on a regular basis, but I don't plan on returning to UO soon, since a return means starting from scratch (lost my account due to the billing change and a hack, which I don't have the time or motivation to get corrected), and I don't have time for that.
  6. I have a funny story which has nothing to do with the original post (but a lot to do with some of the following posts). When I played, I had a death wish. You see, once one understands the mechanics of UO and specifically the AI of some creatures, the game becomes absurdly easy (for light reading: Sampire threads). So our guild on Catskills (you know, the ones which the OP disrespects) set a challenge to ourselves. We decided that the Slasher of Veils could be beaten with nothing but non magical, crafted armor and simple demon slayer weapons (the weapons were for speed, once we proved the fight was possible, making it longer would just be wasting time). We went down there, started wailing on the Slasher, and died quickly. We resurrected and tried again. This time we got the slasher down about 25% before someone missed a heal, all hell broke loose and we died again. So it went. We started the fight, got a little bit better, and ultimately lost for several attempts. After the third or fourth try, we called in help from an "opposing" guild member to ressurrect us when we died (this player camped an alt character just outside of the Slasher's range and used a "main" to help with our tactics. After a few days of trying, retrying, and improving, we killed the Slasher. Once. We never tried again. (That was easily the most difficult PvM encounter I ever attempted since pre-renaissance when my PvM objective was to kill a dragon in the back corner of the Terathan dungeon) The moral of the story is, don't confuse "very hard" with "no longer viable". (To bring it back on topic, when I played Europa, I respected the RoE and had a lot of fun with the RoE in place. Which was the point of playing... to have fun. If I go back, I'll certainly go back to Europa RP) Second post: Dear Anna, I am exactly as stupid as some people seem to assume, thank you very much! (see above post, no sane person should attempt that)
  7. My mother in law makes an outstanding salmon, cooked on a cedar plank. I couldn't even begin to make something that good. Personally, I have a talent for barbecue steaks. Give me any cut, and I'll make something good out of it. This is odd, since I have the opposite effect on the grill with steaks. Give me the best steak in the world, and I'll ruin it on a grill. I can't for my life figure out what I do differently in each action. One thing we have in Holland which I never had in the states which is very good is BBQ bacon. (speklapjes) These are bacon steaks about a quarter inch thick (maybe a bit thicker) and spiced to taste. These also make a great distraction technique if you are cooking something else which you want more of, since the Dutch will nearly always fill themselves up on the bacon, leaving the steaks for me (since I'm often cooking, I tend to eat last, giving me fewer choices unless I use a distraction or hide away my preferences until I'm ready to eat)!
  8. PGoH was a fun guild. I loved kil... er... playing with them when I actually played! (only played Catskills from 2007-2012, so you wouldn't know me) We (the United Pirates) also fought with PGoH on occasion, whenever it suited our purpose. Though most of the really old members (Borg, Ser Brightblade, etc...) had long since departed by the time I started there. As far as I know their "village" still stands in Trammel (Walk out the west gate of Trinsic and head toward the swamp by the coast, you'll know Olympus by the statue in front of Borg's castle), though I haven't heard from them in about half a year now. They were a truly remarkable guild and group of people. And now you've got me feeling nostalgic. Bah, I hate nostalgia!
  9. My problem was different. My wife's MSN account merged into my skype (work) account. And I must have missed the message which asked for permission to do that, because I would have likely have said "no". (and I've hated Microsoft for years, only use it because it's a necessary evil.) (Note: except for Office. Office is the one shining light in the MS darkness)
  10. Drelgor the Impaler - UOGuide, the Ultima Online encyclopedia As for why people will attack him, I have no idea. Back in the day, he would spawn bone armor with high resists (when bone was not craftable), but there's no market for that.
  11. Sometimes, the best results for a player in a situation requires being able to deal massive amounts of damage in the shortest amount of time. In the distant past, when the first event occurred where the highest x damage dealers received the prize, I came up with a template which was 100% effective in retrieving the prize. Well, two templates actually. The damage dealer template can not realistically survive without support. The first template (adjusted for post-SA) 120 Throwing 120 Tactics 120 Anatomy 120 Bushido 100 Taming 100 Animal Lore 60 ninjitsu The suit required 20 skill points max HCI, max stamina/dex increases, max damage increase, max LMC and max swing speed increase, even at the cost of other potentially good benefits. The point of this character is not to be a tank, but to deal out the highest amount of damage in the shortest amount of time. The pets are NOT greater dragons. Dragons make good tanks, but are never the highest damage dealers. The best pets for damage are a pack of frenzied ostards or hell hounds (depending on the situation), but given that at the time, the EMs were fond of area effects, the packs died quickly, which is why I always went out with a nightmare/rune beetle combination. The Dread war horse or bane dragons are better damage dealers than the rune beetle, but that would require sacrificing ninjitsu for more taming (or more skill points on jewels), which makes the template weaker in long battles on account of the mana costs for special moves increasing. The tactic for this character is just attack. The support character supplies all of the strategy. The support character: 120 Magery 120 Meditation 120 Vet 120 Animal lore 120 Mysticism 120 Focus (Option, replace mysticism/focus with taming/spellweaving and use a greater dragon as an additional tank, which is what I usually did) This character needs to stand in some very dangerous places, so he always needs a mage weapon, max DCI and max resists. Extra suit points go to intelligence, mana, mana regeneration, LMC, etc. The only purpose of this character is to heal the first character and the pets. At worst, this means standing next to the pets and constantly vet/mage heal. To do this, being in stone form helps a lot (it slows down the magic heals, but is still faster than just vet/magery alone, and I never had trouble with it). You could use the rising colossus, but I would suggest against it. At best, the big bad will target someone else’s pet, in which case you can heal that pet to keep attention away from your own damage dealer. It may sound easy, but it requires constant attention to many life bars (including your own, nobody is there to heal you!) Just to clarify, these two characters are not very good for every day battles. Our guild only took out these characters for events. When we first came up with these templates, our guild took out a group of (at least) 4 people to each event. 3 were the damage dealer template, and 1 (me) was the healer. After the event, we always had 3 of the prizes (if there were 3), and we either split the proceeds or rotated the recipient of the gift (including members of our guild who were present, but not in on the experimental templates in the split/rotations). Disclaimer: I’m not saying that this will still be 100% effective, but they would increase your chance of highest X damage dealer a lot.
  12. I will assume 700 skill points: Your warrior: Swords, tactics, parry, healing, anatomy, bushido, chivalry: all to 100. Hiding does nothing for you. 50 bushido does less than nothing for you (50 bushido gives you no useful addition and costs you parry chance both with and without a shield) Your tamer: Taming, lore, vet, archery, tactics, chivalry, anatomy: all to 100 In this case, bushido only gives you a small benifit, and at the cost of much needed skill points somewhere else. Your stats (still using the KISS principle): 100 str, 100 dex, 25 int in both cases. Your weapon (ask someone to make it for you): fast weapons with swing speed increase, mana leech and stamina leech. When you get gold (or charity), get a skill scroll so you can raise swords, taming and lore higher than 100. Also get scrolls that enable your stats to go higher than 225. When you get used to playing, ask again for more detailed advice, like how to fine tune your template, how to create your armor/weapons set, where to hunt, what to hunt, how to survive tougher battles, etc...
  13. As a pirate, this word confuses me. *says is slowly* Shaaaare.
  14. Back in the day, the usefulness of food was just a rumor. From what I understand (based on personal experimentation and contacts with the then-programmers and the fact that I played WAY too much), the effects of eating were just a happy coincidence based on a quirky random number generator and not a hard coded thing. As for making hunger a penalty, it wouldn't add anything to the game play of UO. It would just make for more things to click on in order to do the same things which were done before. So I wouldn't count on food becoming anything other than a novelty item (unless it's enchanted food). One of my guild mates did have a pile of fish steaks locked down on his front porch which anyone could eat. I never bothered to ask how that was accomplished, but he did do it. It led to a bunch of jokes about why would we be eating a pile of 60,000 fish which have been sitting in the hot Trinsic sun for months. But that conversation always ended with, "We're pirates, we eat anything."
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