UO Forums

Go Back   UO Forums > Interviews > Interview Area
Register FormsAll Albums iTrader Blogs Members List
Interview Area Interviews UOForums has conducted with VIP's and community leaders.

UOForums Interviews Draconi!

Interview Area Thread, UOForums Interviews Draconi! in Interviews; Draconi took some time out to answer some of our questions from UOForums users. Here's our interview with Draconi.. 1) ...

Reply
 
LinkBack Thread Tools
Old 17th January 2007, 11:43 PM   #1
"Can Set Custom Title"
 
Adam's Avatar
 
Join Date: Sep 2002

Posts: 9,126
Thanks: 82
Thanked 2,068 Times in 754 Posts
Adam The EstimableAdam The EstimableAdam The EstimableAdam The EstimableAdam The EstimableAdam The EstimableAdam The EstimableAdam The EstimableAdam The EstimableAdam The EstimableAdam The Estimable
Thumbs up UOForums Interviews Draconi!

Draconi took some time out to answer some of our questions from UOForums users.

Here's our interview with Draconi..

1) Connor: It seems like the current team is trying to reconcile past plotlines and arcs, or at least trying to weave some kind of coherent back-story together using past elements.
Is this the case or am I reading into the currInu scenario too much?
You know how they say that too many cooks spoil the broth? Well no worries - it seems like we have just the right mix of cooks here on the team! The ingredients have been added up, diced, sliced, and we’ve been taking turns stirring with great care.

Our goal is to create a coherent and compelling back-story that weaves together past events, current plotlines, and the myriad of subplots that have been sliding in and out of our attentions. UO offers a very rich tapestry to work from, as does Ultima itself, and we’re more than excited to be working on these events.

So to answer your question: there are quite a few things that need to be resolved even with the current events, let alone the older plotlines, but soon you’ll see where this is all heading. Through it, we hope you’ll be able to impact the world in a way you never imagined.

Stay tuned!

2) Digital: Thiefs.. will we see a return to them being more than just a Artifact stealer? / Pop Lancermane:Are there plans to add new stealables?
There aren’t any plans right now, but let me mention that we do recognize how valuable thief gameplay is to UO. Weighed against everything else, however, we don’t want to do anything until we have the time to give that Thievery truly deserves.
3) Tukaram: Any plans on adding the buff/debuff icons or target reticule to 3D?
I don’t believe there are any such plans.

4) General question: How did you go from player to EA Designer?
Well, it all started back in college, when I was studying Computer Science. I’d recently joined the Stratics volunteer staff to be an Atlantic forum moderator. One of the cool things about Stratics is that they were going to go to E3, and I managed to swing a media pass in exchange for reporting on the MMOs there.

So there I was: at E3 2005, walking around and exploring everything to be had. Well, my assignment was Imperator, a sci-fi MMO that Mythic was developing. I remember walking over and chitchatting with some of the developers before my interview, and it was already shaping up to be a cool game. [Insert “This would be a cool job” *ding* here.]

I sat down with Steve Marvin, designer, and he launched into a rather passionate explanation of what it was all about. I was very impressed – it was still all very tentative (and would be suspended indefinitely later), but I liked the concept and thought they had a good, well, UO-ish direction to it all.

I ended up writing up my notes, and set off exploring again. I ran into Starr Long (UO’s original Director) who was showing off Tabula Rasa. There was a short moment of fanboi-ish reminiscence, and then I set out on my way again. [Insert “I wish I were a game developer” *ding* here.]

A very odd coincidence then occurred. I’d wanted to see the Video Game Pianist, Martin Leung, since Brady Games was sponsoring him and had him set up in the entrance area of the main hall. He did his genius piano thing to wild applause and a nice crowd, because hey, we all love hearing the Mario themes played at high speed. I was recording the whole thing on my digital camera, and sure enough after the show, one of the BradyGames guys asked me if I’d be willing to trade footage for books.

Interesting fact: Apparently their parent company is the same that does a whole lot of game development books. Two weeks later, I had a couple of boxes of some of the best reading I could’ve imagined. So, to the pages of “Designing Virtual Worlds” and “Core Techniques and Algorithms in Game Programming,” I returned to my normal college life.

But now my outlook was totally different. I wanted to be a game developer. I kept working at programming, but now wanted to branch out more towards design. I also knew I wanted to work on MMOs, and especially UO, since I’d been playing since beta.

Then the fateful day came when EA put up a posting on Stratics looking for a game designer. I submitted my resume, a demo, sample code, writing samples, etc., and waited, and waited, and waited. At one point Wilki had to basically print out my application and give it to Lady Lu when the online submission system was having issues. He has my undying gratitude! Well, a phone interview, a real interview, and a relocation later I was starting my new job as a UO designer. J
5) General question: If you could add in one RP only sort of deal to this game, what would it be?
Hmm, people who know me probably know my biggest RP wish for UO is to bring it up to at least an “Ultima” level for interactivity. If I could only choose one, it’d be to make the NPCs at least as complex as Ultima 6 or 7 with daily schedules, homes, stories, and character specific speech.

6) General question: With your experience of playing UO since beta, what do you think is the main reason that UO has survived?
Community, certainly!

First, there’s our actual community. This is a group of people, both fans of Ultima and newcomers who only know UO, who leave very real impressions on one another and the shards they play on. They’re amazingly strong, dedicated, and passionate. It’s not all hugs and roses all of the time, yet the very real way in which people interact and draw out their conflicts, and their resolutions, form bonds that very few other MMOs can boast.

Then there’s UO itself: a game basically built to foster community. I have a profound respect for both the Ultima series and Ultima Online. Ultima was always about how you impacted the world, and UO took many of the things that made the old games great and incorporated it into a place hundreds of thousands could call home. UO still thrives because at the core it’s a well designed world, and inspires the kind of community that can keep it strong.
7) Kettlewhistle78: How much of your view of UOs battle system has changed going from player to designer?
Quite a bit. I mean, I’d always kept up with the calculators and after a while a lot of stuff is just intuitive. Yet actually walking through how the systems work: timing, conditions, randomness, it’s all much clearer now.

I’d have to say my view has changed from “interested” to “appreciative.” I realize some may cringe thinking that Draconi is “happy” with the way things are (I’m not), but to be honest, UO has an excellent underlying combat system that suffers most from unbalanced changes, rather than inherent flaws.

8) Gwenyth: What type of characters do you play in UO; ie: PvPer, PvMer, crafter, pirate...?


After all this time I have, well, one of everything, but I actively play my PvP and PvM chars, as well as a Ghost (not for lack of skill in the former two – it’s just fun). After I joined the UO team I retired my merchant characters and accepted the fact that I couldn’t spend an hour a day in front of WBB banksitting. J

For the curious: I’m not that crazy about moongate fights – I find myself on the not-so-virtuous side of champ spawns, mostly.

9) Minotaur2K: If you could add in any system into the game what would it be?


Could I choose to revise/repair? If so, I’d work on balancing the combat system to make *both* PvM and PvP challenging, rewarding, and fun.


Many thanks to Draconi for a great interview!
Adam is offline   Return to Top Reply With Quote
Old 18th January 2007, 08:24 PM   #2
 
Deraj's Avatar
 
Join Date: Mar 2006

Shard/Server: Napa Valley
Posts: 383
Thanks: 1
Thanked 1 Time in 1 Post
Deraj the FairDeraj the FairDeraj the FairDeraj the FairDeraj the Fair
Re: UOForums Interviews Draconi!

I like what Draconi is saying, but I can't help but wonder if things will really change for the better. For example, it is my belief that UO is turning more and more into a single player type game. This obviously does not foster community, but Draconi says that the UO is based on community (and rightfully so). So how precisely is UO going to make the shift?

And if you disagree that UO is turning into a single player game, that's fine and dandy, but still the question remains (and though I realize it's a bit late to ask, I'll ask it all the same), what needs to be done to boost community in UO?
Still we loom in the mists as the ages roll away,
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why,
Save we stand on the bare plains of Wiltshire.
Deraj is offline   Return to Top Reply With Quote
Old 18th January 2007, 08:41 PM   #3
Wycorp--Dwarf Hunter
 
Ezekiel's Avatar
 
Join Date: Jul 2005

Shard/Server: Area 52
Posts: 2,535
Thanks: 0
Thanked 8 Times in 6 Posts
Ezekiel the HonestEzekiel the HonestEzekiel the HonestEzekiel the HonestEzekiel the HonestEzekiel the HonestEzekiel the HonestEzekiel the HonestEzekiel the HonestEzekiel the HonestEzekiel the Honest
Re: UOForums Interviews Draconi!

They have done some things to make things a bit more "group" oriented.

I ended up playing alone quite a bit and as a result, Ive never done a peerless...
Ezekiel is offline   Return to Top Reply With Quote
Old 18th January 2007, 11:36 PM   #4
 
Deraj's Avatar
 
Join Date: Mar 2006

Shard/Server: Napa Valley
Posts: 383
Thanks: 1
Thanked 1 Time in 1 Post
Deraj the FairDeraj the FairDeraj the FairDeraj the FairDeraj the Fair
Re: UOForums Interviews Draconi!

Ehhh... I have really mixed feelings about peerless. I've done two peerless so far... the shapeshifter in the ninja dungeon and the unicorn in fairy-land. Both of them, I found, fell tragically short of what I would consider to be a good PvE experience. Both monsters were basically deadweight AI with high HP and packed a punch in "various ways", but none interesting. In short, I found them to be boring and typical.

But then, isn't that what group-oriented gameplay has become? Look at how Doom use to be (use to, as I have not been there in awhile). There were tons of people there, methodically killing each sub-boss then luring the dark fathers down the "production line" to their inevitable and frustratingly simple demise. That's not community. That's group grinding, precisely what peerless are. There are people and guilds that run Peerless over and over, farming the resources and artifacts from there.

When I think of community, I think of players and guilds coming together to build something, not farm something. How is UO going to foster these much-diminished communities?
Still we loom in the mists as the ages roll away,
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why,
Save we stand on the bare plains of Wiltshire.
Deraj is offline   Return to Top Reply With Quote
Old 19th January 2007, 09:04 AM   #5
I'm high on life, can't you tell?
 
Cassie's Avatar
 
Join Date: May 2005

Shard/Server: Drachenfels/LS
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Cassie the FairCassie the FairCassie the FairCassie the Fair
Re: UOForums Interviews Draconi!

If you're concerned about 'community' why don't you plan something for yours? There are community events to be found on most shards...check the schedule. I know for one, there is usually something going on at the Skara Brae Community Center on Lake Superior every weekday evening at least. People gather to meet with the community (not a guild steamrolling everything the hit) and work as a team to go out and kick some UO tail.
Cassie is offline   Return to Top Reply With Quote
Old 19th January 2007, 09:14 AM   #6
DiP
The Anti-Adam (which means I'm cool)
 
DiP's Avatar
 
Join Date: Jan 2006
5 Highscores

Shard/Server: RL :(
Posts: 9,071
My Mood: Busy
Thanks: 284
Thanked 169 Times in 140 Posts
DiP DiP DiP DiP DiP DiP DiP DiP DiP DiP DiP
Re: UOForums Interviews Draconi!

Great interview.

If you think about it, the community has always done stuff for itself more so that the game done stuff for it.


Thanks again Maddux!

Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes*

Adam: aye and in order to expedite the production of solidiers, i kill off the old people (Carp was right, Adam IS evil!)
DiP is offline   Return to Top Reply With Quote
Old 19th January 2007, 09:27 AM   #7
 
Deraj's Avatar
 
Join Date: Mar 2006

Shard/Server: Napa Valley
Posts: 383
Thanks: 1
Thanked 1 Time in 1 Post
Deraj the FairDeraj the FairDeraj the FairDeraj the FairDeraj the Fair
Re: UOForums Interviews Draconi!

Quote:
Originally Posted by Cassie View Post
If you're concerned about 'community' why don't you plan something for yours? There are community events to be found on most shards...check the schedule. I know for one, there is usually something going on at the Skara Brae Community Center on Lake Superior every weekday evening at least. People gather to meet with the community (not a guild steamrolling everything the hit) and work as a team to go out and kick some UO tail.
Maybe I'm just cynical because my shard is one notch above being a dead shard. There were events, heck I hosted one myself, but all in all, people lost interest.

One of my favorite examples of UO becoming a single player game is the repair deed. Remember when they came out with repair deeds and everyone said, "Great, now people won't have to meet face to face with a crafter, way to go EA" but then they said, "Don't worry, you'll still have to meet with a crafter because you can't sell them on vendors." Hmm, I wonder how that turned out?
Still we loom in the mists as the ages roll away,
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why,
Save we stand on the bare plains of Wiltshire.
Deraj is offline   Return to Top Reply With Quote
Old 19th January 2007, 05:55 PM   #8
Old & grouchy
 
Tukaram's Avatar
 
Join Date: Apr 2004

Shard/Server: Great Lakes
Posts: 1,450
Thanks: 0
Thanked 3 Times in 3 Posts
Tukaram the GoodTukaram the GoodTukaram the GoodTukaram the GoodTukaram the GoodTukaram the GoodTukaram the GoodTukaram the GoodTukaram the GoodTukaram the GoodTukaram the Good
Re: UOForums Interviews Draconi!

Great interview. Thanks Draconi for taking time to visit with us.

When my friends ask me why I play UO instead of the game of the week I have always said that the community of players is what has made this game so enjoyable and long lasting.
Tuka


Kinsmen are born. Friendship is a gift of the gods.
Tukaram is offline   Return to Top Reply With Quote
Old 20th January 2007, 09:15 AM   #9
Mith'quessir
 
Silverfoot's Avatar
 
Join Date: Mar 2005

Shard/Server: Chesepeake(UO) Silverlode(Lotro) Cannith (DDO)
Posts: 3,354
My Mood: Relaxed
Blog Entries: 18
Thanks: 835
Thanked 521 Times in 281 Posts
Silverfoot The EstimableSilverfoot The EstimableSilverfoot The EstimableSilverfoot The EstimableSilverfoot The EstimableSilverfoot The EstimableSilverfoot The EstimableSilverfoot The EstimableSilverfoot The EstimableSilverfoot The EstimableSilverfoot The Estimable
Re: UOForums Interviews Draconi!

I've always been a firm believer that the game can only give you some tools to help build in game "community", the real work and ideas have always come from the players themselves.


"And in the end it's not the years in your
life that count. It's the life in your years."

- Abraham Lincoln
Silverfoot is online now   Return to Top Reply With Quote
Old 23rd January 2007, 08:48 AM   #10
"Can Set Custom Title"
 
Tabbitha's Avatar
 
Join Date: Mar 2006
4 Highscores

Shard/Server: Europa/Snowbourn
Posts: 6,956
Blog Entries: 6
Thanks: 398
Thanked 643 Times in 381 Posts
Tabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The Estimable


Re: UOForums Interviews Draconi!

A great interview,indeed.

@ deraj...I can see why you feel ' Community ' has little place if your shard is suffering from lack of it,but it truly is a BIG thing on some shards,Europa being one of them.

Apart from Cassies suggestion,[which needs other dedicated RP'ers to make it work,] my only sugegstion is that you make a charcater on one of the 'known' RP shards,and when you want that 'fix' logg in there and enjoy
Tabbitha is offline   Return to Top Reply With Quote
Reply

Tags
draconi, interviews, uoforums

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
UOForums Interviews Nok, the UO Toolbar guy! Adam Interview Area 20 21st October 2007 06:45 AM
UOForums Interviews Silverfoot. Adam Interview Area 11 12th August 2007 12:57 PM
UOForums Interviews Eggman of Sosariantales.com! Adam Interview Area 9 20th March 2007 03:29 PM
UOForums Interviews Bob from UOTreasures. Adam Interview Area 9 6th December 2006 12:24 PM
Announcing UOForums Staff Interviews Thradia UO News 2 3rd April 2006 04:48 PM


All times are GMT -6. The time now is 10:05 AM.


Powered by vBulletin
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.2
Template-Modifications by TMS