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#1 |
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Pie eater
Join Date: Oct 2006
Shard: Europa
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Tokuno - Samurai's and Ninjas - Guilds wanted!
Recently I have been thinking about starting a Samurai and Ninja role play guild.
As I have been pondering on the idea I think it would be good if me and others could create Samurai and Ninja Clans (guilds) and battle for the Tokuno lands and declare a overall Shogun (for a limited time). Basically x amount of guilds would all war each other. Battles are won and lost in the Tokuno lands and a tally will be kept of the wins and losses. After a certain amount of wins the winning side declares a Shogun. The Shogun gets recognition and possibly other advantages. One advantage would be the Shogun could Tax all the Clans for money, weapons or armour. It is then the job of the other clans to assassinate or protect the Shogun. If the Shogun is assassinated the Clans must battled to declare a Shogun once again. The overall goal is to gain points. You gain points for:
You lose points for:
This is all very rough and needs heavily thought about. If you are interested either in joining a Samurai and Ninja role play guild please post below. If you are interested in creating your own Samurai and Ninja guild please contact me and/or post below. Also please feel free to post suggestions below or private message me. Thank you. Last edited by CheesePlant; 19th July 2007 at 06:39 AM. Reason: Battle/honour points idea |
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#2 |
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Governor of Vespenland
Join Date: Apr 2007
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Re: Tokuno - Samurai's and Ninjas - Guilds wanted!
It would be nice to run a RP campaign in Tokuno!
But lots of the RP guilds are purely defencive, Grd for one are one of the biggest guilds but rarely leave Yew! You'd have to find a good reason to have a campaign of that scale!
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#3 |
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Pie eater
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Re: Tokuno - Samurai's and Ninjas - Guilds wanted!
Hi Ned, at first I thought about just joining CoRE but I have no idea how to get into it.
This campaign could run outside CoRE if I could get enough people interested. It would basically be a game inside a game if you know what I mean. |
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#4 |
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Join Date: Jul 2007
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Re: Tokuno - Samurai's and Ninjas - Guilds wanted!
i'm not into RP at all, but that's an interesting idea
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#5 |
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Join Date: Oct 2006
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Re: Tokuno - Samurai's and Ninjas - Guilds wanted!
I only see one problam.... Starting a guild can be hard... But your talking about more than one guild which would be very hard to do...
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#6 |
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Pie eater
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Re: Tokuno - Samurai's and Ninjas - Guilds wanted!
Yes its going to be a challenge but it can be done if people want it.
So basically its down to people like the general idea, would they like to be apart of it. |
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#7 |
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Pie eater
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Re: Tokuno - Samurai's and Ninjas - Guilds wanted!
First post has just been edited regarding battle/honour points
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#8 |
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Governor of Vespenland
Join Date: Apr 2007
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Re: Tokuno - Samurai's and Ninjas - Guilds wanted!
If im gona be brutally honest...
I'd wait until the autumn or winter to do this! Summer activity is awful, you'd be lucky to get 3-4 people joining ![]()
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#9 |
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Join Date: Oct 2006
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Re: Tokuno - Samurai's and Ninjas - Guilds wanted!
Sadly Ned speaks ze truth.... (I'm off in Florida till the 22nd wit no UO! Aiie..! So I don't know atm..) but.. All the rp guilds were losing members to inactivity...
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#10 |
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Pie eater
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Re: Tokuno - Samurai's and Ninjas - Guilds wanted!
I thought the summer was the best time because kids have the time off. Hum maybe im getting old.
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