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Old 28th April 2006, 04:22 PM   #1
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Pre AOS Spell Resist?

Okay, I've been playing UO for 7 months now. I'm used to the current way skills function so I cannot comment about the "Ye Olde Days" and how they were better...

But something has snagged my curiosity:

I read that Spell Resist is going to funciton like Pre AOS after PUB41 is released... Can someone give me a proficient explanation as to how it functioned? I've heard some say it is going to be a "must have" skill and I find it hard to think they would allow one skill become so important.

I would be very upset if suddenly not only did I have to figure out new proficiencies (This does sound very promising and in itself isnt irritating) but also if I suddenly had to add an Uber Skill to all my chars (I don't do PVP much so I survive quite well without Spell Resist)

Is Origin insane? I think they've taken the right steps with altering super items and their effect via the system that will be introduced... But to mess with the skills in such a drastic way? I can't see anything but a major change would make a skill "Must Have"

Thanks for your input!

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Old 28th April 2006, 05:32 PM   #2
 
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Re: Pre AOS Spell Resist?

Before AoS, Resisting Spells served primarily to reduce damage done by spells. After AoS it just reduced the effects of non-damage spells.

And trust me, it's not the first time they changed skills in such a drastic way. AoS made several skills worthless.

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Old 28th April 2006, 09:50 PM   #3
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Re: Pre AOS Spell Resist?

Quote:
Originally Posted by Deraj
Before AoS, Resisting Spells served primarily to reduce damage done by spells. After AoS it just reduced the effects of non-damage spells.

And trust me, it's not the first time they changed skills in such a drastic way. AoS made several skills worthless.
Did armor resist damage from spells too then? Or just physical?

Will it still reduce the effects of non damage spells?

lol... so thats why Item ID and taste ID don't do anything eh?

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Old 28th April 2006, 10:33 PM   #4
 
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Re: Pre AOS Spell Resist?

And Arms lore.

But to answer your question, yes, armor in older times was purely physical, while the Resisting Spells skill was the "armor" against magic.

I haven't been keeping up to date on any discussions regarding the future of spell resist, so I don't know exactly what it will do besides the rather vague "it will work like it used to" (I say vague because somehow I have the feeling that it won't work *exactly* like it used to).

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Old 28th April 2006, 10:52 PM   #5
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Re: Pre AOS Spell Resist?

Thanks! I would be a little upset if suddenly all my nice armor with high non physical resists is suddenly useless. I'd lose half my net worth. I have a HUGE collection of loot armors just waiting to be enhanced. Not counting my collection already enhanced.

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Old 29th April 2006, 07:32 AM   #6
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Re: Pre AOS Spell Resist?

Ok this is how Magic Resist worked before:
It reduced damage across the board for spell damage. It had no effect on the spells that it does affect now. So Curse always did -11 to all stats if coming from a GM Mage -13 for a Legendary. Was no way of resisting that.

Also ontop of the damage being reduced you also had a chance to resist the spell. Kind of like how you resist poison, if successful damage would be cut in half from the attack. So for example:
0 Resist Flamestrike did 65ish damage.
GM resist Flamestrike does 45ish damage
If successfully resisted Flamestrike would do 23ish damage.

The % chance of resisting the spell was based on the casters eval and the targets magic resist also the level of the spell.


I highly doubt it will go back to exactly the way it was prior to AoS since it was actually a requirement in PvP and PvM, you basically needed MR to do anything, if you didn't have MR you were severly limited in fighting magic monsters since a magic arrow would do 15 damage.

Quote:
Originally Posted by DamageFactor
lol... so thats why Item ID and taste ID don't do anything eh?
Well Taste ID LONG LONG LONG ago was useful for kind of an RP Value, kinda tasting your Guildmaster's food to see if it was poisoned, I am not sure if you can still do that anymore since I don't think you can poison food in trammel anymore(and have it carry a poison).

Item ID and Arms Lore were useful up until Age of Shadows.
Prior to having 50 items inside a corpse of a critter like swoop we hunted Daemons mostly, some of us hunted Balrons some hunted Bloods.
But normally if you were lucky you would get 1-2 magic items every 5 minutes. Balrons ALWAYS dropped Broadswords, Orc Brutes ALWAYS dropped a War Mace and a Piece of Platemail(I made some good cash selling INvul Plate sets).

You also had the attributes(sp) of each piece of armor and weapons.
Weapons were basically this:
Ruin-Basically like 20% damage Increase, was a little less useful than a GM weapon.
Might-Was like 30% damage increase, was a little more useful than a GM made weapon.
Force-Was a pretty good weapon for everyday combat.
Power-The second best, if you could find a Silver Power weapon you were in the money....
Vanquishing- This was the top of the line damage weapons, a Vanq Kat would normally sell for anywhere between 200k and 400k.

Silver- This was basically Undead Slayer with a different name, all the Slayers had different names back then, Air Elly Slayer was called "Sword of Vaccum" And there was no damage increase or anything else added to slayers back then, it was just slayers. Actually Undead was the only exception.

They also add accuracy and Durability moditfiers.
So the best weapon you could have ever gotten was:
A Supremely Accurate, Inderstructable, Silver Katana of Vanquishing.

Armor was basically done the same way but instead of Ruin, might......ect it was Invulnerabiliy, Fortification and I actually forgot the other 3.
Also had Durability Modifiers.
So the best armor you could get was A Inderstuctable Platemail Set of Invulnerabiliy.
I sold full sets of those for about 150k, until people figured out that Orc Brutes dropped magic plate every brute.

Arms Lore was used to determine what damage level your armor was at. You were required to keep it repaired because you never got a warning sign for it breaking it just all of the sudden broke. And there was no Durability rating.

So there is your mini history lesson of UO. Feel free to correct me on a few things, I am kinda sleepy and sun burnt.

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Last edited by Minotaur2k; 29th April 2006 at 07:48 AM.. Reason: Automerged Doublepost
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Old 29th April 2006, 12:37 PM   #7
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Re: Pre AOS Spell Resist?

Thanks for the info! Now my head hurts! ;-)

Quote:
Originally Posted by Minotaur2k
I am kinda sleepy and sun burnt.
What is this "sun" you speak of? Never seen one of those in WI. :grin:

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Old 30th April 2006, 11:42 AM   #8
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Re: Pre AOS Spell Resist?

Its that big yellow this thats up, and its hot. And being in Canada I shouldn't see it that often darn it!

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Old 30th April 2006, 11:49 AM   #9
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Re: Pre AOS Spell Resist?

Quote:
Originally Posted by Minotaur2k
Its that big yellow this thats up, and its hot. And being in Canada I shouldn't see it that often darn it!
lmao, you be further north than I... And you are seeing more of it... Must be snowing in florida...

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Old 30th April 2006, 12:18 PM   #10
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Re: Pre AOS Spell Resist?

Nope Florida has frozen over.


Actually the funny thing is I got Sunburnt in -2 degree weather.

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