| | #11 |
| Agent Zero Join Date: Oct 2006 Shard: Atlantic
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![]() ![]() ![]() ![]() ![]() | Re: Magic resisit all i know is the last time i trained resist it took me 1 day to gm... |
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| | #12 |
| Join Date: Jan 2007 Shard: Chesapeake
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![]() | Re: Magic resisit Ok, so I'm having major problems training resist right now. I've got resist at 70.7. I cast protection, like suggested above, which brings me down to 36.7. I am now casting weaken and feeblemind to my heart's content, and I haven't even gained .1 in the past half an hour! I would think with resist in the 30's, it should be flying up, at least till 50, right? What am I doing wrong? Kylana |
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| | #13 |
| Join Date: Jan 2007
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![]() | Re: Magic resisit also, if you are a human with mondains legacy, you have 20 base magery, so you just need an lrc suit and a book with the spells to cast weaken, feeblemind and clumsy |
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| | #14 | |
| Join Date: Nov 2006 Shard: Atlantic
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![]() | Re: Magic resisit Quote:
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| | #15 |
| Wearing metal panties in a lightning storm ![]() Join Date: May 2004 Shard: Pacific/Landroval
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Magic resisit I had guildmates casting on me. With 3 mages casting, and a pally to occasionally remove curse, I went from 25 to 110 in about 3 hours. ![]() We are all broken and wounded in this world. Some choose to grow strong at the broken places. --Harold J. Duarte-Bernhardt |
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| | #16 |
| Banned Join Date: Aug 2006 Shard: Sonoma
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Magic resisit OK, I've trained this over the weekend. I went from 0-115. Here's how to do it. I have 2 computers and two accounts, so its easier for me. But you can simply cast on your self. Cast Weaken, Feeblemind and Clumbsy, in no particular order. You gain slightly faster if you alternate the spells. So set up a macro to cast all 3 in turn. Simply using one spell takes forever. Cast the 3 spells until you hit 35, then cast protection on yourself. This will allow you to gain a further 25 points. Your natural skill will now be at 60. After 60, you will not gain, using a 110 eval mage. Remove protection, at a natural 60 Resisting Spells. Continue to cast the same 3 spells all the way to whatever skill you want. I'm not sure why this happens at 60 skill, there seems to be no reason for it. But it happens. It took me about 6 hours to get form 0-115 using only one mage casting. I used lich form, and never lost any mana, so you only need 8 MR. In lich form, you don't need to heal when you get to 0 health. You won't die, providing your in your house with the door shut. ![]() |
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| | #17 |
| Born again Newb Join Date: Mar 2005 Shard: Lake Superior
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![]() ![]() | Re: Magic resisit If you are human, you have enough magery to cast first circle spells very well. If you are an Elf, then you will fizzle sometimes with no real magery, but you can still attempt casting. I have noticed no difference in high eval or not. It is the casting of the spell, not how 'hard' it hits that seems to matter. I also havn't noticed a noticable differance in switching the spells around. For training pets or PCs, just same spell over and over again. I cast feeblemind but about any resistable spell works. Many ways will work as you might have read to this point, this is just how I have done it successfully many times.. Cast protection so your magic resist would be at -30 to -35. It will still be 0 either way if that is where you are starting from. Keep your UO skills gump up with show real to make sure it is working, but with protection on and low skill start the feeblemind spam. When your adjusted skill shows at 25 skill, take off protection. You should now be at 55 to 60 (depending on your Inscription skill. Every 20 inscribe drops the protection penalty to magic resist 1.0) From this point, just get spammed on some more. You don't have to move, you don't have to remove curse when you hit a skill breaking new level (will explain what I mean in a little about this) You don't need multiple targets casting on you, even though mathematically, that would help. As long as you have the mana, lrc/regs, and the spell to cast; you can do it easily. Now to explain the lack of need to remove curse when hitting a level of ten, like 70.0 80.0 90.0 ... You will hear the caster fizzle when you hit these levels because it is calculating your new magic resist to their eval with the former spell already in effect. They are still casting the spell. You are still attempting to resist the spell. You really do not have to remove curse or wait for the old spell to wear off unless that fizzle sound just really bothers you. One of the fun tricks is actually to make sure someone has higher EvalIntel then you and cast the same spell they are casting so you do not 'flag' as an aggressor. This will keep you from being limited on the cool down timer before you can leave if something else happens to be going on. |
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| | #18 |
| Join Date: Jan 2007 Shard: Chesapeake
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![]() | Re: Magic resisit I couldn't get the thing with Protection to work for me at all. I was at about 70 real skill, and cast it so I went down to 35. I didn't gain ANYTHING. So, I turned Protection off, spammed Weaken, and it finally took me up to 100 this morning. Yay! Now to go stone it off and put it on my necro/archer.... Kylana |
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| | #19 |
| Born again Newb Join Date: Mar 2005 Shard: Lake Superior
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![]() ![]() | Re: Magic resisit Congrads! |
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| | #20 |
| i refuse to flex!! Join Date: Jul 2006 Shard: Atlantic
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Magic resisit Train resist from one of the mages at Luna, cast protection, spam weaken on yourself till you're at real level 60. Take protection off, spam weaken on yourself, you'll be 120 resist in no time. Weaken alone will take you up there, no need to alternate between spells. |
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