| | #21 |
| Join Date: Nov 2005 Shard: Drachenfels
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![]() ![]() ![]() ![]() ![]() ![]() | Re: Logs ! ? F'nor, yew wood deffinately needs 95 skill to cut up. The other three are all 100. Carpentry and lumberjacking are my only two GM skills so far so I remember what levels the higher woods are and it is deffinately 95 for yew and 100 for heartwood, bloodwood, and frostfood. ![]() |
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| | #22 | |
![]() Join Date: Apr 2005 Shard: Catskills
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![]() ![]() ![]() ![]() ![]() ![]() | Re: Logs ! ? Thanks Yual, Was mentioned by someone somewhere, that 90 was required skill. Just thought I'd add back to the conversation. ![]() Lord F'Nor Emissary to Avalon the MoA Give them a Visit Quote:
- about dogs - Dogs are our link to paradise. They don't know evil or jealousy or discontent. To sit with a dog on a hillside on a glorious afternoon is to be back in Eden, where doing nothing was not boring - it was peace. - Milan Kundera | |
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| | #23 |
| Meow Join Date: Feb 2006 Shard: Catskills
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![]() ![]() ![]() | Re: Logs ! ? Works on putting LJ onto his Super Mule.... 120 Smith 120 Tailor 100 Tinkering 100 Carpentry 100 Mining 15 Music(+30 with jewlery) 50 Magery(+30 With Jewlery and Spellbook) GM LJ I think I can fit it in.... I need 80 Magery for Pentagrams and such, need 45 music for musical instruments. hmmmmmm bah, will just chop the forests around me and put the logs into my house, and switch characters. Not reworking my super mule when he is almost completed. ![]() There are no stupid questions......only stupid people! |
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