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| UO Rares Discuss and show off all your rares and trinkets in this forum! |
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| | #1 |
| AKA Thom O'Bedlam. Got a Question? I got a link for ya! Join Date: May 2004 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | FAQ: Legacy magic item conversion properties We still see quite a few legacy weapons and armor, so I thought it would be ncie for collectors to have a reference that contains pre and post AOS conversion properties. Armor & Weapon Conversions Virtually all weapon & armor stats have changed. This includes their strength requirements (which have increased), damage values, and swing speeds. Weapons: “Exceptional” weapons gain a 20% bonus to their damage rating (except for Runic weapons, which will only get a 10% bonus). Weapon Damage Enchantments: “Ruin” becomes 15% damage bonus “Might” becomes 20% damage bonus “Force” becomes 25% damage bonus “Power” becomes 30% damage bonus “Vanquishing” becomes 35% damage bonus Weapon Accuracy Enchantments: “Accurate” becomes 2% hit chance increase “Surpassingly” becomes 4% hit chance increase “Eminently” becomes 6% hit chance increase “Exceedingly” becomes 8% hit chance increase “Supremely” becomes 10% hit chance increase Weapon Durability Enchantments: “Durable” becomes 20% durability bonus “Substantial” becomes 50% durability bonus “Massive” becomes 70% durability bonus “Fortified” becomes 100% durability bonus “Indestructible” becomes 120% durability bonus Armor: Armor Rating (AR) will no longer exist. Instead, there will be five possible intrinsic resistances: Physical, Fire, Cold, Energy, and Poison. Armor Durability Enchantments: “Durable” becomes 20% durability bonus “Substantial” becomes 50% durability bonus “Massive” becomes 70% durability bonus “Fortified” becomes 100% durability bonus “Indestructible” becomes 120% durability bonus Armor Defense Enchantments: “Defense” becomes self repair 1 “Guarding” becomes self repair 1 and +1 to all five resistances “Hardening” becomes self repair 1 and +2 to all five resistances “Fortification” becomes self repair 1 and +3 to all five resistances “Invulnerability” becomes self repair 1 and +4 to all five resistances ![]() Useful links [UO:F Common FAQ] [UO Stratics] [UO Guide] [Official UO Play Guide] [Search UO] [FindUO.com] [UO Feedback] [More Links, gathered by the Forum] [b][size="3"]Got a Question, or a great answer? PM me with it and I will post in the FAQ. Last edited by Snugglebunny; 14th June 2007 at 02:15 PM. Reason: per Baldguys request :) |
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| | #2 |
| How do you tell when you run out of invisible ink? Join Date: Jan 2007 Shard: alantic
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: FAQ: Legacy magic item conversion properties thats pretty cool never seen that before |
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| | #3 |
| Lord of Knights [V] Join Date: Jun 2006 Shard: Napa Valley
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![]() | Re: FAQ: Legacy magic item conversion properties kingtony makes me and my Pub 16 forest ostard and 3×GM TRAINED swamp dragon sad. Seriously though, I thought this was still common knowledge. ![]() ![]() Grandmaster Armsman and Knight of Compassion, Valor & Sacrifice, Follower of Honor |
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| | #4 |
| AKA Thom O'Bedlam. Got a Question? I got a link for ya! Join Date: May 2004 Shard: Lake Austin
Posts: 2,394
Gold: 426 Thanks: 1
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: FAQ: Legacy magic item conversion properties You would be surprised. A large portion of the player base is from AOS and out. ![]() Useful links [UO:F Common FAQ] [UO Stratics] [UO Guide] [Official UO Play Guide] [Search UO] [FindUO.com] [UO Feedback] [More Links, gathered by the Forum] [b][size="3"]Got a Question, or a great answer? PM me with it and I will post in the FAQ. |
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