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Why Is Velocity Still Broken? Any Fix Date?
Daulphyne is wondering why this hasnt been fixed and posts on05-31-2008, @ 09:16 AM
I have tested velocity on bows many times, all with the same result - it does not do any actual damage to the target - despite hit spell damage appearing above target's character. While the most recent patch remedied the spelling of "Velocity" when the hit spell strikes, when can we expect the damage to be actually done? Many thanks. and having heard nothing all day @ 05-31-2008, 05:15 ,gives the thread a *Bump* This seems like a pretty big issue ... I have reported it as a bug to UO many times, still no reply. On the 06-01-2008, 05:18 AM,still hearing nothing back Daulphyne comments Seems kind of silly that the patch to be released soon fixes the spelling of "Velocity" when the hit spell strikes ... but velocity DOES STILL NOT WORK! Not to sound demanding, but ... developers, please respond to me? Thanks ![]() ~~~~ Lord_Deimos tells us Works fine for me as does Winker works on my bows too. Count dammage above the targets head then ask the taget to tell you how much was taken off their health bar? Easy and its working fine for me ~~~~ Daulphine replies The numbers may appear above the target ... but get them to open their health bar and count the damage done. Do an armour ignore ... which should do 35 damage on its own, wait for velocity to strike - which should do 9 r more dmg ... you will clearly see that only 35 damage is done ... not 35 + velocity strike. I have tested it many times. It does NOT work. ~~~~ By 06-02-2008, 05:12 PM Daulphine was wishing... It would be nice if someone from UO dev side of things would pls respond to this post. ~~~~ While Googly said Would be more nice if they just ousted Velocity and Balanced all-together. I don't see any balanced axes out there. ~~~~ As the debate continued Fayled Dhreams kept the forum entertained with one of her wondrous posts. hmmmm KB QUESTION What is the Velocity weapon property? Answer The Velocity property on a bow weapon is the percentage of the chance that weapon will do additional damage based on the attacker's distance from its target. The further the attacker is from the target, the more additional damage will be dealt. The closer you are, the less additional damage will be dealt. Your bow will always do the same base damage, but the additional Velocity bonus (displayed as a second number above the target's head, much like Hit Lightning is) will change based on your distance from the target. 1 problem ... with "but get them to open their health bar" ... beg as I might ... the silly balron will not comply 'Nother problem ... saying you tested it ... and publishing your parameters/results different things in the hall ... 'Nother problem ... stating that : " ... should do 9 r more dmg ..." is derived HOW? ... from the "floating number" ? might be ... since the DAMAGE TYPE ... of a velocity strike ... is unknown(and increases supposedly WITH distance) ... that the DAMAGE TYPE is the floating number ... and NO EFFECT (damage taken) shows on a char health bar/status gump ... cause their resists ARE > (greater than) the 9 r more dmg Need to publish your test parameters and results ... Mainly because ... my "velocity bow" ... has a duplicate without velocity ... currently ... without testing or target parameters ... It FEELS like the velocity bow kills faster So ... ~~~~ [color="Plum"]By 06-03-2008, 10:27 AM Daulphyne COLOR] Let me put this simply .... Using a 50 velocity bow (which is what i tested with) or a bow with high velocity on it ... do the following: 1) Armour ignore another player (so they can open up their health bar to calculate damage done) ... this move does a flat and consistent 35 points of damage. 2) Get the player being hit to read out damage done every Armour Ignore you execute on him/her ... easy enough - if they have 120 hit points, get them to read out to you exactly how many hit points they are left with after you Armour Ignore them. 3) Note how many times velocity strikes your target .... By following steps 1,2 and 3 above ... you will conclude that each time you Armour Ignore the player ... a consistent 35 points of damage is done EACH and EVERY time - despite whether the Velocity hit spell goes off or not. Simple enough conclusion that velocity as a hit spell in fact does NO damage to a target? VELOCITY IS BROKEN! I rest my case ... ~~~~ Another 'bump' on 06-04-2008, 05:26 PM *Bump* UO Devs, pls respond? Thanks. ~~~~ Confirmation of the problem came Jeremy_EAMythic UO Community Coordinator QA has confirmed - yes, it's definitely broken, and it's on our list of things to fix. I don't have a specific ETA yet, though. ~~~~ Daulphine needless to say was very happy. Many. many thanks Jeremy for the clarification. At least it will be fixed Phew! ~~~~~~~~~~~~~~~~~~~~~~~~ ![]() ![]() |
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| The Following 2 Users Say Thank You to Tabbitha For This Useful Post: | Magister_Returns (12th June 2008), Merion (6th June 2008) |
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