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Old 20th September 2006, 08:13 PM   #13
 
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]

Quote:
Originally Posted by DiP View Post
I can see where your going, but you said it yourself



I don't care if it's a "spell casting" skill or not, if you are forced to (and yes, you will be forced to when you're crippled by using 100 skill points in which you don't get the full benefit from) remove a skill for another (to keep up with others) you are limiting playstyles/templates/whatever you want to call it.

It would probably work (for balancing) but as stated, it would take away from the game.

The more unbalancing aspects in game used now is item over skill (points, not mashing buttons on a keyboard).

Where one person uses 120 points into a weapon skill (one form of offense) another picks up a weapon that enables them to have the equivelant with 120 Magery (2 offenses for the price of the same amount of skill points).

And I see where your comming from. But as I said before, I would rather go for the lesser of the two evils. I would rather the devs implement this type of playstyle rather than spend years of trying to figure out how to make the damage level of a talon bite go from 23 to 15...

Basically would you rather the quick fix that is more or less going to work or the long fix that has no guaruntee?

It does take away from the game in a sense. But look at all the crafters. All crafters use the same skills. All tamers use about the same skills. All warriors use the same skills *besides the weapon style* In todays ultima, its not really the skills that determine diversity. Since its item based, its the armor and weapons you use, and the order and way you cast spells, manage and store mana/stamina/hp . There would be plenty of diversity left in ultima. And besides, pretty much everyone uses the spells they cast in their own style.. [still diverse]

Even if they strickly limited the other spell based skills to be #% less effective, if used combined with your primary spell skill, its still not a waste of skill slot. The spells from the secondary spell based skill would still allow you to use all its skills but they would be considerably weaker than a pure based character [sounds confusing] I'll see if I can come up with a better way to summarize it later though.

My example:

primary spell based skill: magery
secondary spell based skill: necromancy

Lets say you were using magery as your primary skill and you started pvping or pvming. Your magery will act as casual and do normal damage. But when you decide to use a necro spell [secondary spell skill], you can cast and use any of the spells but they are #% weaker than if they were used on a pure necro character.

This idea is still IMO better than the deminishing returns and the pre-pub 41 change that the devs were going to do originally. It may limit the characters in skills, but their is literally no end to the limit in weapons or armor. They would still be diverse.

But by now I'm sure you understand my idea and concept but your not willing to accept it which I don't think you should. Everyone is entitled to their own opinion but It wouldnt hurt to test theories everyonce in awhile. Maybe some day the devs will take player ideas into consideration and play around with them until we get a near balanced system.
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